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authortcmal <me@aria.rip>2024-08-25 17:44:23 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:23 +0100
commitc92ddd37d04ebc7fb5582edd399f607c542e5501 (patch)
treebea339649563f27a140e5c81f533325cf5580a20 /stockton-render
parent36fdf081022aae4b21758fe23422ead88c9ca9d6 (diff)
fix(draw): better queue negotiator
Diffstat (limited to 'stockton-render')
-rw-r--r--stockton-render/src/draw/context.rs56
-rw-r--r--stockton-render/src/draw/queue_negotiator.rs118
-rw-r--r--stockton-render/src/draw/texture/mod.rs2
-rw-r--r--stockton-render/src/draw/texture/repo.rs13
4 files changed, 122 insertions, 67 deletions
diff --git a/stockton-render/src/draw/context.rs b/stockton-render/src/draw/context.rs
index 3de857a..5448357 100644
--- a/stockton-render/src/draw/context.rs
+++ b/stockton-render/src/draw/context.rs
@@ -19,10 +19,10 @@ use super::{
buffer::ModifiableBuffer,
draw_buffers::{DrawBuffers, UvPoint},
pipeline::CompletePipeline,
- queue_negotiator::QueueNegotiator,
+ queue_negotiator::{QueueNegotiator, DrawQueue},
render::do_render,
target::{SwapchainProperties, TargetChain},
- texture::{resolver::FsResolver, TextureLoadConfig, TextureRepo},
+ texture::{resolver::FsResolver, TexLoadQueue, TextureLoadConfig, TextureRepo},
ui::{
do_render as do_render_ui, ensure_textures as ensure_textures_ui, UiPipeline, UiPoint,
UiTextures,
@@ -104,32 +104,30 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
// TODO: Properly figure out which adapter to use
let adapter = adapters.remove(0);
- let mut draw_queue_negotiator = QueueNegotiator::find(&adapter, |family| {
- surface.supports_queue_family(family) && family.queue_type().supports_graphics()
- })
- .context("Error creating draw queue negotiator")?;
-
- let mut tex_queue_negotiator =
- QueueNegotiator::find(&adapter, TextureRepo::queue_family_filter)
- .context("Error creating texture queue negotiator")?;
- debug!(
- "Using draw queue family {:?}",
- draw_queue_negotiator.family_id()
- );
- debug!(
- "Using tex queue family {:?}",
- tex_queue_negotiator.family_id()
- );
+ let (mut queue_negotiator, surface) = {
+ let dq: DrawQueue = DrawQueue { surface };
+
+ let qn = QueueNegotiator::find(&adapter, &[
+ &dq,
+ &TexLoadQueue,
+ ])
+ .context("Error creating draw queue negotiator")?;
+
+ (qn, dq.surface)
+ };
// Device & Queue groups
let (device_lock, mut queue_groups) = {
+ let (df, dqs) = queue_negotiator.family_spec::<DrawQueue>(&adapter.queue_families, 1).ok_or(EnvironmentError::NoSuitableFamilies)?;
+ let (tf, tqs) = queue_negotiator.family_spec::<TexLoadQueue>(&adapter.queue_families, 2).ok_or(EnvironmentError::NoSuitableFamilies)?;
+
let gpu = unsafe {
adapter
.physical_device
.open(
&[
- (draw_queue_negotiator.family(&adapter), &[1.0]),
- (tex_queue_negotiator.family(&adapter), &[1.0]),
+ (df, dqs.as_slice()),
+ (tf, tqs.as_slice()),
],
hal::Features::empty(),
)
@@ -153,7 +151,7 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
// Command pool
let mut cmd_pool = unsafe {
device.create_command_pool(
- draw_queue_negotiator.family_id(),
+ queue_negotiator.family::<DrawQueue>().ok_or(EnvironmentError::NoSuitableFamilies)?,
CommandPoolCreateFlags::RESET_INDIVIDUAL,
)
}
@@ -174,9 +172,9 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
debug!("Creating 3D Texture Repo");
let tex_repo = TextureRepo::new(
device_lock.clone(),
- tex_queue_negotiator.family_id(),
- tex_queue_negotiator
- .get_queue(&mut queue_groups)
+ queue_negotiator.family::<TexLoadQueue>().ok_or(EnvironmentError::NoQueues)?,
