diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:20 +0100 |
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committer | tcmal <me@aria.rip> | 2024-08-25 17:44:20 +0100 |
commit | d076d3a6fd484e298915cd85609ba9706abacc87 (patch) | |
tree | 0d74395ff54e56fd54cab35ec0f27254e8306822 /stockton-levels/src/q3/file.rs | |
parent | 5dc6c64394d1e0a09c882b88ecb2b8f04f9e5b22 (diff) |
refactor(all): move stockton-bsp to this repo and start using traits
Diffstat (limited to 'stockton-levels/src/q3/file.rs')
-rw-r--r-- | stockton-levels/src/q3/file.rs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/stockton-levels/src/q3/file.rs b/stockton-levels/src/q3/file.rs new file mode 100644 index 0000000..7c342d5 --- /dev/null +++ b/stockton-levels/src/q3/file.rs @@ -0,0 +1,100 @@ +// Copyright (C) Oscar Shrimpton 2019 + +// This program is free software: you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by the Free +// Software Foundation, either version 3 of the License, or (at your option) +// any later version. + +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +// more details. + +// You should have received a copy of the GNU General Public License along +// with this program. If not, see <http://www.gnu.org/licenses/>. + +//! A complete BSP file + +// Trait implementations are stored in their own files. + +use bitvec::prelude::*; + +use self::header::Header; +use crate::types::Result; + +use super::*; +use crate::traits::textures::Texture; +use crate::traits::entities::Entity; +use crate::traits::planes::Plane; +use crate::traits::vertices::{Vertex, MeshVert}; +use crate::traits::light_maps::LightMap; +use crate::traits::light_vols::LightVol; +use crate::traits::brushes::Brush; +use crate::traits::effects::Effect; +use crate::traits::faces::Face; +use crate::traits::tree::BSPNode; +use crate::traits::models::Model; + +/// A parsed Quake 3 BSP File. +pub struct Q3BSPFile { + pub(crate) visdata: Box<[BitBox<Local, u8>]>, + pub(crate) textures: Box<[Texture]>, + pub(crate) entities: Box<[Entity]>, + pub(crate) planes: Box<[Plane]>, + pub(crate) vertices: Box<[Vertex]>, + pub(crate) meshverts: Box<[MeshVert]>, + pub(crate) light_maps: Box<[LightMap]>, + pub(crate) light_vols: Box<[LightVol]>, + pub(crate) brushes: Box<[Brush]>, + pub(crate) effects: Box<[Effect]>, + pub(crate) faces: Box<[Face]>, + pub(crate) models: Box<[Model]>, + pub(crate) tree_root: BSPNode, +} + +impl Q3BSPFile { + /// Parse `data` as a quake 3 bsp file. + pub fn new(data: &[u8]) -> Result<Q3BSPFile> { + let header = Header::from(data)?; + + let entities = entities::from_data(header.get_lump(&data, 0))?; + let textures = textures::from_data(header.get_lump(&data, 1))?; + let planes = planes::from_data(header.get_lump(&data, 2))?; + let vertices = vertices::verts_from_data(header.get_lump(&data, 10))?; + let meshverts = vertices::meshverts_from_data(header.get_lump(&data, 11))?; + let light_maps = light_maps::from_data(header.get_lump(&data, 14))?; + let light_vols = light_vols::from_data(header.get_lump(&data, 15))?; + let visdata = visdata::from_data(header.get_lump(&data, 16))?; + let brushes = brushes::from_data( + header.get_lump(&data, 8), + header.get_lump(&data, 9), + textures.len() as u32, + planes.len() as u32 + )?; + let effects = effects::from_data(header.get_lump(&data, 12), brushes.len() as u32)?; + let faces = faces::from_data( + header.get_lump(&data, 13), + textures.len() as u32, + effects.len() as u32, + vertices.len() as u32, + meshverts.len() as u32, + light_maps.len() as u32 + )?; + + let tree_root = tree::from_data( + header.get_lump(&data, 3), + header.get_lump(&data, 4), + header.get_lump(&data, 5), + header.get_lump(&data, 6), + faces.len() as u32, + brushes.len() as u32 + )?; + + let models = models::from_data(header.get_lump(&data, 7), faces.len() as u32, brushes.len() as u32)?; + + Ok(Q3BSPFile { + visdata, textures, entities, planes, vertices, meshverts, light_maps, + light_vols, brushes, effects, faces, tree_root, models + }) + } +} |