diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:24 +0100 |
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committer | tcmal <me@aria.rip> | 2024-08-25 17:44:24 +0100 |
commit | 6367a9ba5a549b62f01da61fb50323877b9f52ff (patch) | |
tree | eb83ed6487f2ec35f9ea1e97124c9a173b8ceef0 /stockton-skeleton/src/components/mod.rs | |
parent | f84ec1a3e077fa0f2e9cd310b6e32e81f1bc1129 (diff) |
refactor(all): move types to -skeleton
Diffstat (limited to 'stockton-skeleton/src/components/mod.rs')
-rw-r--r-- | stockton-skeleton/src/components/mod.rs | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/stockton-skeleton/src/components/mod.rs b/stockton-skeleton/src/components/mod.rs new file mode 100644 index 0000000..74e5a69 --- /dev/null +++ b/stockton-skeleton/src/components/mod.rs @@ -0,0 +1,61 @@ +use na::{Mat4, Vec4}; +use std::f32::consts::PI; + +use crate::types::Vector3; + +/// 90 degrees in radians +const R89: f32 = (PI / 180.0) * 89.0; + +/// 180 degrees in radians +const R180: f32 = PI; + +#[derive(Clone, Copy, Debug, PartialEq)] +pub struct Transform { + /// Position of the object + pub position: Vector3, + + /// Rotation of the object (euler angles in radians) + pub rotation: Vector3, +} + +impl Transform { + pub fn rotate(&mut self, vec: Vector3) { + self.rotation += vec; + + // Clamp -pi/2 < pitch < pi/2 + if self.rotation.x > R89 { + self.rotation.x = R89; + } else if self.rotation.x <= -R89 { + self.rotation.x = -R89; + } + + // -pi < yaw <= pi + if self.rotation.y <= -R180 { + self.rotation.y = R180 - self.rotation.y % -R180; + } else if self.rotation.y > 180.0 { + self.rotation.y = -R180 + self.rotation.y % R180; + } + } + + pub fn translate(&mut self, delta: Vector3) { + let rot_matrix = + Mat4::from_euler_angles(-self.rotation.x, self.rotation.y, self.rotation.z); + + let new = rot_matrix * Vec4::new(delta.x, delta.y, delta.z, 1.0); + self.position.x += new.x; + self.position.y += new.y; + self.position.z += new.z; + } +} + +#[derive(Clone, Copy, Debug, PartialEq)] +pub struct CameraSettings { + /// FOV (radians) + pub fov: f32, + + /// Near clipping plane (world units) + pub near: f32, + + /// Far clipping plane (world units) + pub far: f32, +} |