diff options
-rw-r--r-- | stockton-render/src/level.rs | 12 | ||||
-rw-r--r-- | stockton-render/src/ui.rs | 12 | ||||
-rw-r--r-- | stockton-skeleton/src/context.rs | 35 | ||||
-rw-r--r-- | stockton-skeleton/src/draw_passes/cons.rs | 12 | ||||
-rw-r--r-- | stockton-skeleton/src/draw_passes/mod.rs | 8 | ||||
-rw-r--r-- | stockton-skeleton/src/queue_negotiator.rs | 186 |
6 files changed, 136 insertions, 129 deletions
diff --git a/stockton-render/src/level.rs b/stockton-render/src/level.rs index e288617..3851cee 100644 --- a/stockton-render/src/level.rs +++ b/stockton-render/src/level.rs @@ -17,7 +17,7 @@ use stockton_skeleton::{ draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass, PassPosition}, error::LockPoisoned, mem::{DataPool, DepthBufferPool, StagingPool, TexturesPool}, - queue_negotiator::QueueNegotiator, + queue_negotiator::QueueFamilyNegotiator, texture::{resolver::TextureResolver, TexLoadQueue, TextureLoadConfig, TextureRepo}, types::*, }; @@ -459,13 +459,11 @@ where fn find_aux_queues<'c>( adapter: &'c Adapter, - queue_negotiator: &mut QueueNegotiator, - ) -> Result<Vec<(&'c QueueFamilyT, Vec<f32>)>> { - queue_negotiator.find(adapter, &TexLoadQueue)?; + queue_negotiator: &mut QueueFamilyNegotiator, + ) -> Result<()> { + queue_negotiator.find(adapter, &TexLoadQueue, 1)?; - Ok(vec![ - queue_negotiator.family_spec::<TexLoadQueue>(&adapter.queue_families, 1)? - ]) + Ok(()) } } diff --git a/stockton-render/src/ui.rs b/stockton-render/src/ui.rs index 89afe18..f688f42 100644 --- a/stockton-render/src/ui.rs +++ b/stockton-render/src/ui.rs @@ -11,7 +11,7 @@ use stockton_skeleton::{ draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass, PassPosition}, error::LockPoisoned, mem::{DataPool, StagingPool, TexturesPool}, - queue_negotiator::QueueNegotiator, + queue_negotiator::QueueFamilyNegotiator, texture::{ resolver::TextureResolver, LoadableImage, TexLoadQueue, TextureLoadConfig, TextureRepo, }, @@ -341,13 +341,11 @@ impl<'a, P: PassPosition> IntoDrawPass<UiDrawPass<'a>, P> for () { fn find_aux_queues<'c>( adapter: &'c Adapter, - queue_negotiator: &mut QueueNegotiator, - ) -> Result<Vec<(&'c QueueFamilyT, Vec<f32>)>> { - queue_negotiator.find(adapter, &TexLoadQueue)?; + queue_negotiator: &mut QueueFamilyNegotiator, + ) -> Result<()> { + queue_negotiator.find(adapter, &TexLoadQueue, 1)?; - Ok(vec![ - queue_negotiator.family_spec::<TexLoadQueue>(&adapter.queue_families, 1)? - ]) + Ok(()) } } diff --git a/stockton-skeleton/src/context.rs b/stockton-skeleton/src/context.rs index 348ddbd..bef9f9d 100644 --- a/stockton-skeleton/src/context.rs +++ b/stockton-skeleton/src/context.rs @@ -31,6 +31,7 @@ use crate::{ draw_passes::Singular, error::{EnvironmentError, LockPoisoned}, mem::MemoryPool, + queue_negotiator::QueueFamilyNegotiator, types::*, }; @@ -95,25 +96,18 @@ impl RenderingContext { let adapter = adapters.remove(0); // Queue Negotiator - let mut queue_families_specs = Vec::new(); - let (mut queue_negotiator, surface) = { + let (queue_negotiator, surface) = { let dq: DrawQueue = DrawQueue { surface }; - let mut qn = QueueNegotiator::default(); + let mut qn = QueueFamilyNegotiator::new(); // Draw Queue - qn.find(&adapter, &dq) + qn.find(&adapter, &dq, 1) .context("Couldn't find draw queue family")?; - queue_families_specs.push( - qn.family_spec::<DrawQueue>(&adapter.queue_families, 1) - .context("Couldn't find draw queue family")?, - ); // Auxiliary queues for DP - queue_families_specs.extend( - IDP::find_aux_queues(&adapter, &mut qn) - .context("Level pass couldn't populate queue negotiator")?, - ); + IDP::find_aux_queues(&adapter, &mut qn) + .context("Level pass couldn't populate queue family negotiator")?; (qn, dq.surface) }; @@ -123,30 +117,19 @@ impl RenderingContext { // TODO: This sucks, but hal is restrictive on how we can pass this specific argument. // Deduplicate families & convert to specific type. - let mut queue_families_specs_real = Vec::with_capacity(queue_families_specs.len()); - for (qf, ns) in queue_families_specs.iter_mut() { - if let Some(existing_family_spec) = queue_families_specs_real - .iter() - .position(|(qf2, _): &(&QueueFamilyT, &[f32])| qf2.id() == qf.id()) - { - ns.extend(queue_families_specs_real[existing_family_spec].1.iter()); - queue_families_specs_real[existing_family_spec] = (*qf, ns.as_slice()); - } else { - queue_families_specs_real.push((*qf, ns.as_slice())) - } - } + let open_spec = queue_negotiator.get_open_spec(&adapter); let gpu = unsafe { adapter .physical_device - .open(queue_families_specs_real.as_slice(), hal::Features::empty()) + .open(&open_spec.as_vec(), hal::Features::empty()) .context("Error opening logical device")? }; (Arc::new(RwLock::new(gpu.device)), gpu.queue_groups) }; - queue_negotiator.set_queue_groups(queue_groups); + let mut queue_negotiator = queue_negotiator.finish(queue_groups); // Context properties let properties = ContextProperties::find_best(&adapter, &surface) diff --git a/stockton-skeleton/src/draw_passes/cons.rs b/stockton-skeleton/src/draw_passes/cons.rs index cc4f142..51c06a6 100644 --- a/stockton-skeleton/src/draw_passes/cons.rs +++ b/stockton-skeleton/src/draw_passes/cons.rs @@ -2,7 +2,7 @@ //! Note that this can be extended to an arbitrary amount of draw passes. use super::{Beginning, DrawPass, End, IntoDrawPass, Middle, Singular}; -use crate::{context::RenderingContext, queue_negotiator::QueueNegotiator, types::*}; +use crate::{context::RenderingContext, queue_negotiator::QueueFamilyNegotiator, types::*}; use stockton_types::Session; use anyhow::Result; @@ -73,11 +73,11 @@ macro_rules! into_shared_impl { fn find_aux_queues<'a>( adapter: &'a Adapter, - queue_negotiator: &mut QueueNegotiator, - ) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>> { - let mut v = IA::find_aux_queues(adapter, queue_negotiator)?; - v.extend(IB::find_aux_queues(adapter, queue_negotiator)?); - Ok(v) + queue_negotiator: &mut QueueFamilyNegotiator, + ) -> Result<()> { + IA::find_aux_queues(adapter, queue_negotiator)?; + IB::find_aux_queues(adapter, queue_negotiator)?; + Ok(()) } }; } diff --git a/stockton-skeleton/src/draw_passes/mod.rs b/stockton-skeleton/src/draw_passes/mod.rs index 5a92a45..d830fe5 100644 --- a/stockton-skeleton/src/draw_passes/mod.rs +++ b/stockton-skeleton/src/draw_passes/mod.rs @@ -1,8 +1,7 @@ //! Traits and common draw passes. use std::ops::Range; -use super::{queue_negotiator::QueueNegotiator, RenderingContext}; -use crate::types::*; +use crate::{queue_negotiator::QueueFamilyNegotiator, types::*, RenderingContext}; use hal::{ image::Layout, pass::{AttachmentLoadOp, AttachmentOps, AttachmentStoreOp}, @@ -45,11 +44,10 @@ pub trait IntoDrawPass<T: DrawPass<P>, P: PassPosition> { /// This function should ask the queue negotatior to find families for any auxilary operations this draw pass needs to perform /// For example, .find(&TexLoadQueue) - /// It should return then call .family_spec for each queue type negotiated and return the results. fn find_aux_queues<'a>( adapter: &'a Adapter, - queue_negotiator: &mut QueueNegotiator, - ) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>>; + queue_negotiator: &mut QueueFamilyNegotiator, + ) -> Result<()>; } /// Used so that draw passes can determine what state shared resources are in and how they should be left. diff --git a/stockton-skeleton/src/queue_negotiator.rs b/stockton-skeleton/src/queue_negotiator.rs index f3e38fd..b78fe33 100644 --- a/stockton-skeleton/src/queue_negotiator.rs +++ b/stockton-skeleton/src/queue_negotiator.rs @@ -1,70 +1,76 @@ //! Used for requesting appropriate queue families, and sharing/allocating queues as necessary. -//! This is created by `RenderingContext`, and should mostly be accessed from [`crate::draw_passes::IntoDrawPass`]. +//! You'll mostly use these from [`crate::draw_passes::IntoDrawPass`]. //! -//! For example, to use a `TexLoadQueue` in your drawpass: +//! For example, to use a `TexLoadQueue` in your drawpass, first find the family during the init phase: //! ``` -//! # use crate::{types::*, texture::TexLoadQueue}; +//! # use stockton_skeleton::{types::*, texture::TexLoadQueue, queue_negotiator::*}; +//! # use