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authortcmal <me@aria.rip>2024-08-25 17:44:20 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:20 +0100
commit7f541bdb1456886c2819263f2d119bbacde7ecaf (patch)
treef587ed10d40869f2f5ff674267c08dce0c3b4621 /examples
parentfbd3e2fcac6116b53136751a8c7ce6ab23374796 (diff)
feat(camera): camera rotation and movement relative to rotation
Diffstat (limited to 'examples')
-rw-r--r--examples/render-bsp/src/main.rs58
1 files changed, 45 insertions, 13 deletions
diff --git a/examples/render-bsp/src/main.rs b/examples/render-bsp/src/main.rs
index ac1415e..51fc80f 100644
--- a/examples/render-bsp/src/main.rs
+++ b/examples/render-bsp/src/main.rs
@@ -22,12 +22,13 @@ extern crate winit;
extern crate simple_logger;
extern crate image;
-use image::load_from_memory;
use std::time::SystemTime;
+use std::f32::consts::PI;
+use image::load_from_memory;
use stockton_levels::prelude::*;
use stockton_levels::q3::Q3BSPFile;
-use stockton_types::{World, Vector3};
+use stockton_types::{World, Vector3, Vector2};
use stockton_render::Renderer;
use winit::{
@@ -36,8 +37,14 @@ use winit::{
window::WindowBuilder
};
+/// Movement speed, world units per second
const SPEED: f32 = 100.0;
+/// Pixels required to rotate 90 degrees
+const PIXELS_PER_90D: f32 = 100.0;
+
+const SENSITIVITY: f32 = PI / (2.0 * PIXELS_PER_90D);
+
#[derive(Debug)]
struct KeyState {
pub up: bool,
@@ -91,6 +98,12 @@ fn main() {
// Load the world and renderer
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
+
+ if let Err(_) = window.set_cursor_grab(true) {
+ println!("warning: cursor not grabbed");
+ }
+ window.set_cursor_visible(false);
+
let data = include_bytes!("../data/test.bsp").to_vec().into_boxed_slice();
let bsp: Result<Q3BSPFile<Q3System>, stockton_levels::types::ParseError> = Q3BSPFile::parse_file(&data);
let bsp: Q3BSPFile<Q3System> = bsp.unwrap();
@@ -113,6 +126,7 @@ fn main() {
let mut last_update = SystemTime::now();
let mut key_state = KeyState::new();
+ let mut last_cursor_pos = Vector2::new(0.0, 0.0);
// Keep rendering the world
event_loop.run(move |event, _, flow| {
@@ -126,19 +140,38 @@ fn main() {
*flow = ControlFlow::Exit
},
WindowEvent::KeyboardInput {input, ..} => match input.scancode {
- // Left
- 105 => key_state.left = input.state == ElementState::Pressed,
- // Right
- 106 => key_state.right = input.state == ElementState::Pressed,
- // Up (in)
- 103 => key_state.inwards = input.state == ElementState::Pressed,
- // Down (out)
- 108 => key_state.out = input.state == ElementState::Pressed,
+ // A
+ 30 => key_state.left = input.state == ElementState::Pressed,
+ // D
+ 32 => key_state.right = input.state == ElementState::Pressed,
+ // W (in)
+ 17 => key_state.inwards = input.state == ElementState::Pressed,
+ // S (out)
+ 31 => key_state.out = input.state == ElementState::Pressed,
// Space (up)
57 => key_state.up = input.state == ElementState::Pressed,
// Ctrl (down)
- 29 => key_state.down = input.state == ElementState::Pressed,
+ 42 => key_state.down = input.state == ElementState::Pressed,
_ => ()
+ },
+ WindowEvent::CursorMoved {
+ position,
+ ..
+ } => {
+ // Special case: First frame
+ if last_cursor_pos.x != 0.0 || last_cursor_pos.y == 0.0 {
+ let x_offset = (position.x as f32 - last_cursor_pos.x) * SENSITIVITY;
+ let y_offset = (position.y as f32 - last_cursor_pos.y) * SENSITIVITY;
+
+ renderer.context.rotate(Vector3::new(
+ -y_offset,
+ x_offset,
+ 0.0
+ ));
+ }
+
+ last_cursor_pos.x = position.x as f32;
+ last_cursor_pos.y = position.y as f32;
}
_ => ()
},
@@ -153,8 +186,7 @@ fn main() {
let delta_pos = key_state.as_vector() * delta * SPEED;
if delta_pos.x != 0.0 || delta_pos.y != 0.0 || delta_pos.z != 0.0 {
- renderer.context.move_camera(delta_pos);
- println!("camera is at {:?}", renderer.context.camera_pos());
+ renderer.context.move_camera_relative(delta_pos);
}
renderer.render_frame().unwrap()