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authortcmal <me@aria.rip>2024-08-25 17:44:23 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:23 +0100
commit439219e74090c7158f8dbc33fed4107a5eb7c003 (patch)
tree7ba62254b2d888578ff6c1c8de4f0f35c01c75dd /stockton-levels/src/q3/file.rs
parent04f17923d38171f07f72603a54237f20ca3572dd (diff)
refactor(levels): no longer q3 specific
Diffstat (limited to 'stockton-levels/src/q3/file.rs')
-rw-r--r--stockton-levels/src/q3/file.rs147
1 files changed, 0 insertions, 147 deletions
diff --git a/stockton-levels/src/q3/file.rs b/stockton-levels/src/q3/file.rs
deleted file mode 100644
index f577fb0..0000000
--- a/stockton-levels/src/q3/file.rs
+++ /dev/null
@@ -1,147 +0,0 @@
-//! A complete BSP file
-
-// Trait implementations are stored in their own files.
-
-use bitvec::prelude::*;
-use std::marker::PhantomData;
-
-use self::header::Header;
-use crate::coords::*;
-use crate::types::Result;
-
-use super::*;
-use crate::traits::brushes::Brush;
-use crate::traits::effects::Effect;
-use crate::traits::entities::Entity;
-use crate::traits::faces::Face;
-use crate::traits::light_maps::LightMap;
-use crate::traits::light_vols::LightVol;
-use crate::traits::models::Model;
-use crate::traits::planes::Plane;
-use crate::traits::textures::Texture;
-use crate::traits::tree::BspNode;
-use crate::traits::vertices::{MeshVert, Vertex};
-
-/// A parsed Quake 3 BSP File.
-pub struct Q3BspFile<T: CoordSystem> {
- pub(crate) visdata: Box<[BitBox<Local, u8>]>,
- pub(crate) textures: Box<[Texture]>,
- pub(crate) entities: Box<[Entity]>,
- pub(crate) planes: Box<[Plane]>,
- pub(crate) vertices: Box<[Vertex]>,
- pub(crate) meshverts: Box<[MeshVert]>,
- pub(crate) light_maps: Box<[LightMap]>,
- pub(crate) light_vols: Box<[LightVol]>,
- pub(crate) brushes: Box<[Brush]>,
- pub(crate) effects: Box<[Effect]>,
- pub(crate) faces: Box<[Face]>,
- pub(crate) models: Box<[Model]>,
- pub(crate) tree_root: BspNode,
- _phantom: PhantomData<T>,
-}
-
-impl Q3BspFile<Q3System> {
- /// Parse `data` as a quake 3 bsp file.
- pub fn parse_file(data: &[u8]) -> Result<Q3BspFile<Q3System>> {
- let header = Header::from(data)?;
-
- let entities = entities::from_data(header.get_lump(&data, 0))?;
- let textures = textures::from_data(header.get_lump(&data, 1))?;
- let planes = planes::from_data(header.get_lump(&data, 2))?;
- let vertices = vertices::verts_from_data(header.get_lump(&data, 10))?;
- let meshverts = vertices::meshverts_from_data(header.get_lump(&data, 11))?;
- let light_maps = light_maps::from_data(header.get_lump(&data, 14))?;
- let light_vols = light_vols::from_data(header.get_lump(&data, 15))?;
- let visdata = visdata::from_data(header.get_lump(&data, 16))?;
- let brushes = brushes::from_data(
- header.get_lump(&data, 8),
- header.get_lump(&data, 9),
- textures.len() as u32,
- planes.len() as u32,
- )?;
- let effects = effects::from_data(header.get_lump(&data, 12), brushes.len() as u32)?;
- let faces = faces::from_data(
- header.get_lump(&data, 13),
- textures.len() as u32,
- effects.len() as u32,
- vertices.len() as u32,
- meshverts.len() as u32,
- light_maps.len() as u32,
- )?;
-
- let tree_root = tree::from_data(
- header.get_lump(&data, 3),
- header.get_lump(&data, 4),
- header.get_lump(&data, 5),
- header.get_lump(&data, 6),
- faces.len() as u32,
- brushes.len() as u32,
- )?;
-
- let models = models::from_data(
- header.get_lump(&data, 7),
- faces.len() as u32,
- brushes.len() as u32,
- )?;
-
- Ok(Q3BspFile {
- visdata,
- textures,
- entities,
- planes,
- vertices,
- meshverts,
- light_maps,
- light_vols,
- brushes,
- effects,
- faces,
- tree_root,
- models,
- _phantom: PhantomData,
- })
- }
-}
-
-impl<T: CoordSystem> Q3BspFile<T> {
- pub fn swizzle_to<D: CoordSystem>(mut self) -> Q3BspFile<D>
- where
- Swizzler: SwizzleFromTo<T, D>,
- {
- for vertex in self.vertices.iter_mut() {
- Swizzler::swizzle(&mut vertex.normal);
- Swizzler::swizzle(&mut vertex.position);
- }
-
- for model in self.models.iter_mut() {
- Swizzler::swizzle(&mut model.mins);
- Swizzler::swizzle(&mut model.maxs);
- }
-
- for face in self.faces.iter_mut() {
- Swizzler::swizzle(&mut face.normal);
- }
-
- for plane in self.planes.iter_mut() {
- Swizzler::swizzle(&mut plane.normal);
- }
-
- // TODO: Possibly don't need to move?
- Q3BspFile {
- visdata: self.visdata,
- textures: self.textures,
- entities: self.entities,
- planes: self.planes,
- vertices: self.vertices,
- meshverts: self.meshverts,
- light_maps: self.light_maps,
- light_vols: self.light_vols,
- brushes: self.brushes,
- effects: self.effects,
- faces: self.faces,
- tree_root: self.tree_root,
- models: self.models,
- _phantom: PhantomData,
- }
- }
-}