anyhow::Result; //! fn find_aux_queues<'c>( //! adapter: &'c Adapter, -//! queue_negotiator: &mut QueueNegotiator, -//! ) -> Result<Vec<(&'c QueueFamilyT, Vec<f32>)>> { -//! queue_negotiator.find(adapter, &TexLoadQueue)?; +//! queue_negotiator: &mut QueueFamilyNegotiator, +//! ) -> Result<()> { +//! queue_negotiator.find(adapter, &TexLoadQueue, 1)?; //! -//! Ok(vec![queue_negotiator -//! .family_spec::<TexLoadQueue>(&adapter.queue_families, 1) -//! .ok_or(EnvironmentError::NoSuitableFamilies)?]) +//! Ok(()) //! } //! ``` //! //! Then get your queue in [`crate::draw_passes::IntoDrawPass::init`] +//! //! ``` -//! # use crate::{types::*, context::RenderingContext, texture::TexLoadQueue}; +//! # use stockton_skeleton::{types::*, context::RenderingContext, texture::TexLoadQueue, queue_negotiator::*}; +//! # use anyhow::Result; //! # use stockton_types::Session; -//! fn init( -//! self, -//! session: &mut Session, -//! context: &mut RenderingContext, -//! ) -> Result<LevelDrawPass<'a, M>> { -//! let queue = context.queue_negotiator_mut().get_queue::<TexLoadQueue>().unwrap(); -//! } +//! # struct YourDrawPass; +//! # fn init( +//! # context: &mut RenderingContext, +//! # ) -> Result<()> { +//! let queue = context.queue_negotiator_mut().get_queue::<TexLoadQueue>()?; +//! // ... +//! # Ok(()) +//! # } //! ``` use crate::{ error::{EnvironmentError, UsageError}, types::*, }; - use anyhow::{bail, Error, Result}; use hal::queue::family::QueueFamilyId; use std::{ any::TypeId, - collections::HashMap, + collections::hash_map::{Entry, HashMap}, sync::{Arc, RwLock}, }; /// A queue, possibly shared between threads. pub type SharedQueue = Arc<RwLock<QueueT>>; -/// Used to find appropriate queue families and share queues from them as needed. -pub struct QueueNegotiator { - family_ids: HashMap<TypeId, QueueFamilyId>, - already_allocated: HashMap<TypeId, (Vec<SharedQueue>, usize)>, - all: Vec<QueueGroup>, +/// Used to find appropriate queue families during init phase. +pub struct QueueFamilyNegotiator { + /// Family and count being used for each selector + family_ids: HashMap<TypeId, (usize, QueueFamilyId)>, } -/// Can be used to select an appropriate queue family -pub trait QueueFamilySelector: 'static { - /// Return true if the given family is suitable - fn is_suitable(&self, family: &QueueFamilyT) -> bool; -} +impl QueueFamilyNegotiator { + /// Create a new, empty, QueueFamilyNegotiator + pub fn new() -> Self { + QueueFamilyNegotiator { + family_ids: HashMap::new(), + } + } -impl QueueNegotiator { /// Attempt to find an appropriate queue family using the given selector. - /// Returns early if the *type* of the selector has already been allocated a family. + /// If T has already been used in a different call for find, it will request the sum of the `count` values from both calls. /// This should usually be called by [`crate::draw_passes::IntoDrawPass::find_aux_queues`]. - pub fn find<T: QueueFamilySelector>(&mut self, adapter: &Adapter, filter: &T) -> Result<()> { - if self.family_ids.contains_key(&TypeId::of::<T>()) { - return Ok(()); + pub fn find<'a, T: QueueFamilySelector>( + &mut self, + adapter: &'a Adapter, + filter: &T, + mut count: usize, + ) -> Result<()> { + if let Entry::Occupied(e) = self.family_ids.entry(TypeId::of::<T>()) { + count = count + e.get().0; } let candidates: Vec<&QueueFamilyT> = adapter @@ -80,26 +86,87 @@ impl QueueNegotiator { // Prefer using unique families let family = match candidates .iter() - .find(|x| !self.family_ids.values().any(|y| *y == x.id())) + .find(|x| !self.family_ids.values().any(|y| y.1 == x.id())) { Some(x) => *x, None => candidates[0], }; - self.family_ids.insert(TypeId::of::<T>(), family.id()); + self.family_ids + .insert(TypeId::of::<T>(), (count, family.id())); Ok(()) } + /// Used to get a spec passed to [`hal::adapter::PhysicalDevice::open`] + pub(crate) fn get_open_spec<'a>(&self, adapter: &'a Adapter) -> AdapterOpenSpec<'a> { + // Deduplicate families & convert to specific type. + let mut spec = Vec::with_capacity(self.family_ids.len()); + for (count, qf_id) in self.family_ids.values() { + if let Some(existing_family_spec) = spec + .iter() + .position(|(qf2_id, _): &(&QueueFamilyT, Vec<f32>)| qf2_id.id() == *qf_id) + { + for _ in 0..