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-rw-r--r--stockton-render/src/draw/render.rs71
1 files changed, 44 insertions, 27 deletions
diff --git a/stockton-render/src/draw/render.rs b/stockton-render/src/draw/render.rs
index 093e257..b713a8d 100644
--- a/stockton-render/src/draw/render.rs
+++ b/stockton-render/src/draw/render.rs
@@ -17,8 +17,7 @@
use crate::draw::draw_buffers::INITIAL_INDEX_SIZE;
use crate::draw::draw_buffers::INITIAL_VERT_SIZE;
-use crate::draw::texture::TextureStore;
-use crate::draw::UVPoint;
+use crate::draw::UvPoint;
use arrayvec::ArrayVec;
use faces::FaceType;
use hal::prelude::*;
@@ -29,10 +28,32 @@ use stockton_types::Vector2;
use crate::draw::draw_buffers::DrawBuffers;
use crate::types::*;
-pub fn do_render<M: MinBSPFeatures<VulkanSystem>>(
+use super::texture::TextureRepo;
+
+fn draw_or_queue(
+ current_chunk: usize,
+ tex_repo: &mut TextureRepo,
+ cmd_buffer: &mut CommandBuffer,
+ pipeline_layout: &PipelineLayout,
+ chunk_start: u32,
+ curr_idx_idx: u32,
+) {
+ if let Some(ds) = tex_repo.attempt_get_descriptor_set(current_chunk) {
+ let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new();
+ descriptor_sets.push(ds);
+ unsafe {
+ cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, descriptor_sets, &[]);
+ cmd_buffer.draw_indexed(chunk_start * 3..(curr_idx_idx * 3) + 1, 0, 0..1);
+ }
+ } else {
+ tex_repo.queue_load(current_chunk).unwrap()
+ }
+}
+
+pub fn do_render<M: MinBspFeatures<VulkanSystem>>(
cmd_buffer: &mut CommandBuffer,
- draw_buffers: &mut DrawBuffers<UVPoint>,
- texture_store: &TextureStore,
+ draw_buffers: &mut DrawBuffers<UvPoint>,
+ tex_repo: &mut TextureRepo,
pipeline_layout: &PipelineLayout,
file: &M,
faces: &[u32],
@@ -46,17 +67,15 @@ pub fn do_render<M: MinBSPFeatures<VulkanSystem>>(
for face in faces.iter().map(|idx| file.get_face(*idx)) {
if current_chunk != face.texture_idx as usize / 8 {
- // Last index was last of group, so draw it all.
- let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new();
- descriptor_sets.push(texture_store.get_chunk_descriptor_set(current_chunk));
- unsafe {
- cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, descriptor_sets, &[]);
- cmd_buffer.draw_indexed(
- chunk_start as u32 * 3..(curr_idx_idx as u32 * 3) + 1,
- 0,
- 0..1,
- );
- }
+ // Last index was last of group, so draw it all if textures are loaded.
+ draw_or_queue(
+ current_chunk,
+ tex_repo,
+ cmd_buffer,
+ pipeline_layout,
+ chunk_start as u32,
+ curr_idx_idx as u32,
+ );
// Next group of same-chunked faces starts here.
chunk_start = curr_idx_idx;
@@ -74,7 +93,7 @@ pub fn do_render<M: MinBSPFeatures<VulkanSystem>>(
let vert = &file.resolve_meshvert(idx2 as u32, base);
let uv = Vector2::new(vert.tex.u[0], vert.tex.v[0]);
- let uvp = UVPoint(vert.position, face.texture_idx.try_into().unwrap(), uv);
+ let uvp = UvPoint(vert.position, face.texture_idx.try_into().unwrap(), uv);
draw_buffers.vertex_buffer[curr_vert_idx] = uvp;
curr_vert_idx += 1;
@@ -104,14 +123,12 @@ pub fn do_render<M: MinBSPFeatures<VulkanSystem>>(
}
// Draw the final group of chunks
- let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new();
- descriptor_sets.push(texture_store.get_chunk_descriptor_set(current_chunk));
- unsafe {
- cmd_buffer.bind_graphics_descriptor_sets(&pipeline_layout, 0, descriptor_sets, &[]);
- cmd_buffer.draw_indexed(
- chunk_start as u32 * 3..(curr_idx_idx as u32 * 3) + 1,
- 0,
- 0..1,
- );
- }
+ draw_or_queue(
+ current_chunk,
+ tex_repo,
+ cmd_buffer,
+ pipeline_layout,
+ chunk_start as u32,
+ curr_idx_idx as u32,
+ );
}