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authortcmal <me@aria.rip>2024-08-25 17:44:22 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:22 +0100
commitcde43cfd5c285dc213895cebc305d9ba7f094d1a (patch)
tree426b3179b2367d8823dd6ed537ba4548214f8cd6
parent1a0ac4464c2053e8b08e867c3abb77b89d951d9c (diff)
feat(contrib): add mouse input to flycam controls
-rw-r--r--examples/render-bsp/src/main.rs7
-rw-r--r--stockton-contrib/src/flycam.rs31
-rw-r--r--stockton-input/Cargo.toml3
-rw-r--r--stockton-input/src/lib.rs2
-rw-r--r--stockton-input/src/mouse.rs40
-rw-r--r--stockton-render/src/window.rs15
-rw-r--r--stockton-types/src/components/mod.rs39
7 files changed, 123 insertions, 14 deletions
diff --git a/examples/render-bsp/src/main.rs b/examples/render-bsp/src/main.rs
index 5c03676..9332629 100644
--- a/examples/render-bsp/src/main.rs
+++ b/examples/render-bsp/src/main.rs
@@ -25,7 +25,7 @@ use winit::{event::Event, event_loop::EventLoop, window::WindowBuilder};
use stockton_contrib::delta_time::*;
use stockton_contrib::flycam::*;
-use stockton_input::{Axis, InputManager};
+use stockton_input::{Axis, InputManager, Mouse};
use stockton_levels::{prelude::*, q3::Q3BSPFile};
use stockton_render::{
do_render_system, draw::calc_vp_matrix_system, window::process_window_events_system, Renderer,
@@ -110,7 +110,8 @@ fn main() {
resources.insert(renderer);
resources.insert(bsp);
resources.insert(manager);
- resources.insert(Timing::default())
+ resources.insert(Timing::default());
+ resources.insert(Mouse::default());
},
move |schedule| {
schedule
@@ -134,7 +135,7 @@ fn main() {
fov: 90.0,
near: 0.1,
},
- FlycamControlled { speed: 512.0 },
+ FlycamControlled::new(512.0, 400.0),
));
// Done loading - This is our main loop.
diff --git a/stockton-contrib/src/flycam.rs b/stockton-contrib/src/flycam.rs
index 7b82c4f..093f75a 100644
--- a/stockton-contrib/src/flycam.rs
+++ b/stockton-contrib/src/flycam.rs
@@ -15,7 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-use stockton_input::{Axis, InputManager};
+use std::f32::consts::PI;
+
+use stockton_input::{Axis, InputManager, Mouse};
use stockton_types::components::Transform;
use stockton_types::Vector3;
@@ -29,27 +31,38 @@ pub trait FlycamInput {
pub struct FlycamControlled {
pub speed: f32,
+ pub sensitivity: f32,
+}
+
+impl FlycamControlled {
+ pub fn new(speed: f32, pixels_per_360: f32) -> Self {
+ FlycamControlled {
+ speed,
+ sensitivity: (2.0 * PI) / pixels_per_360,
+ }
+ }
}
#[system(for_each)]
pub fn flycam_move<T>(
#[resource] manager: &T,
#[resource] timing: &Timing,
+ #[resource] mouse: &Mouse,
transform: &mut Transform,
flycam: &FlycamControlled,
) where
T: 'static + InputManager,
T::Inputs: FlycamInput,
{
- // TODO: Deal with looking around
-
let inputs = manager.get_inputs();
- let speed = flycam.speed;
- let impulse = Vector3::new(
- **inputs.get_x_axis() as f32 * speed * timing.delta_time,
- **inputs.get_y_axis() as f32 * speed * timing.delta_time,
- **inputs.get_z_axis() as f32 * speed * timing.delta_time,
+ let delta = Vector3::new(
+ **inputs.get_x_axis() as f32 * flycam.speed * timing.delta_time,
+ **inputs.get_y_axis() as f32 * flycam.speed * timing.delta_time,
+ **inputs.get_z_axis() as f32 * flycam.speed * timing.delta_time,
);
- transform.position += impulse;
+ transform.translate(delta);
+
+ let rotation = mouse.delta * flycam.sensitivity;
+ transform.rotate(Vector3::new(-rotation.y, rotation.x, 0.0));
}
diff --git a/stockton-input/Cargo.toml b/stockton-input/Cargo.toml
index 39c0666..fa6507f 100644
--- a/stockton-input/Cargo.toml
+++ b/stockton-input/Cargo.toml
@@ -4,4 +4,5 @@ version = "0.1.0"
authors = ["Oscar Shrimpton <oscar.shrimpton.personal@gmail.com>"]
edition = "2018"
-[dependencies] \ No newline at end of file
+[dependencies]
+stockton-types = { path = "../stockton-types" } \ No newline at end of file
diff --git a/stockton-input/src/lib.rs b/stockton-input/src/lib.rs
index 7bb779f..f206f41 100644
--- a/stockton-input/src/lib.rs