+ queue_negotiator
+ .get_queue::<TexLoadQueue>(&mut queue_groups)
.ok_or(EnvironmentError::NoQueues)
.context("Error getting 3D texture loader queue")?,
&adapter,
@@ -191,9 +189,9 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
debug!("Creating UI Texture Repo");
let ui_tex_repo = TextureRepo::new(
device_lock.clone(),
- tex_queue_negotiator.family_id(),
- tex_queue_negotiator
- .get_queue(&mut queue_groups)
+ queue_negotiator.family::<TexLoadQueue>().ok_or(EnvironmentError::NoQueues)?,
+ queue_negotiator
+ .get_queue::<TexLoadQueue>(&mut queue_groups)
.ok_or(EnvironmentError::NoQueues)
.context("Error getting UI texture loader queue")?,
&adapter,
@@ -249,8 +247,8 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
device: device_lock,
adapter,
- queue: draw_queue_negotiator
- .get_queue(&mut queue_groups)
+ queue: queue_negotiator
+ .get_queue::<DrawQueue>(&mut queue_groups)
.ok_or(EnvironmentError::NoQueues)
.context("Error getting draw queue")?,
diff --git a/stockton-render/src/draw/queue_negotiator.rs b/stockton-render/src/draw/queue_negotiator.rs
index 4ad6823..4f00c9e 100644
--- a/stockton-render/src/draw/queue_negotiator.rs
+++ b/stockton-render/src/draw/queue_negotiator.rs
@@ -1,65 +1,117 @@
use crate::{error::EnvironmentError, types::*};
-use anyhow::Result;
+use anyhow::{Result, Error};
use hal::queue::family::QueueFamilyId;
use std::sync::{Arc, RwLock};
+use std::collections::HashMap;
+use std::any::TypeId;
pub struct QueueNegotiator {
- family_id: QueueFamilyId,
- already_allocated: Vec<Arc<RwLock<QueueT>>>,
- next_share: usize,
+ family_ids: HashMap<TypeId, QueueFamilyId>,
+ already_allocated: HashMap<TypeId, (Vec<Arc<RwLock<QueueT>>>, usize)>,
+}
+
+pub trait QueueFamilySelector: 'static {
+ fn is_suitable(&self, family: &QueueFamilyT) -> bool;
+
+ fn get_type_id_self(&self) -> TypeId{
+ TypeId::of::<Self>()
+ }
+
+ fn get_type_id() -> TypeId where Self: Sized {
+ TypeId::of::<Self>()
+ }
}
impl QueueNegotiator {
- pub fn find<F: FnMut(&&QueueFamilyT) -> bool>(adapter: &Adapter, filter: F) -> Result<Self> {
- let family = adapter
- .queue_families
- .iter()
- .find(filter)
- .ok_or(EnvironmentError::NoSuitableFamilies)?;
+ pub fn find(adapter: &Adapter, stacks: &[&dyn QueueFamilySelector]) -> Result<Self> {
+ let mut families = HashMap::new();
+ for filter in stacks {
+ let candidates: Vec<&QueueFamilyT> = adapter
+ .queue_families
+ .iter()
+ .filter(|x| filter.is_suitable(*x))
+ .collect();
+
+ if candidates.len() == 0 {
+ return Err(Error::new(EnvironmentError::NoSuitableFamilies));
+ }
+
+ // Prefer using unique families
+ let family = match candidates.iter().filter(|x| !families.values().any(|y| *y == x.id())).next() {
+ Some(x) => *x,
+ None => candidates[0]
+ };
+
+ families.insert(filter.get_type_id_self(), family.id());
+ }
Ok(QueueNegotiator {
- family_id: family.id(),
- already_allocated: Vec::with_capacity(family.max_queues()),
- next_share: 0,
+ family_ids: families,
+ already_allocated: HashMap::new(),
})
}
- pub fn family<'a>(&self, adapter: &'a Adapter) -> &'a QueueFamilyT {
- adapter
- .queue_families
- .iter()
- .find(|x| x.id() == self.family_id)
- .unwrap()
- }
-
- pub fn family_id(&self) -> QueueFamilyId {
- self.family_id
- }
+ pub fn get_queue<T: QueueFamilySelector>(&mut self, groups: &mut Vec<QueueGroup>) -> Option<Arc<RwLock<QueueT>>> {
+ let tid = T::get_type_id();
+ let family_id = self.family_ids.get(&tid)?;
- pub fn get_queue(&mut self, groups: &mut Vec<QueueGroup>) -> Option<Arc<RwLock<QueueT>>> {
