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authortcmal <me@aria.rip>2024-08-25 17:44:24 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:24 +0100
commit6367a9ba5a549b62f01da61fb50323877b9f52ff (patch)
treeeb83ed6487f2ec35f9ea1e97124c9a173b8ceef0 /stockton-skeleton/src/session.rs
parentf84ec1a3e077fa0f2e9cd310b6e32e81f1bc1129 (diff)
refactor(all): move types to -skeleton
Diffstat (limited to 'stockton-skeleton/src/session.rs')
-rw-r--r--stockton-skeleton/src/session.rs33
1 files changed, 33 insertions, 0 deletions
diff --git a/stockton-skeleton/src/session.rs b/stockton-skeleton/src/session.rs
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+++ b/stockton-skeleton/src/session.rs
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+//! The thing you play on and all the associated state.
+
+use legion::systems::Builder;
+use legion::*;
+
+/// A loaded world.
+pub struct Session {
+ pub world: World,
+ pub resources: Resources,
+ schedule: Schedule,
+}
+
+impl Session {
+ /// The level can be any format, as long as it has the required features of a bsp.
+ pub fn new<S: FnOnce(&mut Builder)>(add_systems: S) -> Session {
+ let world = World::default();
+
+ let resources = Resources::default();
+ let mut schedule = Schedule::builder();
+ add_systems(&mut schedule);
+ let schedule = schedule.build();
+
+ Session {
+ world,
+ resources,
+ schedule,
+ }
+ }
+
+ pub fn do_update(&mut self) {
+ self.schedule.execute(&mut self.world, &mut self.resources);
+ }
+}