diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:23 +0100 |
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committer | tcmal <me@aria.rip> | 2024-08-25 17:44:23 +0100 |
commit | 0353181306702c40ad0fe482b5c2b159b46794a4 (patch) | |
tree | 33acc6a9e8ea4705884cf93b78cf869008f71832 /stockton-passes/src/level.rs | |
parent | 664f0b0777ba96298b29f0c753d52a81cbb233f1 (diff) |
refactor(all): rename some crates
Diffstat (limited to 'stockton-passes/src/level.rs')
-rw-r--r-- | stockton-passes/src/level.rs | 478 |
1 files changed, 0 insertions, 478 deletions
diff --git a/stockton-passes/src/level.rs b/stockton-passes/src/level.rs deleted file mode 100644 index cd3ce6a..0000000 --- a/stockton-passes/src/level.rs +++ /dev/null @@ -1,478 +0,0 @@ -//! Minimal code for drawing any level, based on traits from stockton-levels - -use hal::{ - buffer::SubRange, - command::{ClearColor, ClearDepthStencil, ClearValue, RenderAttachmentInfo, SubpassContents}, - format::{Aspects, Format}, - image::{ - Filter, FramebufferAttachment, Layout, SubresourceRange, Usage, ViewCapabilities, WrapMode, - }, - pass::{Attachment, AttachmentLoadOp, AttachmentOps, AttachmentStoreOp}, - pso::{ - BlendDesc, BlendOp, BlendState, ColorBlendDesc, ColorMask, Comparison, DepthStencilDesc, - DepthTest, Face, Factor, FrontFace, InputAssemblerDesc, LogicOp, PolygonMode, Primitive, - Rasterizer, ShaderStageFlags, State, VertexInputRate, - }, -}; -use legion::{Entity, IntoQuery}; -use shaderc::ShaderKind; -use stockton_levels::{ - features::MinRenderFeatures, - parts::{data::Geometry, IsFace}, -}; -use stockton_render::{ - buffers::{ - DedicatedLoadedImage, DrawBuffers, ModifiableBuffer, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE, - }, - builders::{ - CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc, VertexBufferSpec, - VertexPrimitiveAssemblerSpec, - }, - context::RenderingContext, - draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass}, - error::{EnvironmentError, LevelError, LockPoisoned}, - queue_negotiator::QueueNegotiator, - texture::{resolver::TextureResolver, TexLoadQueue, TextureLoadConfig, TextureRepo}, - types::*, -}; -use stockton_types::{ - components::{CameraSettings, CameraVPMatrix, Transform}, - *, -}; - -use std::{ - array::IntoIter, - convert::TryInto, - iter::{empty, once}, - marker::PhantomData, - sync::{Arc, RwLock}, -}; - -use anyhow::{Context, Result}; - -/// The Vertexes that go to the shader -#[derive(Debug, Clone, Copy)] -struct UvPoint(pub Vector3, pub i32, pub Vector2); - -/// Draw a level -pub struct LevelDrawPass<'a, M> { - pipeline: CompletePipeline, - repo: TextureRepo, - active_camera: Entity, - draw_buffers: DrawBuffers<'a, UvPoint>, - - framebuffers: TargetSpecificResources<FramebufferT>, - depth_buffers: TargetSpecificResources<DedicatedLoadedImage>, - - _d: PhantomData<M>, -} - -impl<'a, M> DrawPass for LevelDrawPass<'a, M> -where - M: for<'b> MinRenderFeatures<'b> + 'static, -{ - fn queue_draw( - &mut self, - session: &Session, - img_view: &ImageViewT, - cmd_buffer: &mut CommandBufferT, - ) -> anyhow::Result<()> { - // We might have loaded more textures - self.repo.process_responses(); - - // Make sure we update the vertex buffers after they're written to, but before they're read from. - self.draw_buffers - .vertex_buffer - .record_commit_cmds(cmd_buffer)?; - self.draw_buffers - .index_buffer - .record_commit_cmds(cmd_buffer)?; - - // Get level & camera - let mut query = <(&Transform, &CameraSettings, &CameraVPMatrix)>::query(); - let (camera_transform, camera_settings, camera_vp) = query - .get(&session.world, self.active_camera) - .context("Couldn't find camera components")?; - let map_lock: Arc<RwLock<M>> = session.resources.get::<Arc<RwLock<M>>>().unwrap().clone(); - let map = map_lock.read().map_err(|_| LockPoisoned::Map)?; - - // Get framebuffer and depth buffer - let fb = self.framebuffers.get_next(); - let db = self.depth_buffers.get_next(); - - unsafe { - cmd_buffer.begin_render_pass( - &self.pipeline.renderpass, - fb, - self.pipeline.render_area, - vec![ - RenderAttachmentInfo { - image_view: img_view, - clear_value: ClearValue { - color: ClearColor { - float32: [0.0, 0.0, 0.0, 1.0], - }, - }, - }, - RenderAttachmentInfo { - image_view: &*db.image_view, - clear_value: ClearValue { - depth_stencil: ClearDepthStencil { - depth: 1.0, - stencil: 0, - }, - }, - }, - ] - .into_iter(), - SubpassContents::Inline, - ); - cmd_buffer.bind_graphics_pipeline(&self.pipeline.pipeline); - - // VP Matrix - let vp = &*(camera_vp.vp_matrix.data.as_slice() as *const [f32] as *const [u32]); - - cmd_buffer.push_graphics_constants( - &self.pipeline.pipeline_layout, - ShaderStageFlags::VERTEX, - 0, - vp, - ); - - // Bind buffers - cmd_buffer.bind_vertex_buffers( - 0, - once(( - self.draw_buffers.vertex_buffer.get_buffer(), - SubRange { - offset: 0, - size: None, - }, - )), - ); - cmd_buffer.bind_index_buffer( - self.draw_buffers.index_buffer.get_buffer(), - SubRange { - offset: 0, - size: None, - }, - hal::IndexType::U16, - ); - } - - // Get visible faces - let mut faces = map.get_visible(camera_transform, camera_settings); - - // Iterate over faces, copying them in and drawing groups that use the same texture chunk all at once. - let face = faces.next(); - if let Some(face) = face { - let mut face = map.get_face(face).ok_or(LevelError::BadReference)?; - let mut current_chunk = face.texture_idx(&map) as usize / 8; - let mut chunk_start = 0; - - let mut curr_vert_idx: usize = 0; - let mut curr_idx_idx: usize = 0; - loop { - if current_chunk != face.texture_idx(&map) as usize / 8 { - // Last index was last of group, so draw it all if textures are loaded. - draw_or_queue( - current_chunk, - &mut self.repo, - cmd_buffer, - &*self.pipeline.pipeline_layout, - chunk_start as u32, - curr_idx_idx as u32, - )?; - - // Next group of same-chunked faces starts here. - chunk_start = curr_idx_idx; - current_chunk = face.texture_idx(&map) as usize / 8; - } - - match face.geometry(&map) { - Geometry::Vertices(v1, v2, v3) => { - for v in &[v1, v2, v3] { - let uvp = - UvPoint(v.position, face.texture_idx(&map).try_into()?, v.tex); - - self.draw_buffers.vertex_buffer[curr_vert_idx] = uvp; - curr_vert_idx += 1; - } - self.draw_buffers.index_buffer[curr_idx_idx] = ( - curr_vert_idx as u16 - 3, - curr_vert_idx as u16 - 2, - curr_vert_idx as u16 - 1, - ); - curr_idx_idx += 1; - } - } - - if curr_vert_idx >= INITIAL_VERT_SIZE.try_into()? - || curr_idx_idx >= INITIAL_INDEX_SIZE.try_into()? - { - println!