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+#version 450
+
+// DescriptorSet 0 = Matrices
+layout (push_constant) uniform PushConsts {
+ mat4 vp;
+} push;
+
+layout (location = 0) in vec3 position;
+layout (location = 1) in int tex;
+layout (location = 2) in vec2 uv;
+
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+layout (location = 1) out vec2 frag_uv;
+layout (location = 2) out flat int frag_tex;
+
+void main()
+{
+ gl_Position = push.vp * vec4(position, 1.0);
+ frag_uv = uv;
+ frag_tex = tex;
+} \ No newline at end of file