diff options
Diffstat (limited to 'examples/render-bsp/src/main.rs')
-rw-r--r-- | examples/render-bsp/src/main.rs | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/examples/render-bsp/src/main.rs b/examples/render-bsp/src/main.rs index 7477567..f2310e6 100644 --- a/examples/render-bsp/src/main.rs +++ b/examples/render-bsp/src/main.rs @@ -16,7 +16,7 @@ //! Renders ./example.bsp extern crate stockton_types; -extern crate stockton_bsp; +extern crate stockton_levels; extern crate stockton_render; extern crate winit; extern crate simple_logger; @@ -25,7 +25,7 @@ extern crate image; use image::load_from_memory; use std::time::SystemTime; -use stockton_bsp::BSPFile; +use stockton_levels::q3::Q3BSPFile; use stockton_types::{World, Vector3}; use stockton_render::Renderer; @@ -35,7 +35,7 @@ use winit::{ window::WindowBuilder }; -const SPEED: f32 = 25.0; +const SPEED: f32 = 100.0; #[derive(Debug)] struct KeyState { @@ -91,21 +91,22 @@ fn main() { let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); let data = include_bytes!("../data/test.bsp").to_vec().into_boxed_slice(); - let bsp = BSPFile::from_buffer(data).unwrap(); + let bsp = Q3BSPFile::new(&data).unwrap(); - let world = World::new(bsp).unwrap(); + let world = World::new(bsp); let mut renderer = Renderer::new(world, &window).unwrap(); + { + renderer.context.add_texture( + load_from_memory(include_bytes!("../../render-quad/data/test1.png")) + .expect("Couldn't load test texture 1") + .into_rgba()).unwrap(); - renderer.context.add_texture( - load_from_memory(include_bytes!("../../render-quad/data/test1.png")) - .expect("Couldn't load test texture 1") - .into_rgba()).unwrap(); - - renderer.context.add_texture( - load_from_memory(include_bytes!("../../render-quad/data/test2.png")) - .expect("Couldn't load test texture 2") - .into_rgba()).unwrap(); + renderer.context.add_texture( + load_from_memory(include_bytes!("../../render-quad/data/test2.png")) + .expect("Couldn't load test texture 2") + .into_rgba()).unwrap(); + } let mut last_update = SystemTime::now(); let mut key_state = KeyState::new(); @@ -113,7 +114,6 @@ fn main() { // Keep rendering the world event_loop.run(move |event, _, flow| { *flow = ControlFlow::Poll; - match event { Event::WindowEvent { event, |