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-rw-r--r--stockton-render/src/draw/depth_buffer.rs298
1 files changed, 298 insertions, 0 deletions
diff --git a/stockton-render/src/draw/depth_buffer.rs b/stockton-render/src/draw/depth_buffer.rs
new file mode 100644
index 0000000..14b4d30
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+++ b/stockton-render/src/draw/depth_buffer.rs
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+use crate::draw::buffer::create_buffer;
+use gfx_hal::{format::Aspects, memory::Properties, queue::Submission, MemoryTypeId};
+use hal::{
+ buffer::Usage as BufUsage,
+ format::{Format, Swizzle},
+ image::{SubresourceRange, Usage, ViewKind},
+ memory,
+};
+use std::convert::TryInto;
+
+use crate::types::*;
+use hal::prelude::*;
+use std::mem::ManuallyDrop;
+
+use super::texture::{LoadableImage, PIXEL_SIZE};
+
+/// Holds an image that's loaded into GPU memory dedicated only to that image, bypassing the memory allocator.
+pub struct DedicatedLoadedImage {
+ /// The GPU Image handle
+ image: ManuallyDrop<Image>,
+
+ /// The full view of the image
+ pub image_view: ManuallyDrop<ImageView>,
+
+ /// The memory backing the image
+ memory: ManuallyDrop<Memory>,
+}
+
+impl DedicatedLoadedImage {
+ pub fn new(
+ device: &mut Device,
+ adapter: &Adapter,
+ format: Format,
+ usage: Usage,
+ resources: SubresourceRange,
+ width: usize,
+ height: usize,
+ ) -> Result<DedicatedLoadedImage, &'static str> {
+ let (memory, image_ref) = {
+ // Round up the size to align properly
+ let initial_row_size = PIXEL_SIZE * width;
+ let limits = adapter.physical_device.limits();
+ let row_alignment_mask = limits.optimal_buffer_copy_pitch_alignment as u32 - 1;
+
+ let row_size =
+ ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize;
+ debug_assert!(row_size as usize >= initial_row_size);
+
+ // Make the image
+ let mut image_ref = unsafe {
+ use hal::image::{Kind, Tiling, ViewCapabilities};
+
+ device.create_image(
+ Kind::D2(width as u32, height as u32, 1, 1),
+ 1,
+ format,
+ Tiling::Optimal,
+ usage,
+ ViewCapabilities::empty(),
+ )
+ }
+ .map_err(|_| "Couldn't create image")?;
+
+ // Allocate memory
+
+ // Allocate memory
+ let memory = unsafe {
+ let requirements = device.get_image_requirements(&image_ref);
+
+ let memory_type_id = adapter
+ .physical_device
+ .memory_properties()
+ .memory_types
+ .iter()
+ .enumerate()
+ .find(|&(id, memory_type)| {
+ requirements.type_mask & (1 << id) != 0
+ && memory_type.properties.contains(Properties::DEVICE_LOCAL)
+ })
+ .map(|(id, _)| MemoryTypeId(id))
+ .ok_or("Couldn't find a memory type for image memory")?;
+
+ let memory = device
+ .allocate_memory(memory_type_id, requirements.size)
+ .map_err(|_| "Couldn't allocate image memory")?;
+
+ device
+ .bind_image_memory(&memory, 0, &mut image_ref)
+ .map_err(|_| "Couldn't bind memory to image")?;
+
+ Ok(memory)
+ }?;
+
+ Ok((memory, image_ref))
+ }?;
+
+ // Create ImageView and sampler
+ let image_view = unsafe {
+ device.create_image_view(&image_ref, ViewKind::D2, format, Swizzle::NO, resources)
+ }
+ .map_err(|_| "Couldn't create the image view!")?;
+
+ Ok(DedicatedLoadedImage {
+ image: ManuallyDrop::new(image_ref),
+ image_view: ManuallyDrop::new(image_view),
+ memory: ManuallyDrop::new(memory),
+ })
+ }
+
+ /// Load the given image
+ pub fn load<T: LoadableImage>(
+ &mut self,
+ img: T,
+ device: &mut Device,
+ adapter: &Adapter,
+ command_queue: &mut CommandQueue,
+ command_pool: &mut CommandPool,
+ ) -> Result<(), &'static str> {
+ let initial_row_size = PIXEL_SIZE * img.width() as usize;
+ let limits = adapter.physical_device.limits();
+ let row_alignment_mask = limits.optimal_buffer_copy_pitch_alignment as u32 - 1;
+
+ let row_size =
+ ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize;
+ let total_size = (row_size * (img.height() as usize)) as u64;
+ debug_assert!(row_size as usize >= initial_row_size);
+
+ // Make a staging buffer
+ let (staging_buffer, staging_memory) = create_buffer(
+ device,
+ adapter,
+ BufUsage::TRANSFER_SRC,
+ memory::Properties::CPU_VISIBLE | memory::Properties::COHERENT,
