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authortcmal <me@aria.rip>2024-08-25 17:44:23 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:23 +0100
commit0353181306702c40ad0fe482b5c2b159b46794a4 (patch)
tree33acc6a9e8ea4705884cf93b78cf869008f71832 /stockton-skeleton/src/builders/renderpass.rs
parent664f0b0777ba96298b29f0c753d52a81cbb233f1 (diff)
refactor(all): rename some crates
Diffstat (limited to 'stockton-skeleton/src/builders/renderpass.rs')
-rw-r--r--stockton-skeleton/src/builders/renderpass.rs75
1 files changed, 75 insertions, 0 deletions
diff --git a/stockton-skeleton/src/builders/renderpass.rs b/stockton-skeleton/src/builders/renderpass.rs
new file mode 100644
index 0000000..43f0eb2
--- /dev/null
+++ b/stockton-skeleton/src/builders/renderpass.rs
@@ -0,0 +1,75 @@
+use crate::types::*;
+
+use std::iter::{empty, once};
+
+use anyhow::Result;
+use hal::pass::{Attachment, AttachmentRef, SubpassDesc};
+
+#[derive(Debug, Clone)]
+pub struct RenderpassSpec {
+ pub colors: Vec<Attachment>,
+ pub depth: Option<Attachment>,
+ pub inputs: Vec<Attachment>,
+ pub resolves: Vec<Attachment>,
+ pub preserves: Vec<Attachment>,
+}
+
+impl RenderpassSpec {
+ pub fn build_renderpass(self, device: &mut DeviceT) -> Result<RenderPassT> {
+ let mut next_offset = 0;
+
+ let colors: Vec<AttachmentRef> = self
+ .colors
+ .iter()
+ .enumerate()
+ .map(|(i, a)| (next_offset + i, a.layouts.end))
+ .collect();
+ next_offset = colors.len();
+
+ let depth_stencil = self.depth.as_ref().map(|x| (next_offset, x.layouts.end));
+ if depth_stencil.is_some() {
+ next_offset += 1;
+ }
+
+ let inputs: Vec<AttachmentRef> = self
+ .inputs
+ .iter()
+ .enumerate()
+ .map(|(i, a)| (next_offset + i, a.layouts.end))
+ .collect();
+ next_offset += inputs.len();
+
+ let resolves: Vec<AttachmentRef> = self
+ .resolves
+ .iter()
+ .enumerate()
+ .map(|(i, a)| (next_offset + i, a.layouts.end))
+ .collect();
+ next_offset += resolves.len();
+
+ let preserves: Vec<usize> = self
+ .preserves
+ .iter()
+ .enumerate()
+ .map(|(i, _a)| next_offset + i)
+ .collect();
+
+ let sp_desc = SubpassDesc {
+ colors: colors.as_slice(),
+ depth_stencil: depth_stencil.as_ref(),
+ inputs: inputs.as_slice(),
+ resolves: resolves.as_slice(),
+ preserves: preserves.as_slice(),
+ };
+
+ let all_attachments = self
+ .colors
+ .into_iter()
+ .chain(self.depth.into_iter())
+ .chain(self.inputs.into_iter())
+ .chain(self.resolves.into_iter())
+ .chain(self.preserves.into_iter());
+
+ Ok(unsafe { device.create_render_pass(all_attachments, once(sp_desc), empty())? })
+ }
+}