aboutsummaryrefslogtreecommitdiff
path: root/examples/render-bsp/src/main.rs
diff options
context:
space:
mode:
authortcmal <me@aria.rip>2024-08-25 17:44:23 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:23 +0100
commitc9fb3ae28fe491bc55243fb80d8c6be93f37ad99 (patch)
treec8d6519479d3b17f5bd657495c4d7fe2d2830a1a /examples/render-bsp/src/main.rs
parentc52a05e6d3977efce6bd4479aa312dc90e0452e5 (diff)
feat(render): ui working
Diffstat (limited to 'examples/render-bsp/src/main.rs')
-rw-r--r--examples/render-bsp/src/main.rs32
1 files changed, 24 insertions, 8 deletions
diff --git a/examples/render-bsp/src/main.rs b/examples/render-bsp/src/main.rs
index 543c9fe..fd8e1d5 100644
--- a/examples/render-bsp/src/main.rs
+++ b/examples/render-bsp/src/main.rs
@@ -11,6 +11,7 @@ use log::warn;
use std::collections::BTreeMap;
use winit::{event::Event, event_loop::EventLoop, window::WindowBuilder};
+use egui::{containers::CentralPanel, Frame};
use stockton_contrib::delta_time::*;
use stockton_contrib::flycam::*;
@@ -50,8 +51,11 @@ impl FlycamInput for MovementInputs {
#[system]
fn hello_world(#[resource] ui: &mut UiState) {
- let ui = ui.ui();
- ui.heading("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
+ CentralPanel::default()
+ .frame(Frame::none())
+ .show(ui.ctx(), |ui| {
+ ui.heading("Hello, World!");
+ });
}
fn main() {
@@ -62,10 +66,16 @@ fn main() {
fn try_main() -> Result<()> {
// Initialise logger
- simple_logger::SimpleLogger::new()
- .with_level(log::LevelFilter::Debug)
- .init()
- .context("Error initialising logger")?;
+ simplelog::TermLogger::init(
+ log::LevelFilter::Debug,
+ simplelog::ConfigBuilder::new()
+ .set_max_level(log::LevelFilter::Debug)
+ .set_thread_mode(simplelog::ThreadLogMode::Names)
+ .build(),
+ simplelog::TerminalMode::Stderr,
+ simplelog::ColorChoice::Auto,
+ )
+ .context("Error initialising logger")?;
// Make a window
let event_loop = EventLoop::new();
@@ -87,10 +97,16 @@ fn try_main() -> Result<()> {
let bsp: Q3BspFile<Q3System> = bsp.context("Error loading bsp")?;
let bsp: Q3BspFile<VulkanSystem> = bsp.swizzle_to();
+ // Create the UI State
+ let mut ui = UiState::new();
+
// Create the renderer
- let (renderer, tx) = Renderer::new(&window, bsp)?;
+ let (renderer, tx) = Renderer::new(&window, &mut ui, bsp)?;
let new_control_flow = renderer.update_control_flow.clone();
+ // Populate the initial UI state
+ ui.populate_initial_state(&renderer);
+
// Create the input manager
let manager = {
use stockton_input::InputMutation::*;
@@ -111,7 +127,7 @@ fn try_main() -> Result<()> {
// Load everything into the session
let mut session = Session::new(
move |resources| {
- resources.insert(UiState::new(&renderer));
+ resources.insert(ui);
resources.insert(renderer);
resources.insert(manager);
resources.insert(Timing::default());