diff options
Diffstat (limited to 'stockton-render/src/draw/target.rs')
-rw-r--r-- | stockton-render/src/draw/target.rs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/stockton-render/src/draw/target.rs b/stockton-render/src/draw/target.rs index 19f41dc..05efc59 100644 --- a/stockton-render/src/draw/target.rs +++ b/stockton-render/src/draw/target.rs @@ -16,13 +16,9 @@ */ //! Resources needed for drawing on the screen, including sync objects -use super::texture::image::LoadedImage; -use crate::types::*; use core::{iter::once, mem::ManuallyDrop}; -use crate::draw::buffer::ModifiableBuffer; -use crate::draw::draw_buffers::DrawBuffers; use arrayvec::ArrayVec; use hal::{ format::{ChannelType, Format, Swizzle}, @@ -34,6 +30,12 @@ use hal::{ }; use na::Mat4; +use super::{ + buffer::ModifiableBuffer, draw_buffers::DrawBuffers, pipeline::CompletePipeline, + texture::image::LoadedImage, +}; +use crate::types::*; + /// Defines the colour range we use. const COLOR_RANGE: hal::image::SubresourceRange = hal::image::SubresourceRange { aspects: hal::format::Aspects::COLOR, @@ -149,7 +151,7 @@ impl TargetChain { device: &mut Device, adapter: &Adapter, surface: &mut Surface, - renderpass: &RenderPass, + pipeline: &CompletePipeline, cmd_pool: &mut CommandPool, properties: SwapchainProperties, old_swapchain: Option<Swapchain>, @@ -210,7 +212,7 @@ impl TargetChain { TargetResources::new( device, cmd_pool, - renderpass, + &pipeline.renderpass, image, &(*depth_buffer.image_view), properties.extent, @@ -264,9 +266,7 @@ impl TargetChain { &'a mut self, device: &mut Device, draw_buffers: &mut DrawBuffers, - renderpass: &RenderPass, - pipeline: &GraphicsPipeline, - pipeline_layout: &PipelineLayout, + pipeline: &CompletePipeline, vp: &Mat4, ) -> Result<&'a mut crate::types::CommandBuffer, &'static str> { self.last_drawn = (self.last_drawn + 1) % self.targets.len(); @@ -329,19 +329,19 @@ impl TargetChain { target.cmd_buffer.begin_primary(CommandBufferFlags::EMPTY); // Main render pass / pipeline target.cmd_buffer.begin_render_pass( - renderpass, + &pipeline.renderpass, &target.framebuffer, self.properties.viewport.rect, clear_values.iter(), SubpassContents::Inline, ); - target.cmd_buffer.bind_graphics_pipeline(&pipeline); + target.cmd_buffer.bind_graphics_pipeline(&pipeline.pipeline); // VP Matrix let vp = &*(vp.data.as_slice() as *const [f32] as *const [u32]); target.cmd_buffer.push_graphics_constants( - &pipeline_layout, + &pipeline.pipeline_layout, ShaderStageFlags::VERTEX, 0, vp, |