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author | Jade Lovelace <lix@jade.fyi> | 2024-05-30 13:44:01 -0700 |
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committer | jade <lix@jade.fyi> | 2024-05-30 21:54:21 +0000 |
commit | 0f99ed43f15aba7805ebe6d757a2d98418596205 (patch) | |
tree | f90b6b293ffc4036a24ec530566bbb0d383eeb50 /doc/manual/theme | |
parent | e6e5cacabeab0959d092aaf4957932a0b6f4b78e (diff) |
build-time: remove 20% more by PCH'ing C++ stdlib
It seems like someone implemented precompiled headers a long time ago
and then it never got ported to meson or maybe didn't work at all.
This is, however, blessedly easy to simply implement. I went looking for
`#define` that could affect the result of precompiling the headers, and
as far as I can tell we aren't doing any of that, so this should truly
just be free build time savings.
Previous state:
Compilation (551 times):
Parsing (frontend): 1302.1 s
Codegen & opts (backend): 956.3 s
New state:
**** Time summary:
Compilation (567 times):
Parsing (frontend): 1123.0 s
Codegen & opts (backend): 1078.1 s
I wonder if the "regression" in codegen time is just doing the PCH
operation a few times, because meson does it per-target.
Change-Id: I664366b8069bab4851308b3a7571bea97ac64022
Diffstat (limited to 'doc/manual/theme')
0 files changed, 0 insertions, 0 deletions