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-rw-r--r--stockton-render/src/draw/context.rs68
1 files changed, 41 insertions, 27 deletions
diff --git a/stockton-render/src/draw/context.rs b/stockton-render/src/draw/context.rs
index c179f9d..061d22c 100644
--- a/stockton-render/src/draw/context.rs
+++ b/stockton-render/src/draw/context.rs
@@ -19,8 +19,8 @@
use std::{
mem::{ManuallyDrop, size_of},
- iter::once,
- ops::Deref
+ ops::Deref,
+ borrow::Borrow
};
use winit::window::Window;
use arrayvec::ArrayVec;
@@ -35,6 +35,7 @@ use stockton_types::{Vector2, Vector3};
use crate::types::*;
use crate::error;
+use super::camera::Camera;
use super::texture::TextureStore;
use super::buffer::{StagedBuffer, ModifiableBuffer};
@@ -63,9 +64,9 @@ const VERTEX_SOURCE: &str = include_str!("./data/stockton.vert");
/// Source for fragment shader. TODO
const FRAGMENT_SOURCE: &str = include_str!("./data/stockton.frag");
-/// Represents a point of a vertices, including RGB, UV and texture information.
+/// Represents a point of a triangle, including UV and texture information.
#[derive(Debug, Clone, Copy)]
-pub struct UVPoint (pub Vector2, pub Vector3, pub Vector2, pub i32);
+pub struct UVPoint (pub Vector3, pub Vector2, pub i32);
/// Contains all the hal related stuff.
/// In the end, this takes some 3D points and puts it on the screen.
@@ -109,6 +110,8 @@ pub struct RenderingContext<'a> {
// These are both staged
pub vert_buffer: ManuallyDrop<StagedBuffer<'a, UVPoint>>,
pub index_buffer: ManuallyDrop<StagedBuffer<'a, (u16, u16, u16)>>,
+
+ camera: ManuallyDrop<Camera<'a>>
}
impl<'a> RenderingContext<'a> {
@@ -129,7 +132,7 @@ impl<'a> RenderingContext<'a> {
let adapter = adapters.remove(0);
// Device & Queue group
- let (mut device, queue_group) = {
+ let (mut device, mut queue_group) = {
let family = adapter
.queue_families
.iter()
@@ -283,12 +286,12 @@ impl<'a> RenderingContext<'a> {
// Command Pool, Buffers, imageviews, framebuffers & Sync objects
let frames_in_flight = backbuffer.len();
- let (cmd_pool, cmd_buffers, get_image, render_complete, present_complete, imageviews, framebuffers) = {
+ let (mut cmd_pool, cmd_buffers, get_image, render_complete, present_complete, imageviews, framebuffers) = {
use hal::pool::CommandPoolCreateFlags;
use hal::command::Level;
let mut cmd_pool = ManuallyDrop::new(unsafe {
- device.create_command_pool(queue_group.family, CommandPoolCreateFlags::empty())
+ device.create_command_pool(queue_group.family, CommandPoolCreateFlags::RESET_INDIVIDUAL)
}.map_err(|_| error::CreationError::OutOfMemoryError)?);
let mut cmd_buffers = Vec::with_capacity(frames_in_flight);
@@ -332,8 +335,17 @@ impl<'a> RenderingContext<'a> {
// Texture store
let texture_store = TextureStore::new(&mut device, INITIAL_TEX_SIZE)?;
+ // Camera
+ // TODO: Settings
+ let ratio = extent.width as f32 / extent.height as f32;
+ let camera = Camera::defaults(ratio, &mut device, &adapter, &mut queue_group.queues[0], &mut cmd_pool)?;
+
+ let mut descriptor_set_layouts: ArrayVec<[_; 2]> = ArrayVec::new();
+ descriptor_set_layouts.push(camera.descriptor_set_layout.deref());
+ descriptor_set_layouts.push(texture_store.descriptor_set_layout.deref());
+
// Graphics pipeline
- let (pipeline_layout, pipeline) = Self::create_pipeline(&mut device, extent, &subpass, &texture_store.descriptor_set_layout)?;
+ let (pipeline_layout, pipeline) = Self::create_pipeline(&mut device, extent, &subpass, descriptor_set_layouts)?;
