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+// Copyright (C) Oscar Shrimpton 2019
+
+// This program is free software: you can redistribute it and/or modify it
+// under the terms of the GNU General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option)
+// any later version.
+
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+// more details.
+
+// You should have received a copy of the GNU General Public License along
+// with this program. If not, see <http://www.gnu.org/licenses/>.
+
+//! Renders ./example.bsp
+
+extern crate stockton_types;
+extern crate stockton_bsp;
+extern crate stockton_render;
+extern crate winit;
+
+use stockton_bsp::BSPFile;
+use stockton_render::Renderer;
+use stockton_types::World;
+
+use winit::{EventsLoop, Window};
+
+use std::sync::{Arc,RwLock};
+
+
+fn main() {
+ // Parse the BSP file.
+ let data = include_bytes!("../13power.bsp");
+ let bsp = BSPFile::from_buffer(data).unwrap();
+
+ // Load it into a world.
+ // None of the entities are mapped for simplicity.
+ let world = Arc::new(RwLock::new(World::new(bsp, |_| {
+ None
+ }).unwrap()));
+
+ // Create the window.
+ let events = EventsLoop::new();
+ let window = Window::new(&events).unwrap();
+
+ // Create the renderer.
+ let renderer = Renderer::new(world, &window);
+}