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authortcmal <me@aria.rip>2024-08-25 17:44:22 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:22 +0100
commit767b1c878532924775d5be7307e5aec10872e443 (patch)
treefcce38e88c3ffdb444095a1a90aee3c62c5afb68 /stockton-render/src/window.rs
parente8126750633fd9ed3e682a2c889740a1f51a86f7 (diff)
chore(all): fix lints
Diffstat (limited to 'stockton-render/src/window.rs')
-rw-r--r--stockton-render/src/window.rs48
1 files changed, 28 insertions, 20 deletions
diff --git a/stockton-render/src/window.rs b/stockton-render/src/window.rs
index e122dea..e6bd5b0 100644
--- a/stockton-render/src/window.rs
+++ b/stockton-render/src/window.rs
@@ -15,27 +15,29 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-use log::debug;
-use std::sync::Arc;
-use egui::Context;
use crate::Renderer;
+use egui::Context;
use legion::systems::Runnable;
+use log::debug;
+use std::sync::Arc;
-use egui::{RawInput, Ui, Pos2, Output, PaintJobs};
+use egui::{Output, PaintJobs, Pos2, RawInput, Ui};
use stockton_input::{Action as KBAction, InputManager, Mouse};
-use winit::event::{ElementState, Event as WinitEvent, WindowEvent as WinitWindowEvent, MouseButton};
+use winit::event::{
+ ElementState, Event as WinitEvent, MouseButton, WindowEvent as WinitWindowEvent,
+};
use winit::event_loop::ControlFlow;
#[derive(Debug, Clone, Copy)]
pub enum WindowEvent {
- SizeChanged (u32, u32),
+ SizeChanged(u32, u32),
CloseRequested,
KeyboardAction(KBAction),
MouseAction(KBAction),
MouseMoved(f32, f32),
- MouseLeft
+ MouseLeft,
}
impl WindowEvent {
@@ -44,7 +46,9 @@ impl WindowEvent {
match winit_event {
WinitEvent::WindowEvent { event, .. } => match event {
WinitWindowEvent::CloseRequested => Some(WindowEvent::CloseRequested),
- WinitWindowEvent::Resized(size) => Some(WindowEvent::SizeChanged (size.width, size.height)),
+ WinitWindowEvent::Resized(size) => {
+ Some(WindowEvent::SizeChanged(size.width, size.height))
+ }
WinitWindowEvent::KeyboardInput { input, .. } => match input.state {
ElementState::Pressed => Some(WindowEvent::KeyboardAction(KBAction::KeyPress(
input.scancode,
@@ -63,14 +67,18 @@ impl WindowEvent {
MouseButton::Left => stockton_input::MouseButton::Left,
MouseButton::Right => stockton_input::MouseButton::Right,
MouseButton::Middle => stockton_input::MouseButton::Middle,
- MouseButton::Other(x) => stockton_input::MouseButton::Other(*x)
+ MouseButton::Other(x) => stockton_input::MouseButton::Other(*x),
};
match state {
- ElementState::Pressed => Some(WindowEvent::MouseAction(KBAction::MousePress(mb))),
- ElementState::Released => Some(WindowEvent::MouseAction(KBAction::MouseRelease(mb)))
+ ElementState::Pressed => {
+ Some(WindowEvent::MouseAction(KBAction::MousePress(mb)))
+ }
+ ElementState::Released => {
+ Some(WindowEvent::MouseAction(KBAction::MouseRelease(mb)))
+ }
}
- },
+ }
_ => None,
},
_ => None,
@@ -87,7 +95,7 @@ pub struct UIState {
}
impl UIState {
- pub fn ui<'a>(&'a mut self) -> &'a mut Ui {
+ pub fn ui(&mut self) -> &mut Ui {
if self.ui.is_none() {
self.ui = Some(self.begin_frame());
}
@@ -103,7 +111,7 @@ impl UIState {
}
fn set_mouse_pos(&mut self, x: f32, y: f32) {
- self.raw_input.mouse_pos = Some(Pos2 {x, y})
+ self.raw_input.mouse_pos = Some(Pos2 { x, y })
}
fn set_mouse_left(&mut self) {
@@ -112,7 +120,7 @@ impl UIState {
fn set_dimensions(&mut self, w: u32, h: u32) {
self.raw_input.screen_size = egui::math::Vec2 {
x: w as f32,
- y: h as f32
+ y: h as f32,
}
}
fn set_pixels_per_point(&mut self, ppp: Option<f32>) {
@@ -132,7 +140,7 @@ impl UIState {
KBAction::MouseRelease(stockton_input::MouseButton::Right) => {
self.raw_input.mouse_down = false;
}
- _ => ()
+ _ => (),
}
}
@@ -141,7 +149,7 @@ impl UIState {
ctx: Context::new(),
raw_input: RawInput::default(),
ui: None,
- last_tex_ver: 0
+ last_tex_ver: 0,
};
let props = &renderer.context.target_chain.properties;
@@ -169,7 +177,7 @@ pub fn _process_window_events<T: 'static + InputManager>(
WindowEvent::SizeChanged(w, h) => {
renderer.resize();
ui_state.set_dimensions(w, h);
- },
+ }
WindowEvent::CloseRequested => {
let mut flow = renderer.update_control_flow.write().unwrap();
// TODO: Let everything know this is our last frame
@@ -190,10 +198,10 @@ pub fn _process_window_events<T: 'static + InputManager>(
mouse_delta.y = y;
ui_state.set_mouse_pos(x, y);
- },
+ }
WindowEvent::MouseLeft => {
ui_state.set_mouse_left();
- },
+ }
WindowEvent::MouseAction(action) => {
if actions_buf_cursor >= actions_buf.len() {
actions_buf.push(action);