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// Copyright (C) Oscar Shrimpton 2019
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
//! Renders ./example.bsp
extern crate stockton_types;
extern crate stockton_bsp;
extern crate stockton_render;
extern crate winit;
use stockton_bsp::BSPFile;
use stockton_render::Renderer;
use stockton_types::World;
use winit::{EventsLoop, Window};
use std::sync::{Arc,RwLock};
fn main() {
// Parse the BSP file.
let data = include_bytes!("../13power.bsp");
let bsp = BSPFile::from_buffer(data).unwrap();
// Load it into a world.
// None of the entities are mapped for simplicity.
let world = Arc::new(RwLock::new(World::new(bsp, |_| {
None
}).unwrap()));
// Create the window.
let events = EventsLoop::new();
let window = Window::new(&events).unwrap();
// Create the renderer.
let renderer = Renderer::new(world, &window);
}
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