+++ b/stockton-input/src/lib.rs
@@ -18,7 +18,9 @@
pub mod axis;
pub mod button;
pub mod manager;
+pub mod mouse;
pub use axis::Axis;
pub use button::Button;
pub use manager::*;
+pub use mouse::Mouse;
diff --git a/stockton-input/src/mouse.rs b/stockton-input/src/mouse.rs
new file mode 100644
index 0000000..7ffad47
--- /dev/null
+++ b/stockton-input/src/mouse.rs
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) Oscar Shrimpton 2020
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation, either version 3 of the License, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+use stockton_types::Vector2;
+
+#[derive(Debug, Clone)]
+pub struct Mouse {
+ pub abs: Vector2,
+ pub delta: Vector2,
+}
+
+impl Default for Mouse {
+ fn default() -> Self {
+ Mouse {
+ abs: Vector2::zeros(),
+ delta: Vector2::zeros(),
+ }
+ }
+}
+
+impl Mouse {
+ pub fn handle_frame(&mut self, new: Vector2) {
+ self.delta = new - self.abs;
+ self.abs = new;
+ }
+}
diff --git a/stockton-render/src/window.rs b/stockton-render/src/window.rs
index fa22e1d..efb8030 100644
--- a/stockton-render/src/window.rs
+++ b/stockton-render/src/window.rs
@@ -18,7 +18,7 @@
use crate::Renderer;
use legion::systems::Runnable;
-use stockton_input::{Action as KBAction, InputManager};
+use stockton_input::{Action as KBAction, InputManager, Mouse};
use winit::event::{ElementState, Event as WinitEvent, WindowEvent as WinitWindowEvent};
use winit::event_loop::ControlFlow;
@@ -28,6 +28,7 @@ pub enum WindowEvent {
SizeChanged,
CloseRequested,
KeyboardAction(KBAction),
+ MouseMoved(f32, f32),
}
impl WindowEvent {
@@ -45,6 +46,10 @@ impl WindowEvent {
KBAction::KeyRelease(input.scancode),
)),
},
+ WinitWindowEvent::CursorMoved { position, .. } => Some(WindowEvent::MouseMoved(
+ position.x as f32,
+ position.y as f32,
+ )),
_ => None,
},
_ => None,
@@ -57,9 +62,11 @@ impl WindowEvent {
pub fn _process_window_events<T: 'static + InputManager>(
#[resource] renderer: &mut Renderer<'static>,
#[resource] manager: &mut T,
+ #[resource] mouse: &mut Mouse,
#[state] actions_buf: &mut Vec<KBAction>,
) {
let mut actions_buf_cursor = 0;
+ let mut mouse_delta = mouse.abs;
while let Ok(event) = renderer.window_events.try_recv() {
match event {
@@ -77,9 +84,15 @@ pub fn _process_window_events<T: 'static + InputManager>(
}
actions_buf_cursor += 1;
}
+ WindowEvent::MouseMoved(x, y) => {
+ mouse_delta.x = x;
+ mouse_delta.y = y;
+ }
};
}
+ mouse.handle_frame(mouse_delta);
+
manager.handle_frame(&actions_buf[0..actions_buf_cursor]);
}
diff --git a/stockton-types/src/components/mod.rs b/stockton-types/src/components/mod.rs
index 6f127c1..f5d12e7 100644
--- a/stockton-types/src/components/mod.rs
+++ b/stockton-types/src/components/mod.rs
@@ -15,8 +15,17 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+use na::{Mat4, Vec4};
+use std::f32::consts::PI;
+
use crate::Vector3;
+/// 90 degrees in radians
+const R89: f32 = (PI / 180.0) * 89.0;
+
+/// 180 degrees in radians
+const R180: f32 = PI;
+
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Transform {
/// Position of the object
@@ -26,6 +35,36 @@ pub struct Transform {
pub rotation: Vector3,
}
+impl Transform {
+ pub fn rotate(&mut self, vec: Vector3) {
+ self.rotation += vec;
+
+ // Clamp -pi/2 < pitch < pi/2
+ if self.rotation.x > R89 {
+ self.rotation.x = R89;
+ } else if self.rotation.x <= -R89 {
+ self.rotation.x = -R89;
+ }
+
+ // -pi < yaw <= pi
+ if self.rotation.y <= -R180 {
+ self.rotation.y = R180 - self.rotation.y % -R180;
+ } else if self.rotation.y > 180.0 {
+ self.rotation.y = -R180 + self.rotation.y % R180;
+ }
+ }
+
+ pub fn translate(&mut self, delta: Vector3) {
+ let rot_matrix =
+ Mat4::from_euler_angles(-self.rotation.x, self.rotation.y, self.rotation.z);
+
+ let new = rot_matrix * Vec4::new(delta.x, delta.y, delta.z, 1.0);
+ self.position.x += new.x;
+ self.position.y += new.y;
+ self.position.z += new.z;
+ }
+}
+
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct CameraSettings {
/// FOV (radians)