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Diffstat (limited to 'src/libstore/derived-path-map.hh')
-rw-r--r-- | src/libstore/derived-path-map.hh | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/libstore/derived-path-map.hh b/src/libstore/derived-path-map.hh new file mode 100644 index 000000000..9ce58206e --- /dev/null +++ b/src/libstore/derived-path-map.hh @@ -0,0 +1,73 @@ +#pragma once + +#include "types.hh" +#include "derived-path.hh" + +namespace nix { + +/** + * A simple Trie, of sorts. Conceptually a map of `SingleDerivedPath` to + * values. + * + * Concretely, an n-ary tree, as described below. A + * `SingleDerivedPath::Opaque` maps to the value of an immediate child + * of the root node. A `SingleDerivedPath::Built` maps to a deeper child + * node: the `SingleDerivedPath::Built::drvPath` is first mapped to a a + * child node (inductively), and then the + * `SingleDerivedPath::Built::output` is used to look up that child's + * child via its map. In this manner, every `SingleDerivedPath` is + * mapped to a child node. + * + * @param V A type to instantiate for each output. It should probably + * should be an "optional" type so not every interior node has to have a + * value. For example, the scheduler uses + * `DerivedPathMap<std::weak_ptr<CreateDerivationAndRealiseGoal>>` to + * remember which goals correspond to which outputs. `* const Something` + * or `std::optional<Something>` would also be good choices for + * "optional" types. + */ +template<typename V> +struct DerivedPathMap { + /** + * A child node (non-root node). + */ + struct ChildNode { + /** + * Value of this child node. + * + * @see DerivedPathMap for what `V` should be. + */ + V value; + + /** + * The map type for the root node. + */ + using Map = std::map<OutputName, ChildNode>; + + /** + * The map of the root node. + */ + Map childMap; + }; + + /** + * The map type for the root node. + */ + using Map = std::map<StorePath, ChildNode>; + + /** + * The map of root node. + */ + Map map; + + /** + * Find the node for `k`, creating it if needed. + * + * The node is referred to as a "slot" on the assumption that `V` is + * some sort of optional type, so the given key can be set or unset + * by changing this node. + */ + ChildNode & ensureSlot(const SingleDerivedPath & k); +}; + +} |