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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-render
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2024-08-25
refactor(all): remove levels and render
tcmal
2024-08-25
refactor(all): move types to -skeleton
tcmal
2024-08-25
fix(render): unsoundness in handle_surface_change
tcmal
2024-08-25
fix(render): handle_surface_change
tcmal
2024-08-25
WIP refactor(skeleton): type state for context
tcmal
2024-08-25
refactor(skeleton): type phases of queue negotiation
tcmal
2024-08-25
refactor(skeleton): clean up targetchain
tcmal
2024-08-25
refactor(skeleton): move LevelError to render
tcmal
2024-08-25
fix(ui): fix drawing multiple meshes for ui
tcmal
2024-08-25
fix(skeleton): add used_layout to renderpass
tcmal
2024-08-25
fix(queues): fix validation errors & docs
tcmal
2024-08-25
feat(skeleton): add memory pools
tcmal
2024-08-25
feat(skeleton): draw pass aware of position
tcmal
2024-08-25
refactor(all): rename some crates
tcmal
2024-08-25
refactor(all): various cleanup
tcmal
2024-08-25
refactor(all): separate rendering from framework
tcmal
2024-08-25
fix(render): get aspect ratio from renderer
tcmal
2024-08-25
fix(render): ui draw pass validation errors
tcmal
2024-08-25
chore(render-quad): add textures
tcmal
2024-08-25
feat(all): support stable
tcmal
2024-08-25
feat(render): ui draw pass
tcmal
2024-08-25
refactor(render): slight leveldrawpass refactors
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
wip refactor(render): more work on draw passes
tcmal
2024-08-25
WIP refactor(render): add draw passes
tcmal
2024-08-25
fix(tex): change missing texture to purple
tcmal
2024-08-25
refactor(draw): reformat
tcmal
2024-08-25
fix(draw): better queue negotiator
tcmal
2024-08-25
fix(tex): less restrictive for staging memory
tcmal
2024-08-25
feat(render): ui working
tcmal
2024-08-25
feat(render): proper error handling
tcmal
2024-08-25
fix(texrepo): deactivate descriptor set layout
tcmal
2024-08-25
refactor(render): move functions from load into loader
tcmal
2024-08-25
chore(render): update hal and fix some errors
tcmal
2024-08-25
feat(render): WIP switch to anyhow for errors
tcmal
2024-08-25
refactor(render): move to locks rather than unsafe ops
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
2024-08-25
fix(render): dont use deprecated image methods
tcmal
2024-08-25
chore(all): fix lints
tcmal
2024-08-25
feat(render): rendy-memory for textures
tcmal
2024-08-25
fix(ui): mismatched shader types
tcmal
2024-08-25
fix(render): use coherent memory
tcmal
2024-08-25
feat(render): WIP eGUI integration
tcmal
2024-08-25
feat(render): generic and empty texture stores
tcmal
2024-08-25
feat(render): 2D drawing on top of 3D scene
tcmal
2024-08-25
fix(draw): seperate sync objects and drawing targets
tcmal
2024-08-25
refactor(draw): take pipeline out as its own struct
tcmal
2024-08-25
fix(render): render everything when invalid camera position
tcmal
2024-08-25
feat(contrib): add mouse input to flycam controls
tcmal
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