("out of vertex buffer space!"); - break; - } - - match faces.next() { - Some(x) => face = map.get_face(x).ok_or(LevelError::BadReference)?, - None => break, - }; - } - - // Draw the final group of chunks - draw_or_queue( - current_chunk, - &mut self.repo, - cmd_buffer, - &*self.pipeline.pipeline_layout, - chunk_start as u32, - curr_idx_idx as u32, - )?; - } - - unsafe { - cmd_buffer.end_render_pass(); - } - - Ok(()) - } - - fn deactivate(self, context: &mut RenderingContext) -> Result<()> { - unsafe { - let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; - self.pipeline.deactivate(&mut device); - self.draw_buffers.deactivate(&mut device); - for fb in self.framebuffers.dissolve() { - device.destroy_framebuffer(fb); - } - for db in self.depth_buffers.dissolve() { - db.deactivate(&mut device); - } - } - self.repo.deactivate(context.device()); - - Ok(()) - } - - fn handle_surface_change( - &mut self, - _session: &Session, - _context: &mut RenderingContext, - ) -> Result<()> { - todo!() - } -} - -pub struct LevelDrawPassConfig<R> { - pub active_camera: Entity, - pub tex_resolver: R, -} - -impl<'a, M, R> IntoDrawPass<LevelDrawPass<'a, M>> for LevelDrawPassConfig<R> -where - M: for<'b> MinRenderFeatures<'b> + 'static, - R: TextureResolver + Send + Sync + 'static, -{ - fn init( - self, - _session: &mut Session, - context: &mut RenderingContext, - ) -> Result<LevelDrawPass<'a, M>> { - let spec = PipelineSpecBuilder::default() - .rasterizer(Rasterizer { - polygon_mode: PolygonMode::Fill, - cull_face: Face::BACK, - front_face: FrontFace::CounterClockwise, - depth_clamping: false, - depth_bias: None, - conservative: true, - line_width: State::Static(1.0), - }) - .depth_stencil(DepthStencilDesc { - depth: Some(DepthTest { - fun: Comparison::Less, - write: true, - }), - depth_bounds: false, - stencil: None, - }) - .blender(BlendDesc { - logic_op: Some(LogicOp::Copy), - targets: vec![ColorBlendDesc { - mask: ColorMask::ALL, - blend: Some(BlendState { - color: BlendOp::Add { - src: Factor::One, - dst: Factor::Zero, - }, - alpha: BlendOp::Add { - src: Factor::One, - dst: Factor::Zero, - }, - }), - }], - }) - .primitive_assembler(VertexPrimitiveAssemblerSpec::with_buffers( - InputAssemblerDesc::new(Primitive::TriangleList), - vec![VertexBufferSpec { - attributes: vec![Format::Rgb32Sfloat, Format::R32Sint, Format::Rg32Sfloat], - rate: VertexInputRate::Vertex, - }], - )) - .shader_vertex(ShaderDesc { - source: include_str!("./data/3d.vert").to_string(), - entry: "main".to_string(), - kind: ShaderKind::Vertex, - }) - .shader_fragment(ShaderDesc { - source: include_str!("./data/3d.frag").to_string(), - entry: "main".to_string(), - kind: ShaderKind::Fragment, - }) - .push_constants(vec![(ShaderStageFlags::VERTEX, 0..64)]) - .renderpass(RenderpassSpec { - colors: vec![Attachment { - format: Some(context.target_chain().properties().format), - samples: 1, - ops: AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::Store), - stencil_ops: AttachmentOps::new( - AttachmentLoadOp::Clear, - AttachmentStoreOp::DontCare, - ), - layouts: Layout::ColorAttachmentOptimal..Layout::ColorAttachmentOptimal, - }], - depth: Some(Attachment { - format: Some(context.target_chain().properties().depth_format), - samples: 1, - ops: AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::DontCare), - stencil_ops: AttachmentOps::new( - AttachmentLoadOp::DontCare, - AttachmentStoreOp::DontCare, - ), - layouts: Layout::Undefined..Layout::DepthStencilAttachmentOptimal, - }), - inputs: