diff options
Diffstat (limited to 'stockton-render/src/draw/context.rs')
-rw-r--r-- | stockton-render/src/draw/context.rs | 38 |
1 files changed, 6 insertions, 32 deletions
diff --git a/stockton-render/src/draw/context.rs b/stockton-render/src/draw/context.rs index 777a3a9..b569ced 100644 --- a/stockton-render/src/draw/context.rs +++ b/stockton-render/src/draw/context.rs @@ -29,6 +29,7 @@ use std::{ use arrayvec::ArrayVec; use hal::{pool::CommandPoolCreateFlags, prelude::*}; use log::debug; +use na::Mat4; use winit::window::Window; use stockton_levels::prelude::*; @@ -37,7 +38,6 @@ use stockton_types::{Vector2, Vector3}; use super::{ buffer::ModifiableBuffer, - camera::WorkingCamera, draw_buffers::{DrawBuffers, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE}, target::{SwapchainProperties, TargetChain}, texture::TextureStore, @@ -76,7 +76,7 @@ pub struct RenderingContext<'a> { surface: ManuallyDrop<Surface>, /// Swapchain and stuff - target_chain: ManuallyDrop<TargetChain>, + pub(crate) target_chain: ManuallyDrop<TargetChain>, // Pipeline /// Our main render pass @@ -101,8 +101,8 @@ pub struct RenderingContext<'a> { /// Buffers used for drawing draw_buffers: ManuallyDrop<DrawBuffers<'a>>, - /// Our camera settings - camera: WorkingCamera, + /// View projection matrix + pub(crate) vp_matrix: Mat4, /// The vertex shader module vs_module: ManuallyDrop<ShaderModule>, @@ -246,12 +246,6 @@ impl<'a> RenderingContext<'a> { main_pass: &renderpass, }; - // Camera - // TODO: Settings - let ratio = - swapchain_properties.extent.width as f32 / swapchain_properties.extent.height as f32; - let camera = WorkingCamera::defaults(ratio); - // Vertex and index buffers let draw_buffers = DrawBuffers::new(&mut device, &adapter)?; @@ -309,7 +303,7 @@ impl<'a> RenderingContext<'a> { vs_module: ManuallyDrop::new(vs_module), fs_module: ManuallyDrop::new(fs_module), - camera, + vp_matrix: Mat4::identity(), }) } @@ -322,10 +316,6 @@ impl<'a> RenderingContext<'a> { let properties = SwapchainProperties::find_best(&self.adapter, &self.surface) .map_err(|_| error::CreationError::BadSurface)?; - // Camera settings (aspect ratio) - self.camera - .update_aspect_ratio(properties.extent.width as f32 / properties.extent.height as f32); - use core::ptr::read; // Graphics pipeline @@ -572,7 +562,7 @@ impl<'a> RenderingContext<'a> { &self.renderpass, &self.pipeline, &self.pipeline_layout, - &mut self.camera, + &self.vp_matrix, )?; // Iterate over faces, copying them in and drawing groups that use the same texture chunk all at once. @@ -683,22 +673,6 @@ impl<'a> RenderingContext<'a> { Ok(()) } - - /// Get current position of camera - pub fn camera_pos(&self) -> Vector3 { - self.camera.camera_pos() - } - - /// Move the camera by `delta` relative to its rotation - pub fn move_camera_relative(&mut self, delta: Vector3) { - self.camera.move_camera_relative(delta) - } - - /// Rotate the camera - /// `euler` should be euler angles in radians - pub fn rotate(&mut self, euler: Vector3) { - self.camera.rotate(euler) - } } impl<'a> core::ops::Drop for RenderingContext<'a> { |