diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/render-bsp/src/main.rs | 58 |
1 files changed, 45 insertions, 13 deletions
diff --git a/examples/render-bsp/src/main.rs b/examples/render-bsp/src/main.rs index ac1415e..51fc80f 100644 --- a/examples/render-bsp/src/main.rs +++ b/examples/render-bsp/src/main.rs @@ -22,12 +22,13 @@ extern crate winit; extern crate simple_logger; extern crate image; -use image::load_from_memory; use std::time::SystemTime; +use std::f32::consts::PI; +use image::load_from_memory; use stockton_levels::prelude::*; use stockton_levels::q3::Q3BSPFile; -use stockton_types::{World, Vector3}; +use stockton_types::{World, Vector3, Vector2}; use stockton_render::Renderer; use winit::{ @@ -36,8 +37,14 @@ use winit::{ window::WindowBuilder }; +/// Movement speed, world units per second const SPEED: f32 = 100.0; +/// Pixels required to rotate 90 degrees +const PIXELS_PER_90D: f32 = 100.0; + +const SENSITIVITY: f32 = PI / (2.0 * PIXELS_PER_90D); + #[derive(Debug)] struct KeyState { pub up: bool, @@ -91,6 +98,12 @@ fn main() { // Load the world and renderer let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); + + if let Err(_) = window.set_cursor_grab(true) { + println!("warning: cursor not grabbed"); + } + window.set_cursor_visible(false); + let data = include_bytes!("../data/test.bsp").to_vec().into_boxed_slice(); let bsp: Result<Q3BSPFile<Q3System>, stockton_levels::types::ParseError> = Q3BSPFile::parse_file(&data); let bsp: Q3BSPFile<Q3System> = bsp.unwrap(); @@ -113,6 +126,7 @@ fn main() { let mut last_update = SystemTime::now(); let mut key_state = KeyState::new(); + let mut last_cursor_pos = Vector2::new(0.0, 0.0); // Keep rendering the world event_loop.run(move |event, _, flow| { @@ -126,19 +140,38 @@ fn main() { *flow = ControlFlow::Exit }, WindowEvent::KeyboardInput {input, ..} => match input.scancode { - // Left - 105 => key_state.left = input.state == ElementState::Pressed, - // Right - 106 => key_state.right = input.state == ElementState::Pressed, - // Up (in) - 103 => key_state.inwards = input.state == ElementState::Pressed, - // Down (out) - 108 => key_state.out = input.state == ElementState::Pressed, + // A + 30 => key_state.left = input.state == ElementState::Pressed, + // D + 32 => key_state.right = input.state == ElementState::Pressed, + // W (in) + 17 => key_state.inwards = input.state == ElementState::Pressed, + // S (out) + 31 => key_state.out = input.state == ElementState::Pressed, // Space (up) 57 => key_state.up = input.state == ElementState::Pressed, // Ctrl (down) - 29 => key_state.down = input.state == ElementState::Pressed, + 42 => key_state.down = input.state == ElementState::Pressed, _ => () + }, + WindowEvent::CursorMoved { + position, + .. + } => { + // Special case: First frame + if last_cursor_pos.x != 0.0 || last_cursor_pos.y == 0.0 { + let x_offset = (position.x as f32 - last_cursor_pos.x) * SENSITIVITY; + let y_offset = (position.y as f32 - last_cursor_pos.y) * SENSITIVITY; + + renderer.context.rotate(Vector3::new( + -y_offset, + x_offset, + 0.0 + )); + } + + last_cursor_pos.x = position.x as f32; + last_cursor_pos.y = position.y as f32; } _ => () }, @@ -153,8 +186,7 @@ fn main() { let delta_pos = key_state.as_vector() * delta * SPEED; if delta_pos.x != 0.0 || delta_pos.y != 0.0 || delta_pos.z != 0.0 { - renderer.context.move_camera(delta_pos); - println!("camera is at {:?}", renderer.context.camera_pos()); + renderer.context.move_camera_relative(delta_pos); } renderer.render_frame().unwrap() |