match groups
.iter()
- .position(|x| x.queues.len() > 0 && x.family == self.family_id)
+ .position(|x| x.queues.len() > 0 && x.family == *family_id)
{
Some(idx) => {
// At least one remaining queue
let queue = groups[idx].queues.pop().unwrap();
let queue = Arc::new(RwLock::new(queue));
- self.already_allocated.push(queue.clone());
+ self.add_to_allocated::<T>(queue.clone());
Some(queue)
}
- None => {
- if self.already_allocated.len() == 0 {
- return None;
+ None => match self.already_allocated.get_mut(&tid) {
+ Some((queues, next_share)) => {
+ let queue = (&queues[*next_share]).clone();
+
+ *next_share += 1;
+
+ Some(queue)
}
+ None => None
+ }
+ }
+ }
- let queue = self.already_allocated[self.next_share].clone();
- self.next_share = (self.next_share + 1) % self.already_allocated.len();
+ pub fn family<T: QueueFamilySelector>(&self) -> Option<QueueFamilyId> {
+ self.family_ids.get(&TypeId::of::<T>()).cloned()
+ }
- Some(queue)
+ fn add_to_allocated<T: QueueFamilySelector>(&mut self, queue: Arc<RwLock<QueueT>>) {
+ let tid = T::get_type_id();
+ match self.already_allocated.get_mut(&tid) {
+ None => {
+ self.already_allocated.insert(tid, (vec![queue], 0));
+ },
+ Some(x) => {
+ x.0.push(queue);
}
}
}
+
+ pub fn family_spec<'a, T: QueueFamilySelector>(&self, queue_families: &'a Vec<QueueFamilyT>, count: usize) -> Option<(&'a QueueFamilyT, Vec<f32>)> {
+ let qf_id = self.family::<T>()?;
+
+ let qf = queue_families.iter().find(|x| x.id() == qf_id)?;
+ let v = vec![1.0; count];
+
+ Some((qf, v))
+ }
+}
+
+pub struct DrawQueue {
+ pub surface: SurfaceT
+}
+impl QueueFamilySelector for DrawQueue {
+ fn is_suitable(&self, family: &QueueFamilyT) -> bool {
+ self.surface.supports_queue_family(family) && family.queue_type().supports_graphics()
+ }
}
diff --git a/stockton-render/src/draw/texture/mod.rs b/stockton-render/src/draw/texture/mod.rs
index 62b28c5..5720349 100644
--- a/stockton-render/src/draw/texture/mod.rs
+++ b/stockton-render/src/draw/texture/mod.rs
@@ -12,7 +12,7 @@ pub use self::block::TexturesBlock;
pub use self::image::LoadableImage;
pub use self::load::TextureLoadConfig;
pub use self::loader::BlockRef;
-pub use self::repo::TextureRepo;
+pub use self::repo::{TextureRepo, TexLoadQueue};
/// The size of each pixel in an image
pub const PIXEL_SIZE: usize = std::mem::size_of::<u8>() * 4;
diff --git a/stockton-render/src/draw/texture/repo.rs b/stockton-render/src/draw/texture/repo.rs
index ef35610..d2aa9f2 100644
--- a/stockton-render/src/draw/texture/repo.rs
+++ b/stockton-render/src/draw/texture/repo.rs
@@ -4,6 +4,7 @@ use super::{
loader::{BlockRef, LoaderRequest, TextureLoader, TextureLoaderRemains, NUM_SIMULTANEOUS_CMDS},
resolver::TextureResolver,
};
+use crate::draw::queue_negotiator::QueueFamilySelector;
use crate::error::LockPoisoned;
use crate::types::*;
@@ -43,10 +44,6 @@ pub struct TextureRepo<'a> {
}
impl<'a> TextureRepo<'a> {
- pub fn queue_family_filter(family: &&QueueFamilyT) -> bool {
- family.queue_type().supports_transfer() && family.max_queues() >= NUM_SIMULTANEOUS_CMDS
- }
-
pub fn new<R: 'static + TextureResolver + Send + Sync>(
device_lock: Arc<RwLock<DeviceT>>,
family: QueueFamilyId,
@@ -198,3 +195,11 @@ impl<'a> TextureRepo<'a> {
}
}
}
+
+pub struct TexLoadQueue;
+
+impl QueueFamilySelector for TexLoadQueue {
+ fn is_suitable(&self, family: &QueueFamilyT) -> bool {
+ family.queue_type().supports_transfer() && family.max_queues() >= NUM_SIMULTANEOUS_CMDS
+ }
+} \ No newline at end of file