diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:22 +0100 |
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committer | tcmal <me@aria.rip> | 2024-08-25 17:44:22 +0100 |
commit | 767b1c878532924775d5be7307e5aec10872e443 (patch) | |
tree | fcce38e88c3ffdb444095a1a90aee3c62c5afb68 /stockton-render/src/window.rs | |
parent | e8126750633fd9ed3e682a2c889740a1f51a86f7 (diff) |
chore(all): fix lints
Diffstat (limited to 'stockton-render/src/window.rs')
-rw-r--r-- | stockton-render/src/window.rs | 48 |
1 files changed, 28 insertions, 20 deletions
diff --git a/stockton-render/src/window.rs b/stockton-render/src/window.rs index e122dea..e6bd5b0 100644 --- a/stockton-render/src/window.rs +++ b/stockton-render/src/window.rs @@ -15,27 +15,29 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -use log::debug; -use std::sync::Arc; -use egui::Context; use crate::Renderer; +use egui::Context; use legion::systems::Runnable; +use log::debug; +use std::sync::Arc; -use egui::{RawInput, Ui, Pos2, Output, PaintJobs}; +use egui::{Output, PaintJobs, Pos2, RawInput, Ui}; use stockton_input::{Action as KBAction, InputManager, Mouse}; -use winit::event::{ElementState, Event as WinitEvent, WindowEvent as WinitWindowEvent, MouseButton}; +use winit::event::{ + ElementState, Event as WinitEvent, MouseButton, WindowEvent as WinitWindowEvent, +}; use winit::event_loop::ControlFlow; #[derive(Debug, Clone, Copy)] pub enum WindowEvent { - SizeChanged (u32, u32), + SizeChanged(u32, u32), CloseRequested, KeyboardAction(KBAction), MouseAction(KBAction), MouseMoved(f32, f32), - MouseLeft + MouseLeft, } impl WindowEvent { @@ -44,7 +46,9 @@ impl WindowEvent { match winit_event { WinitEvent::WindowEvent { event, .. } => match event { WinitWindowEvent::CloseRequested => Some(WindowEvent::CloseRequested), - WinitWindowEvent::Resized(size) => Some(WindowEvent::SizeChanged (size.width, size.height)), + WinitWindowEvent::Resized(size) => { + Some(WindowEvent::SizeChanged(size.width, size.height)) + } WinitWindowEvent::KeyboardInput { input, .. } => match input.state { ElementState::Pressed => Some(WindowEvent::KeyboardAction(KBAction::KeyPress( input.scancode, @@ -63,14 +67,18 @@ impl WindowEvent { MouseButton::Left => stockton_input::MouseButton::Left, MouseButton::Right => stockton_input::MouseButton::Right, MouseButton::Middle => stockton_input::MouseButton::Middle, - MouseButton::Other(x) => stockton_input::MouseButton::Other(*x) + MouseButton::Other(x) => stockton_input::MouseButton::Other(*x), }; match state { - ElementState::Pressed => Some(WindowEvent::MouseAction(KBAction::MousePress(mb))), - ElementState::Released => Some(WindowEvent::MouseAction(KBAction::MouseRelease(mb))) + ElementState::Pressed => { + Some(WindowEvent::MouseAction(KBAction::MousePress(mb))) + } + ElementState::Released => { + Some(WindowEvent::MouseAction(KBAction::MouseRelease(mb))) + } } - }, + } _ => None, }, _ => None, @@ -87,7 +95,7 @@ pub struct UIState { } impl UIState { - pub fn ui<'a>(&'a mut self) -> &'a mut Ui { + pub fn ui(&mut self) -> &mut Ui { if self.ui.is_none() { self.ui = Some(self.begin_frame()); } @@ -103,7 +111,7 @@ impl UIState { } fn set_mouse_pos(&mut self, x: f32, y: f32) { - self.raw_input.mouse_pos = Some(Pos2 {x, y}) + self.raw_input.mouse_pos = Some(Pos2 { x, y }) } fn set_mouse_left(&mut self) { @@ -112,7 +120,7 @@ impl UIState { fn set_dimensions(&mut self, w: u32, h: u32) { self.raw_input.screen_size = egui::math::Vec2 { x: w as f32, - y: h as f32 + y: h as f32, } } fn set_pixels_per_point(&mut self, ppp: Option<f32>) { @@ -132,7 +140,7 @@ impl UIState { KBAction::MouseRelease(stockton_input::MouseButton::Right) => { self.raw_input.mouse_down = false; } - _ => () + _ => (), } } @@ -141,7 +149,7 @@ impl UIState { ctx: Context::new(), raw_input: RawInput::default(), ui: None, - last_tex_ver: 0 + last_tex_ver: 0, }; let props = &renderer.context.target_chain.properties; @@ -169,7 +177,7 @@ pub fn _process_window_events<T: 'static + InputManager>( WindowEvent::SizeChanged(w, h) => { renderer.resize(); ui_state.set_dimensions(w, h); - }, + } WindowEvent::CloseRequested => { let mut flow = renderer.update_control_flow.write().unwrap(); // TODO: Let everything know this is our last frame @@ -190,10 +198,10 @@ pub fn _process_window_events<T: 'static + InputManager>( mouse_delta.y = y; ui_state.set_mouse_pos(x, y); - }, + } WindowEvent::MouseLeft => { ui_state.set_mouse_left(); - }, + } WindowEvent::MouseAction(action) => { if actions_buf_cursor >= actions_buf.len() { actions_buf.push(action); |