+ total_size,
+ )
+ .map_err(|_| "Couldn't create staging buffer")?;
+
+ // Copy everything into it
+ unsafe {
+ let mapped_memory: *mut u8 = std::mem::transmute(
+ device
+ .map_memory(&staging_memory, 0..total_size)
+ .map_err(|_| "Couldn't map buffer memory")?,
+ );
+
+ for y in 0..img.height() as usize {
+ let dest_base: isize = (y * row_size).try_into().unwrap();
+ img.copy_row(y as u32, mapped_memory.offset(dest_base));
+ }
+
+ device.unmap_memory(&staging_memory);
+ }
+
+ // Copy from staging to image memory
+ let buf = unsafe {
+ use hal::command::{BufferImageCopy, CommandBufferFlags};
+ use hal::image::{Access, Extent, Layout, Offset, SubresourceLayers};
+ use hal::memory::Barrier;
+ use hal::pso::PipelineStage;
+
+ // Get a command buffer
+ let mut buf = command_pool.allocate_one(hal::command::Level::Primary);
+ buf.begin_primary(CommandBufferFlags::ONE_TIME_SUBMIT);
+
+ // Setup the layout of our image for copying
+ let image_barrier = Barrier::Image {
+ states: (Access::empty(), Layout::Undefined)
+ ..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal),
+ target: &(*self.image),
+ families: None,
+ range: SubresourceRange {
+ aspects: Aspects::COLOR,
+ levels: 0..1,
+ layers: 0..1,
+ },
+ };
+ buf.pipeline_barrier(
+ PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER,
+ memory::Dependencies::empty(),
+ &[image_barrier],
+ );
+
+ // Copy from buffer to image
+ buf.copy_buffer_to_image(
+ &staging_buffer,
+ &(*self.image),
+ Layout::TransferDstOptimal,
+ &[BufferImageCopy {
+ buffer_offset: 0,
+ buffer_width: (row_size / PIXEL_SIZE) as u32,
+ buffer_height: img.height(),
+ image_layers: SubresourceLayers {
+ aspects: Aspects::COLOR,
+ level: 0,
+ layers: 0..1,
+ },
+ image_offset: Offset { x: 0, y: 0, z: 0 },
+ image_extent: Extent {
+ width: img.width(),
+ height: img.height(),
+ depth: 1,
+ },
+ }],
+ );
+
+ // Setup the layout of our image for shaders
+ let image_barrier = Barrier::Image {
+ states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal)
+ ..(Access::SHADER_READ, Layout::ShaderReadOnlyOptimal),
+ target: &(*self.image),
+ families: None,
+ range: SubresourceRange {
+ aspects: Aspects::COLOR,
+ levels: 0..1,
+ layers: 0..1,
+ },
+ };
+
+ buf.pipeline_barrier(
+ PipelineStage::TRANSFER..PipelineStage::FRAGMENT_SHADER,
+ memory::Dependencies::empty(),
+ &[image_barrier],
+ );
+
+ buf.finish();
+
+ buf
+ };
+
+ // Submit our commands and wait for them to finish
+ unsafe {
+ let setup_finished = device.create_fence(false).unwrap();
+ command_queue.submit::<_, _, Semaphore, _, _>(
+ Submission {
+ command_buffers: &[&buf],
+ wait_semaphores: std::iter::empty::<_>(),
+ signal_semaphores: std::iter::empty::<_>(),
+ },
+ Some(&setup_finished),
+ );
+
+ device
+ .wait_for_fence(&setup_finished, core::u64::MAX)
+ .unwrap();
+ device.destroy_fence(setup_finished);
+ };
+
+ // Clean up temp resources
+ unsafe {
+ command_pool.free(std::iter::once(buf));
+
+ device.free_memory(staging_memory);
+ device.destroy_buffer(staging_buffer);
+ }
+
+ Ok(())
+ }
+
+ /// Load the given image into a new buffer
+ pub fn load_into_new<T: LoadableImage>(
+ img: T,
+ device: &mut Device,
+ adapter: &Adapter,
+ command_queue: &mut CommandQueue,
+ command_pool: &mut CommandPool,
+ format: Format,
+ usage: Usage,
+ ) -> Result<DedicatedLoadedImage, &'static str> {
+ let mut loaded_image = Self::new(
+ device,
+ adapter,
+ format,
+ usage | Usage::TRANSFER_DST,
+ SubresourceRange {
+ aspects: Aspects::COLOR,
+ levels: 0..1,
+ layers: 0..1,
+ },
+ img.width() as usize,
+ img.height() as usize,
+ )?;
+ loaded_image.load(img, device, adapter, command_queue, command_pool)?;
+
+ Ok(loaded_image)
+ }
+
+ /// Properly frees/destroys all the objects in this struct
+ /// Dropping without doing this is a bad idea
+ pub fn deactivate(self, device: &mut Device) {
+ unsafe {
+ use core::ptr::read;
+
+ device.destroy_image_view(ManuallyDrop::into_inner(read(&self.image_view)));
+ device.destroy_image(ManuallyDrop::into_inner(read(&self.image)));
+ device.free_memory(ManuallyDrop::into_inner(read(&self.memory)));
+ }
+ }
+}