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authortcmal <me@aria.rip>2024-08-25 17:44:20 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:20 +0100
commitd076d3a6fd484e298915cd85609ba9706abacc87 (patch)
tree0d74395ff54e56fd54cab35ec0f27254e8306822 /stockton-levels/src/traits/vertices.rs
parent5dc6c64394d1e0a09c882b88ecb2b8f04f9e5b22 (diff)
refactor(all): move stockton-bsp to this repo and start using traits
Diffstat (limited to 'stockton-levels/src/traits/vertices.rs')
-rw-r--r--stockton-levels/src/traits/vertices.rs70
1 files changed, 70 insertions, 0 deletions
diff --git a/stockton-levels/src/traits/vertices.rs b/stockton-levels/src/traits/vertices.rs
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+++ b/stockton-levels/src/traits/vertices.rs
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+// Copyright (C) 2019 Oscar Shrimpton
+//
+// This file is part of stockton-bsp.
+//
+// stockton-bsp is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// stockton-bsp is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with stockton-bsp. If not, see <http://www.gnu.org/licenses/>.
+
+use crate::helpers::{slice_to_f32};
+use crate::types::RGBA;
+use na::Vector3;
+use std::convert::TryInto;
+
+
+/// A vertex, used to describe a face.
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub struct Vertex {
+ pub position: Vector3<f32>,
+ pub tex: TexCoord,
+ pub normal: Vector3<f32>,
+ pub color: RGBA,
+}
+
+/// Represents a TexCoord. 0 = surface, 1= lightmap.
+/// This could also be written as [[f32; 2]; 2]
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub struct TexCoord {
+ pub u: [f32; 2],
+ pub v: [f32; 2],
+}
+
+impl TexCoord {
+ /// Internal function. Converts a slice to a TexCoord.
+ pub fn from_bytes(bytes: &[u8; 16]) -> TexCoord {
+ TexCoord {
+ u: [slice_to_f32(&bytes[0..4]), slice_to_f32(&bytes[4..8])],
+ v: [slice_to_f32(&bytes[8..12]), slice_to_f32(&bytes[12..16])],
+ }
+ }
+}
+
+/// A vertex offset, used to describe generalised triangle meshes
+pub type MeshVert = i32;
+
+pub trait HasVertices<'a> {
+ type VerticesIter: Iterator<Item = &'a Vertex>;
+
+ fn vertices_iter(&'a self) -> Self::VerticesIter;
+ fn get_vertex(&'a self, index: u32) -> &'a Vertex;
+}
+
+pub trait HasMeshVerts<'a>: HasVertices<'a> {
+ type MeshVertsIter: Iterator<Item = &'a MeshVert>;
+
+ fn meshverts_iter(&'a self) -> Self::MeshVertsIter;
+ fn get_meshvert(&self, index: u32) -> MeshVert;
+
+ fn resolve_meshvert(&'a self, index: u32) -> &'a Vertex {
+ self.get_vertex(self.get_meshvert(index).try_into().unwrap())
+ }
+} \ No newline at end of file