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-rw-r--r--README.md25
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[![Build Status](https://travis-ci.org/tcmal/stockton.svg?branch=master)](https://travis-ci.org/tcmal/stockton)
-A 3D engine.
-
-## TODOs
-
-Render Optimisations:
- - Make StagedBuffers resizable
- - Share the same Memory across multiple Buffers
- - Use the same descriptorpool for all descriptorsets
- - Handle textures spread across multiple descriptorsets/draw calls
- - Instanced drawing
- - Model translation matrices
- - Use a different command pool for memcpy operations
- - Sync memcpy operations with semaphores
- - Add timing/profiling
- - Fix shadermodules not being destroyed on shutdown
- - Handle window resize properly
-
-Features:
- - Moving Camera/Positionable Trait
- - Entity drawing
+A WIP Quake engine using Vulkan and Rust.
+
+## State
+
+Currently, it can render a BSP file with textures on the filesystem using however many texture arrays are needed. It doesn't properly cull/sort the faces of the BSP file though.
## License