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-rw-r--r--src/libexpr/symbol-table.hh97
1 files changed, 56 insertions, 41 deletions
diff --git a/src/libexpr/symbol-table.hh b/src/libexpr/symbol-table.hh
index 48d20c29d..288c15602 100644
--- a/src/libexpr/symbol-table.hh
+++ b/src/libexpr/symbol-table.hh
@@ -5,44 +5,32 @@
#include <unordered_map>
#include "types.hh"
+#include "chunked-vector.hh"
namespace nix {
/* Symbol table used by the parser and evaluator to represent and look
up identifiers and attributes efficiently. SymbolTable::create()
converts a string into a symbol. Symbols have the property that
- they can be compared efficiently (using a pointer equality test),
+ they can be compared efficiently (using an equality test),
because the symbol table stores only one copy of each string. */
-class Symbol
+/* This class mainly exists to give us an operator<< for ostreams. We could also
+ return plain strings from SymbolTable, but then we'd have to wrap every
+ instance of a symbol that is fmt()ed, which is inconvenient and error-prone. */
+class SymbolStr
{
-private:
- const std::string * s; // pointer into SymbolTable
- Symbol(const std::string * s) : s(s) { };
friend class SymbolTable;
-public:
- Symbol() : s(0) { };
+private:
+ const std::string * s;
- bool operator == (const Symbol & s2) const
- {
- return s == s2.s;
- }
+ explicit SymbolStr(const std::string & symbol): s(&symbol) {}
- // FIXME: remove
+public:
bool operator == (std::string_view s2) const
{
- return s->compare(s2) == 0;
- }
-
- bool operator != (const Symbol & s2) const
- {
- return s != s2.s;
- }
-
- bool operator < (const Symbol & s2) const
- {
- return s < s2.s;
+ return *s == s2;
}
operator const std::string & () const
@@ -55,51 +43,78 @@ public:
return *s;
}
- bool set() const
- {
- return s;
- }
+ friend std::ostream & operator <<(std::ostream & os, const SymbolStr & symbol);
+};
- bool empty() const
- {
- return s->empty();
- }
+class Symbol
+{
+ friend class SymbolTable;
+
+private:
+ uint32_t id;
+
+ explicit Symbol(uint32_t id): id(id) {}
+
+public:
+ Symbol() : id(0) {}
- friend std::ostream & operator << (std::ostream & str, const Symbol & sym);
+ explicit operator bool() const { return id > 0; }
+
+ bool operator<(const Symbol other) const { return id < other.id; }
+ bool operator==(const Symbol other) const { return id == other.id; }
+ bool operator!=(const Symbol other) const { return id != other.id; }
};
class SymbolTable
{
private:
- std::unordered_map<std::string_view, Symbol> symbols;
- std::list<std::string> store;
+ std::unordered_map<std::string_view, std::pair<const std::string *, uint32_t>> symbols;
+ ChunkedVector<std::string, 8192> store{16};
public:
+
Symbol create(std::string_view s)
{
// Most symbols are looked up more than once, so we trade off insertion performance
// for lookup performance.
// TODO: could probably be done more efficiently with transparent Hash and Equals
// on the original implementation using unordered_set
+ // FIXME: make this thread-safe.
auto it = symbols.find(s);
- if (it != symbols.end()) return it->second;
+ if (it != symbols.end()) return Symbol(it->second.second + 1);
+
+ const auto & [rawSym, idx] = store.add(std::string(s));
+ symbols.emplace(rawSym, std::make_pair(&rawSym, idx));
+ return Symbol(idx + 1);
+ }
- auto & rawSym = store.emplace_back(s);
- return symbols.emplace(rawSym, Symbol(&rawSym)).first->second;
+ std::vector<SymbolStr> resolve(const std::vector<Symbol> & symbols) const
+ {
+ std::vector<SymbolStr> result;
+ result.reserve(symbols.size());
+ for (auto sym : symbols)
+ result.push_back((*this)[sym]);
+ return result;
+ }
+
+ SymbolStr operator[](Symbol s) const
+ {
+ if (s.id == 0 || s.id > store.size())
+ abort();
+ return SymbolStr(store[s.id - 1]);
}
size_t size() const
{
- return symbols.size();
+ return store.size();
}
size_t totalSize() const;
template<typename T>
- void dump(T callback)
+ void dump(T callback) const
{
- for (auto & s : store)
- callback(s);
+ store.forEach(callback);
}
};