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authortcmal <me@aria.rip>2024-08-25 17:44:20 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:20 +0100
commit58319f04f239ab4a81b4eb878ad987fe453fef9e (patch)
treeb3245686b548b3d5f51bd61be609c1bee239d155 /stockton-render/src/draw
parentac3870a05701933d85c4a8b440d3c7dbc4959d33 (diff)
feat(levels): coord system types and swizzling
the room is now the right way up! yay!
Diffstat (limited to 'stockton-render/src/draw')
-rw-r--r--stockton-render/src/draw/context.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/stockton-render/src/draw/context.rs b/stockton-render/src/draw/context.rs
index 533cf08..aaa2514 100644
--- a/stockton-render/src/draw/context.rs
+++ b/stockton-render/src/draw/context.rs
@@ -851,7 +851,7 @@ impl<'a> RenderingContext<'a> {
/// Load all active faces into the vertex buffers for drawing
// TODO: This is just a POC, we need to restructure things a lot for actually texturing, etc
- pub fn set_active_faces<M: MinBSPFeatures>(&mut self, faces: Vec<u32>, file: &M) -> () {
+ pub fn set_active_faces<M: MinBSPFeatures<VulkanSystem>>(&mut self, faces: Vec<u32>, file: &M) -> () {
let mut curr_vert_idx: usize = 0;
let mut curr_idx_idx: usize = 0;