vec![], - resolves: vec![], - preserves: vec![], - }) - .build() - .context("Error building pipeline")?; - - let repo = TextureRepo::new( - context.device().clone(), - context - .queue_negotiator_mut() - .family::<TexLoadQueue>() - .ok_or(EnvironmentError::NoSuitableFamilies) - .context("Error finding texture queue")?, - context - .queue_negotiator_mut() - .get_queue::<TexLoadQueue>() - .ok_or(EnvironmentError::NoQueues) - .context("Error finding texture queue")?, - context.adapter(), - TextureLoadConfig { - resolver: self.tex_resolver, - filter: Filter::Linear, - wrap_mode: WrapMode::Tile, - }, - ) - .context("Error creating texture repo")?; - - let (draw_buffers, pipeline, framebuffers, depth_buffers) = { - let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; - let draw_buffers = DrawBuffers::new(&mut device, context.adapter()) - .context("Error creating draw buffers")?; - let pipeline = spec - .build( - &mut device, - context.target_chain().properties().extent, - context.target_chain().properties(), - once(&*repo.get_ds_layout()?), - ) - .context("Error building pipeline")?; - - let fat = context.target_chain().properties().framebuffer_attachment(); - let dat = FramebufferAttachment { - usage: Usage::DEPTH_STENCIL_ATTACHMENT, - format: context.target_chain().properties().depth_format, - view_caps: ViewCapabilities::empty(), - }; - let framebuffers = TargetSpecificResources::new( - || unsafe { - Ok(device.create_framebuffer( - &pipeline.renderpass, - IntoIter::new([fat.clone(), dat.clone()]), - context.target_chain().properties().extent, - )?) - }, - context.target_chain().properties().image_count as usize, - )?; - let depth_buffers = TargetSpecificResources::new( - || { - DedicatedLoadedImage::new( - &mut device, - context.adapter(), - context.target_chain().properties().depth_format, - Usage::DEPTH_STENCIL_ATTACHMENT, - SubresourceRange { - aspects: Aspects::DEPTH, - level_start: 0, - level_count: Some(1), - layer_start: 0, - layer_count: Some(1), - }, - context.target_chain().properties().extent.width as usize, - context.target_chain().properties().extent.height as usize, - ) - .context("Error creating depth buffer") - }, - context.target_chain().properties().image_count as usize, - )?; - - (draw_buffers, pipeline, framebuffers, depth_buffers) - }; - - Ok(LevelDrawPass { - pipeline, - repo, - draw_buffers, - active_camera: self.active_camera, - _d: PhantomData, - framebuffers, - depth_buffers, - }) - } - - fn find_aux_queues<'c>( - adapter: &'c Adapter, - queue_negotiator: &mut QueueNegotiator, - ) -> Result<Vec<(&'c QueueFamilyT, Vec<f32>)>> { - queue_negotiator.find(adapter, &TexLoadQueue)?; - - Ok(vec![queue_negotiator - .family_spec::<TexLoadQueue>(&adapter.queue_families, 1) - .ok_or(EnvironmentError::NoSuitableFamilies)?]) - } -} - -fn draw_or_queue( - current_chunk: usize, - tex_repo: &mut TextureRepo, - cmd_buffer: &mut CommandBufferT, - pipeline_layout: &PipelineLayoutT, - chunk_start: u32, - curr_idx_idx: u32, -) -> Result<()> { - if let Some(ds) = tex_repo.attempt_get_descriptor_set(current_chunk) { - unsafe { - cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, once(ds), empty()); - cmd_buffer.draw_indexed(chunk_start * 3..(curr_idx_idx * 3) + 1, 0, 0..1); - } - } else { - tex_repo.queue_load(current_chunk)? - } - - Ok(()) -} |