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#include "eval-error.hh"
#include "eval.hh"
#include "value.hh"
namespace nix {
template<class T>
EvalErrorBuilder<T> & EvalErrorBuilder<T>::withExitStatus(unsigned int exitStatus)
{
error.withExitStatus(exitStatus);
return *this;
}
template<class T>
EvalErrorBuilder<T> & EvalErrorBuilder<T>::atPos(PosIdx pos)
{
error.err.pos = error.state.positions[pos];
return *this;
}
template<class T>
EvalErrorBuilder<T> & EvalErrorBuilder<T>::atPos(Value & value, PosIdx fallback)
{
return atPos(value.determinePos(fallback));
}
template<class T>
EvalErrorBuilder<T> & EvalErrorBuilder<T>::withTrace(PosIdx pos, const std::string_view text)
{
error.err.traces.push_front(
Trace{.pos = error.state.positions[pos], .hint = HintFmt(std::string(text)), .frame = false});
return *this;
}
template<class T>
EvalErrorBuilder<T> & EvalErrorBuilder<T>::withFrameTrace(PosIdx pos, const std::string_view text)
{
error.err.traces.push_front(
Trace{.pos = error.state.positions[pos], .hint = HintFmt(std::string(text)), .frame = true});
return *this;
}
template<class T>
EvalErrorBuilder<T> & EvalErrorBuilder<T>::withSuggestions(Suggestions & s)
{
error.err.suggestions = s;
return *this;
}
template<class T>
EvalErrorBuilder<T> & EvalErrorBuilder<T>::withFrame(const Env & env, const Expr & expr)
{
// NOTE: This is abusing side-effects.
// TODO: check compatibility with nested debugger calls.
// TODO: What side-effects??
error.state.debugTraces.push_front(DebugTrace{
.pos = error.state.positions[expr.getPos()],
.expr = expr,
.env = env,
.hint = HintFmt("Fake frame for debugging purposes"),
.isError = true});
return *this;
}
template<class T>
EvalErrorBuilder<T> & EvalErrorBuilder<T>::addTrace(PosIdx pos, HintFmt hint, bool frame)
{
error.addTrace(error.state.positions[pos], hint, frame);
return *this;
}
template<class T>
template<typename... Args>
EvalErrorBuilder<T> &
EvalErrorBuilder<T>::addTrace(PosIdx pos, std::string_view formatString, const Args &... formatArgs)
{
addTrace(error.state.positions[pos], HintFmt(std::string(formatString), formatArgs...));
return *this;
}
template<class T>
void EvalErrorBuilder<T>::debugThrow()
{
if (error.state.debugRepl && !error.state.debugTraces.empty()) {
const DebugTrace & last = error.state.debugTraces.front();
const Env * env = &last.env;
const Expr * expr = &last.expr;
error.state.runDebugRepl(&error, *env, *expr);
}
// `EvalState` is the only class that can construct an `EvalErrorBuilder`,
// and it does so in dynamic storage. This is the final method called on
// any such instance and must delete itself before throwing the underlying
// error.
auto error = std::move(this->error);
delete this;
throw error;
}
template class EvalErrorBuilder<EvalError>;
template class EvalErrorBuilder<AssertionError>;
template class EvalErrorBuilder<ThrownError>;
template class EvalErrorBuilder<Abort>;
template class EvalErrorBuilder<TypeError>;
template class EvalErrorBuilder<UndefinedVarError>;
template class EvalErrorBuilder<MissingArgumentError>;
template class EvalErrorBuilder<InfiniteRecursionError>;
template class EvalErrorBuilder<CachedEvalError>;
template class EvalErrorBuilder<InvalidPathError>;
}
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