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authortcmal <me@aria.rip>2024-08-25 17:44:21 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:21 +0100
commit95708732572431dc057a9fd71fa8bd8571a336a2 (patch)
tree3255e3407eb069c8124d41e1d6f60163b7c5091d /stockton-types/src
parent9bceddef62c48b56e7b93a2ca19636e1ff6486cb (diff)
feat(all): start using an ECS
Diffstat (limited to 'stockton-types/src')
-rw-r--r--stockton-types/src/components/mod.rs23
-rw-r--r--stockton-types/src/lib.rs5
-rw-r--r--stockton-types/src/session.rs (renamed from stockton-types/src/world.rs)35
3 files changed, 55 insertions, 8 deletions
diff --git a/stockton-types/src/components/mod.rs b/stockton-types/src/components/mod.rs
index c96417e..0dd9fe9 100644
--- a/stockton-types/src/components/mod.rs
+++ b/stockton-types/src/components/mod.rs
@@ -14,3 +14,26 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+
+use crate::Vector3;
+
+#[derive(Clone, Copy, Debug, PartialEq)]
+struct Transform {
+ /// Position of the object
+ pub position: Vector3,
+
+ /// Rotation of the object (euler angles in radians)
+ pub rotation: Vector3,
+}
+
+#[derive(Clone, Copy, Debug, PartialEq)]
+struct CameraSettings {
+ /// FOV (radians)
+ pub fov: f32,
+
+ /// Near clipping plane (world units)
+ pub near: f32,
+
+ /// Far clipping plane (world units)
+ pub far: f32,
+}
diff --git a/stockton-types/src/lib.rs b/stockton-types/src/lib.rs
index a53d4fa..1fda444 100644
--- a/stockton-types/src/lib.rs
+++ b/stockton-types/src/lib.rs
@@ -17,13 +17,14 @@
//! Common types for all stockton crates.
+extern crate legion;
extern crate nalgebra_glm as na;
extern crate stockton_levels;
pub mod components;
-pub mod world;
+pub mod session;
-pub use world::World;
+pub use session::Session;
/// Alias for convenience
pub type Vector2 = na::Vec2;
diff --git a/stockton-types/src/world.rs b/stockton-types/src/session.rs
index 3db567a..8e48b59 100644
--- a/stockton-types/src/world.rs
+++ b/stockton-types/src/session.rs
@@ -17,17 +17,40 @@
//! The thing you play on and all the associated state.
-use stockton_levels::prelude::*;
+use legion::systems::Builder;
+use legion::*;
/// A loaded world.
-pub struct World<T: MinBSPFeatures<VulkanSystem>> {
- pub map: T,
+pub struct Session {
+ world: World,
+ resources: Resources,
+ schedule: Schedule,
}
-impl<T: MinBSPFeatures<VulkanSystem>> World<T> {
+impl Session {
/// Create a new world from a level.
/// The level can be any format, as long as it has the required features of a bsp.
- pub fn new(map: T) -> World<T> {
- World { map }
+ pub fn new<R: FnOnce(&mut Resources), S: FnOnce(&mut Builder)>(
+ add_resources: R,
+ add_systems: S,
+ ) -> Session {
+ let world = World::default();
+
+ let mut resources = Resources::default();
+ add_resources(&mut resources);
+
+ let mut schedule = Schedule::builder();
+ add_systems(&mut schedule);
+ let schedule = schedule.build();
+
+ Session {
+ world,
+ resources,
+ schedule,
+ }
+ }
+
+ pub fn do_update(&mut self) {
+ self.schedule.execute(&mut self.world, &mut self.resources);
}
}