Ok(RenderingContext {
instance: ManuallyDrop::new(instance),
@@ -365,6 +377,8 @@ impl<'a> RenderingContext<'a> {
vert_buffer: ManuallyDrop::new(vert_buffer),
index_buffer: ManuallyDrop::new(index_buffer),
+
+ camera: ManuallyDrop::new(camera)
})
}
@@ -378,11 +392,11 @@ impl<'a> RenderingContext<'a> {
}
#[allow(clippy::type_complexity)]
- pub fn create_pipeline(device: &mut Device, extent: hal::image::Extent, subpass: &hal::pass::Subpass<back::Backend>, set_layout: &DescriptorSetLayout) -> Result<
+ pub fn create_pipeline<T>(device: &mut Device, extent: hal::image::Extent, subpass: &hal::pass::Subpass<back::Backend>, set_layouts: T) -> Result<
(
PipelineLayout,
GraphicsPipeline,
- ), error::CreationError> {
+ ), error::CreationError> where T: IntoIterator, T::Item: Borrow<DescriptorSetLayout> {
use hal::pso::*;
use hal::format::Format;
@@ -435,44 +449,37 @@ impl<'a> RenderingContext<'a> {
// Vertex buffers
let vertex_buffers: Vec<VertexBufferDesc> = vec![VertexBufferDesc {
binding: 0,
- stride: (size_of::<f32>() * 8) as u32,
+ stride: (size_of::<f32>() * 6) as u32,
rate: VertexInputRate::Vertex,
}];
- let attributes: Vec<AttributeDesc> = vec![AttributeDesc { // XY Attribute
+ let attributes: Vec<AttributeDesc> = vec![AttributeDesc { // XYZ Attribute
location: 0,
binding: 0,
element: Element {
- format: Format::Rg32Sfloat,
+ format: Format::Rgb32Sfloat,
offset: 0,
},
- }, AttributeDesc { // RGB Attribute
- location: 1,
- binding: 0,
- element: Element {
- format: Format::Rgb32Sfloat,
- offset: (size_of::<f32>() * 2) as ElemOffset,
- }
}, AttributeDesc { // UV Attribute
- location: 2,
+ location: 1,
binding: 0,
element: Element {
format: Format::Rg32Sfloat,
- offset: (size_of::<f32>() * 5) as ElemOffset,
+ offset: (size_of::<f32>() * 3) as ElemOffset,
}
}, AttributeDesc { // Tex Attribute
- location: 3,
+ location: 2,
binding: 0,
element: Element {
format: Format::R32Sint,
- offset: (size_of::<f32>() * 7) as ElemOffset
+ offset: (size_of::<f32>() * 5) as ElemOffset
}
}];
// Rasterizer
let rasterizer = Rasterizer {
polygon_mode: PolygonMode::Fill,
- cull_face: Face::NONE,
+ cull_face: Face::BACK,
front_face: FrontFace::Clockwise,
depth_clamping: false,
depth_bias: None,
@@ -489,7 +496,7 @@ impl<'a> RenderingContext<'a> {
// Pipeline layout
let layout = unsafe {
- device.create_pipeline_layout(once(set_layout), &[])
+ device.create_pipeline_layout(set_layouts, &[])
}.map_err(|_| error::CreationError::OutOfMemoryError)?;
// Colour blending
@@ -694,10 +701,16 @@ impl<'a> RenderingContext<'a> {
);
buffer.bind_graphics_pipeline(&self.pipeline);
+ let mut descriptor_sets: ArrayVec<[_; 2]> = ArrayVec::new();
+ descriptor_sets.push(self.camera.commit(&self.device,
+ &mut self.queue_group.queues[0],
+ &mut self.cmd_pool));
+ descriptor_sets.push(&self.texture_store.descriptor_set);
+
buffer.bind_graphics_descriptor_sets(
&self.pipeline_layout,
0,
- once(self.texture_store.descriptor_set.deref()),
+ descriptor_sets,
&[]
);
@@ -765,6 +778,7 @@ impl<'a> core::ops::Drop for RenderingContext<'a> {
ManuallyDrop::into_inner(read(&self.vert_buffer)).deactivate(&mut self.device);
ManuallyDrop::into_inner(read(&self.index_buffer)).deactivate(&mut self.device);
ManuallyDrop::into_inner(read(&self.texture_store)).deactivate(&mut self.device);
+ ManuallyDrop::into_inner(read(&self.camera)).deactivate(&mut self.device);
self.device.destroy_command_pool(
ManuallyDrop::into_inner(read(&self.cmd_pool)),