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#pragma once
#include "types.hh"
#include "derived-path.hh"
namespace nix {
/**
* A simple Trie, of sorts. Conceptually a map of `SingleDerivedPath` to
* values.
*
* Concretely, an n-ary tree, as described below. A
* `SingleDerivedPath::Opaque` maps to the value of an immediate child
* of the root node. A `SingleDerivedPath::Built` maps to a deeper child
* node: the `SingleDerivedPath::Built::drvPath` is first mapped to a a
* child node (inductively), and then the
* `SingleDerivedPath::Built::output` is used to look up that child's
* child via its map. In this manner, every `SingleDerivedPath` is
* mapped to a child node.
*
* @param V A type to instantiate for each output. It should probably
* should be an "optional" type so not every interior node has to have a
* value. For example, the scheduler uses
* `DerivedPathMap<std::weak_ptr<CreateDerivationAndRealiseGoal>>` to
* remember which goals correspond to which outputs. `* const Something`
* or `std::optional<Something>` would also be good choices for
* "optional" types.
*/
template<typename V>
struct DerivedPathMap {
/**
* A child node (non-root node).
*/
struct ChildNode {
/**
* Value of this child node.
*
* @see DerivedPathMap for what `V` should be.
*/
V value;
/**
* The map type for the root node.
*/
using Map = std::map<OutputName, ChildNode>;
/**
* The map of the root node.
*/
Map childMap;
};
/**
* The map type for the root node.
*/
using Map = std::map<StorePath, ChildNode>;
/**
* The map of root node.
*/
Map map;
/**
* Find the node for `k`, creating it if needed.
*
* The node is referred to as a "slot" on the assumption that `V` is
* some sort of optional type, so the given key can be set or unset
* by changing this node.
*/
ChildNode & ensureSlot(const SingleDerivedPath & k);
};
}
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