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#pragma once
#include <cinttypes>
#include <numeric>
#include <vector>
#include "chunked-vector.hh"
#include "pos-idx.hh"
#include "position.hh"
namespace nix {
class PosTable
{
public:
class Origin
{
friend PosTable;
private:
// must always be invalid by default, add() replaces this with the actual value.
// subsequent add() calls use this index as a token to quickly check whether the
// current origins.back() can be reused or not.
mutable uint32_t idx = std::numeric_limits<uint32_t>::max();
// Used for searching in PosTable::[].
explicit Origin(uint32_t idx)
: idx(idx)
, origin{std::monostate()}
{
}
public:
const Pos::Origin origin;
Origin(Pos::Origin origin)
: origin(origin)
{
}
};
struct Offset
{
uint32_t line, column;
};
private:
std::vector<Origin> origins;
ChunkedVector<Offset, 8192> offsets;
public:
PosTable()
: offsets(1024)
{
origins.reserve(1024);
}
PosIdx add(const Origin & origin, uint32_t line, uint32_t column)
{
const auto idx = offsets.add({line, column}).second;
if (origins.empty() || origins.back().idx != origin.idx) {
origin.idx = idx;
origins.push_back(origin);
}
return PosIdx(idx + 1);
}
Pos operator[](PosIdx p) const
{
if (p.id == 0 || p.id > offsets.size())
return {};
const auto idx = p.id - 1;
/* we want the last key <= idx, so we'll take prev(first key > idx).
this is guaranteed to never rewind origin.begin because the first
key is always 0. */
const auto pastOrigin = std::upper_bound(
origins.begin(), origins.end(), Origin(idx), [](const auto & a, const auto & b) { return a.idx < b.idx; });
const auto origin = *std::prev(pastOrigin);
const auto offset = offsets[idx];
return {offset.line, offset.column, origin.origin};
}
};
}
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