*count { + spec[existing_family_spec].1.push(1.0); + } + } else { + let family = adapter + .queue_families + .iter() + .find(|x| x.id() == *qf_id) + .unwrap(); + spec.push((family, vec![1.0; *count])) + } + } + AdapterOpenSpec(spec.into_boxed_slice()) + } + + /// Finish selecting our queue families, and turn this into a `QueueNegotiator` + pub fn finish<'a>(self, queue_groups: Vec<QueueGroup>) -> QueueNegotiator { + QueueNegotiator { + family_ids: self.family_ids, + already_allocated: HashMap::new(), + all: queue_groups, + } + } +} + +/// Used internally in calls to [`hal::adapter::PhysicalDevice::open`] +pub(crate) struct AdapterOpenSpec<'a>(Box<[(&'a QueueFamilyT, Vec<f32>)]>); + +impl<'a> AdapterOpenSpec<'a> { + pub fn as_vec(&self) -> Vec<(&'a QueueFamilyT, &[f32])> { + let mut v = Vec::with_capacity(self.0.len()); + for (qf, cs) in self.0.iter() { + v.push((*qf, cs.as_slice())); + } + + v + } +} + +/// Used to share queues from families selected during init phase. +pub struct QueueNegotiator { + family_ids: HashMap<TypeId, (usize, QueueFamilyId)>, + already_allocated: HashMap<TypeId, (Vec<SharedQueue>, usize)>, + all: Vec<QueueGroup>, +} + +/// Can be used to select an appropriate queue family +pub trait QueueFamilySelector: 'static { + /// Return true if the given family is suitable + fn is_suitable(&self, family: &QueueFamilyT) -> bool; +} + +impl QueueNegotiator { /// Get a (possibly shared) queue. You should prefer to call this once and store the result. - /// You should already have called [`self::QueueNegotiator::find`] and [`self::QueueNegotiator::family_spec`], - /// otherwise this will return an error. + /// You should already have called [`self::QueueFamilyNegotiator::find`], otherwise this will return an error. /// - /// Round-robin allocation is used to try to fairly distribute work between each queue. /// The family of the queue returned is guaranteed to meet the spec of the `QueueFamilySelector` originally used by `find`. pub fn get_queue<T: QueueFamilySelector>(&mut self) -> Result<Arc<RwLock<QueueT>>> { let tid = TypeId::of::<T>(); - let family_id = self + let (_, family_id) = self .family_ids .get(&tid) .ok_or(UsageError::QueueNegotiatorMisuse)?; @@ -131,36 +198,9 @@ impl QueueNegotiator { } } - /// Convenience function to get a queue spec for the given selector. - /// You should probably call this from [`crate::draw_passes::IntoDrawPass::find_aux_queues`]. - /// `count` is the maximum number of individual queues to request. You may get less than this, in which case they will be shared. - /// This will return an error if you haven't called [`self::QueueNegotiator::find`] beforehand, or if there were no suitable queue families. - pub fn family_spec<'a, T: QueueFamilySelector>( - &self, - queue_families: &'a [QueueFamilyT], - count: usize, - ) -> Result<(&'a QueueFamilyT, Vec<f32>)> { - let qf_id = self - .family::<T>() - .ok_or(UsageError::QueueNegotiatorMisuse)?; - - let qf = queue_families - .iter() - .find(|x| x.id() == qf_id) - .ok_or(EnvironmentError::NoSuitableFamilies)?; - let v = vec![1.0; count]; - - Ok((qf, v)) - } - /// Get the queue family ID being used by the given selector pub fn family<T: QueueFamilySelector>(&self) -> Option<QueueFamilyId> { - self.family_ids.get(&TypeId::of::<T>()).cloned() - } - - /// Used internally to get the queue groups from the adapter. - pub(crate) fn set_queue_groups(&mut self, queue_groups: Vec<QueueGroup>) { - self.all = queue_groups + self.family_ids.get(&TypeId::of::<T>()).map(|x| x.1) } /// Used internally to mark that we've started sharing a queue @@ -177,16 +217,6 @@ impl QueueNegotiator { } } -impl Default for QueueNegotiator { - fn default() -> Self { - QueueNegotiator { - family_ids: HashMap::new(), - already_allocated: HashMap::new(), - all: vec![], - } - } -} - /// A queue suitable for drawing to a given surface with. pub struct DrawQueue { pub surface: SurfaceT, |