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authoreldritch horrors <pennae@lix.systems>2024-07-20 21:05:19 +0200
committereldritch horrors <pennae@lix.systems>2024-07-22 19:01:40 +0000
commit7bf1aff44a302ac66526ee27e3f70b28375ac68d (patch)
tree930883ed2f1c258147d15e1a028fa190d4577e23 /src
parent58a91d70c9c6f22bbb5425f1e9973befe3fdebfb (diff)
libstore: remove an always-defaulted argument
Change-Id: I3c7f17d5492a16bb54480fa1aa384b96fba72d61
Diffstat (limited to 'src')
-rw-r--r--src/libstore/build/worker.cc17
-rw-r--r--src/libstore/build/worker.hh7
2 files changed, 9 insertions, 15 deletions
diff --git a/src/libstore/build/worker.cc b/src/libstore/build/worker.cc
index 873993e0d..402cdc5b4 100644
--- a/src/libstore/build/worker.cc
+++ b/src/libstore/build/worker.cc
@@ -205,7 +205,7 @@ void Worker::childStarted(GoalPtr goal, const std::set<int> & fds,
}
-void Worker::childTerminated(Goal * goal, bool wakeSleepers)
+void Worker::childTerminated(Goal * goal)
{
auto i = std::find_if(children.begin(), children.end(),
[&](const Child & child) { return child.goal2 == goal; });
@@ -228,16 +228,13 @@ void Worker::childTerminated(Goal * goal, bool wakeSleepers)
children.erase(i);
- if (wakeSleepers) {
-
- /* Wake up goals waiting for a build slot. */
- for (auto & j : wantingToBuild) {
- GoalPtr goal = j.lock();
- if (goal) wakeUp(goal);
- }
-
- wantingToBuild.clear();
+ /* Wake up goals waiting for a build slot. */
+ for (auto & j : wantingToBuild) {
+ GoalPtr goal = j.lock();
+ if (goal) wakeUp(goal);
}
+
+ wantingToBuild.clear();
}
diff --git a/src/libstore/build/worker.hh b/src/libstore/build/worker.hh
index fbb5ad6ec..bbebeeb9c 100644
--- a/src/libstore/build/worker.hh
+++ b/src/libstore/build/worker.hh
@@ -223,12 +223,9 @@ public:
bool inBuildSlot, bool respectTimeouts);
/**
- * Unregisters a running child process. `wakeSleepers` should be
- * false if there is no sense in waking up goals that are sleeping
- * because they can't run yet (e.g., there is no free build slot,
- * or the hook would still say `postpone`).
+ * Unregisters a running child process.
*/
- void childTerminated(Goal * goal, bool wakeSleepers = true);
+ void childTerminated(Goal * goal);
/**
* Put `goal` to sleep until a build slot becomes available (which