diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:20 +0100 |
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committer | tcmal <me@aria.rip> | 2024-08-25 17:44:20 +0100 |
commit | 58319f04f239ab4a81b4eb878ad987fe453fef9e (patch) | |
tree | b3245686b548b3d5f51bd61be609c1bee239d155 /stockton-types | |
parent | ac3870a05701933d85c4a8b440d3c7dbc4959d33 (diff) |
feat(levels): coord system types and swizzling
the room is now the right way up! yay!
Diffstat (limited to 'stockton-types')
-rw-r--r-- | stockton-types/src/world.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/stockton-types/src/world.rs b/stockton-types/src/world.rs index 8294523..69a7ad6 100644 --- a/stockton-types/src/world.rs +++ b/stockton-types/src/world.rs @@ -18,11 +18,11 @@ use stockton_levels::prelude::*; /// A loaded world. -pub struct World<T: MinBSPFeatures> { +pub struct World<T: MinBSPFeatures<VulkanSystem>> { pub map: T, } -impl<T: MinBSPFeatures> World<T> { +impl<T: MinBSPFeatures<VulkanSystem>> World<T> { /// Create a new world from a level. /// The level can be any format, as long as it has the required features of a bsp. pub fn new(map: T) -> World<T> { |