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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-render
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src
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draw
/
target.rs
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2024-08-25
refactor(all): separate rendering from framework
tcmal
2024-08-25
refactor(render): slight leveldrawpass refactors
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
wip refactor(render): more work on draw passes
tcmal
2024-08-25
WIP refactor(render): add draw passes
tcmal
2024-08-25
feat(render): proper error handling
tcmal
2024-08-25
chore(render): update hal and fix some errors
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
2024-08-25
chore(all): fix lints
tcmal
2024-08-25
feat(render): rendy-memory for textures
tcmal
2024-08-25
feat(render): WIP eGUI integration
tcmal
2024-08-25
feat(render): 2D drawing on top of 3D scene
tcmal
2024-08-25
fix(draw): seperate sync objects and drawing targets
tcmal
2024-08-25
refactor(draw): take pipeline out as its own struct
tcmal
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(render): one last clippy lint
tcmal
2024-08-25
refactor(render): give some functions less arguments
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
feat(render): depth buffer and refactors
tcmal