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/*
* Copyright (C) Oscar Shrimpton 2020
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
use crate::draw::draw_buffers::INITIAL_INDEX_SIZE;
use crate::draw::draw_buffers::INITIAL_VERT_SIZE;
use crate::draw::texture::TextureStore;
use crate::draw::UVPoint;
use arrayvec::ArrayVec;
use faces::FaceType;
use hal::prelude::*;
use std::convert::TryInto;
use stockton_levels::prelude::*;
use stockton_types::Vector2;
use crate::draw::draw_buffers::DrawBuffers;
use crate::types::*;
pub fn do_render<M: MinBSPFeatures<VulkanSystem>>(
cmd_buffer: &mut CommandBuffer,
draw_buffers: &mut DrawBuffers<UVPoint>,
texture_store: &TextureStore,
pipeline_layout: &PipelineLayout,
file: &M,
faces: &[u32],
) {
// Iterate over faces, copying them in and drawing groups that use the same texture chunk all at once.
let mut current_chunk = file.get_face(0).texture_idx as usize / 8;
let mut chunk_start = 0;
let mut curr_vert_idx: usize = 0;
let mut curr_idx_idx: usize = 0;
for face in faces.iter().map(|idx| file.get_face(*idx)) {
if current_chunk != face.texture_idx as usize / 8 {
// Last index was last of group, so draw it all.
let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new();
descriptor_sets.push(texture_store.get_chunk_descriptor_set(current_chunk));
unsafe {
cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, descriptor_sets, &[]);
cmd_buffer.draw_indexed(
chunk_start as u32 * 3..(curr_idx_idx as u32 * 3) + 1,
0,
0..1,
);
}
// Next group of same-chunked faces starts here.
chunk_start = curr_idx_idx;
current_chunk = face.texture_idx as usize / 8;
}
if face.face_type == FaceType::Polygon || face.face_type == FaceType::Mesh {
// 2 layers of indirection
let base = face.vertices_idx.start;
for idx in face.meshverts_idx.clone().step_by(3) {
let start_idx: u16 = curr_vert_idx.try_into().unwrap();
for idx2 in idx..idx + 3 {
let vert = &file.resolve_meshvert(idx2 as u32, base);
let uv = Vector2::new(vert.tex.u[0], vert.tex.v[0]);
let uvp = UVPoint(vert.position, face.texture_idx.try_into().unwrap(), uv);
draw_buffers.vertex_buffer[curr_vert_idx] = uvp;
curr_vert_idx += 1;
}
draw_buffers.index_buffer[curr_idx_idx] = (start_idx, start_idx + 1, start_idx + 2);
curr_idx_idx += 1;
if curr_vert_idx >= INITIAL_VERT_SIZE.try_into().unwrap()
|| curr_idx_idx >= INITIAL_INDEX_SIZE.try_into().unwrap()
{
println!("out of vertex buffer space!");
break;
}
}
} else {
// TODO: Other types of faces
}
if curr_vert_idx >= INITIAL_VERT_SIZE.try_into().unwrap()
|| curr_idx_idx >= INITIAL_INDEX_SIZE.try_into().unwrap()
{
println!("out of vertex buffer space!");
break;
}
}
// Draw the final group of chunks
let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new();
descriptor_sets.push(texture_store.get_chunk_descriptor_set(current_chunk));
unsafe {
cmd_buffer.bind_graphics_descriptor_sets(&pipeline_layout, 0, descriptor_sets, &[]);
cmd_buffer.draw_indexed(
chunk_start as u32 * 3..(curr_idx_idx as u32 * 3) + 1,
0,
0..1,
);
}
}
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