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authortcmal <me@aria.rip>2024-08-25 17:44:24 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:24 +0100
commitb86e97f67a07368877bd18501aebcbe80cf93118 (patch)
tree97b72b4339da6400b481170eab11fd89ab5dfa80 /stockton-render/src
parente1cc0e9a9d191bcd3a634be46fd3555d430b07a8 (diff)
feat(skeleton): add memory pools
added stock memory pools behind a feature gate refactored buffers to use them and to have better APIs. moved some util code out of builders::pipeline updated stockton-render for the changes deactivation is a WIP breaks UI drawing, fix WIP
Diffstat (limited to 'stockton-render/src')
-rw-r--r--stockton-render/src/level.rs142
-rw-r--r--stockton-render/src/ui.rs37
2 files changed, 78 insertions, 101 deletions
diff --git a/stockton-render/src/level.rs b/stockton-render/src/level.rs
index 0352ff7..ceb361b 100644
--- a/stockton-render/src/level.rs
+++ b/stockton-render/src/level.rs
@@ -6,7 +6,8 @@ use stockton_levels::{
};
use stockton_skeleton::{
buffers::{
- DedicatedLoadedImage, DrawBuffers, ModifiableBuffer, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE,
+ draw::{DrawBuffers, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE},
+ image::{BoundImageView, ImageSpec, DEPTH_RESOURCES},
},
builders::{
CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc, VertexBufferSpec,
@@ -15,6 +16,7 @@ use stockton_skeleton::{
context::RenderingContext,
draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass, PassPosition},
error::{EnvironmentError, LevelError, LockPoisoned},
+ mem::{DataPool, DepthBufferPool, StagingPool, TexturesPool},
queue_negotiator::QueueNegotiator,
texture::{resolver::TextureResolver, TexLoadQueue, TextureLoadConfig, TextureRepo},
types::*,
@@ -36,10 +38,8 @@ use anyhow::{Context, Result};
use hal::{
buffer::SubRange,
command::{ClearColor, ClearDepthStencil, ClearValue, RenderAttachmentInfo, SubpassContents},
- format::{Aspects, Format},
- image::{
- Filter, FramebufferAttachment, Layout, SubresourceRange, Usage, ViewCapabilities, WrapMode,
- },
+ format::Format,
+ image::{Filter, FramebufferAttachment, Layout, Usage, ViewCapabilities, WrapMode},
pass::{Attachment, AttachmentLoadOp, AttachmentOps, AttachmentStoreOp},
pso::{
BlendDesc, BlendOp, BlendState, ColorBlendDesc, ColorMask, Comparison, DepthStencilDesc,
@@ -57,12 +57,12 @@ struct UvPoint(pub Vector3, pub i32, pub Vector2);
/// Draw a level
pub struct LevelDrawPass<'a, M> {
pipeline: CompletePipeline,
- repo: TextureRepo,
+ repo: TextureRepo<TexturesPool, StagingPool>,
active_camera: Entity,
- draw_buffers: DrawBuffers<'a, UvPoint>,
+ draw_buffers: DrawBuffers<'a, UvPoint, DataPool, StagingPool>,
framebuffers: TargetSpecificResources<FramebufferT>,
- depth_buffers: TargetSpecificResources<DedicatedLoadedImage>,
+ depth_buffers: TargetSpecificResources<BoundImageView<DepthBufferPool>>,
_d: PhantomData<M>,
}
@@ -115,7 +115,7 @@ where
},
},
RenderAttachmentInfo {
- image_view: &*db.image_view,
+ image_view: &*db.img_view(),
clear_value: ClearValue {
depth_stencil: ClearDepthStencil {
depth: 1.0,
@@ -175,11 +175,9 @@ where
loop {
if current_chunk != face.texture_idx(&map) as usize / 8 {
// Last index was last of group, so draw it all if textures are loaded.
- draw_or_queue(
+ self.draw_or_queue(
current_chunk,
- &mut self.repo,
cmd_buffer,
- &*self.pipeline.pipeline_layout,
chunk_start as u32,
curr_idx_idx as u32,
)?;
@@ -221,11 +219,9 @@ where
}
// Draw the final group of chunks
- draw_or_queue(
+ self.draw_or_queue(
current_chunk,
- &mut self.repo,
cmd_buffer,
- &*self.pipeline.pipeline_layout,
chunk_start as u32,
curr_idx_idx as u32,
)?;
@@ -239,18 +235,18 @@ where
}
fn deactivate(self, context: &mut RenderingContext) -> Result<()> {
+ self.draw_buffers.deactivate(context);
unsafe {
let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?;
self.pipeline.deactivate(&mut device);
- self.draw_buffers.deactivate(&mut device);
for fb in self.framebuffers.dissolve() {
device.destroy_framebuffer(fb);
}
- for db in self.depth_buffers.dissolve() {
- db.deactivate(&mut device);
- }
}
- self.repo.deactivate(context.device());
+ for db in self.depth_buffers.dissolve() {
+ db.deactivate_with_context(context);
+ }
+ self.repo.deactivate(context);
Ok(())
}
@@ -263,6 +259,31 @@ where
todo!()
}
}
+impl<'a, M> LevelDrawPass<'a, M> {
+ fn draw_or_queue(
+ &mut self,
+ current_chunk: usize,
+ cmd_buffer: &mut CommandBufferT,
+ chunk_start: u32,
+ curr_idx_idx: u32,
+ ) -> Result<()> {
+ if let Some(ds) = self.repo.attempt_get_descriptor_set(current_chunk) {
+ unsafe {
+ cmd_buffer.bind_graphics_descriptor_sets(
+ &*self.pipeline.pipeline_layout,
+ 0,
+ once(ds),
+ empty(),
+ );
+ cmd_buffer.draw_indexed(chunk_start * 3..(curr_idx_idx * 3) + 1, 0, 0..1);
+ }
+ } else {
+ self.repo.queue_load(current_chunk)?
+ }
+
+ Ok(())
+ }
+}
pub struct LevelDrawPassConfig<R> {
pub active_camera: Entity,
@@ -357,31 +378,20 @@ where
.build()
.context("Error building pipeline")?;
- let repo = TextureRepo::new(
- context.device().clone(),
- context
- .queue_negotiator_mut()
- .family::<TexLoadQueue>()
- .ok_or(EnvironmentError::NoSuitableFamilies)
- .context("Error finding texture queue")?,
- context
- .queue_negotiator_mut()
- .get_queue::<TexLoadQueue>()
- .ok_or(EnvironmentError::NoQueues)
- .context("Error finding texture queue")?,
- context.adapter(),
+ let repo = TextureRepo::new::<_, TexLoadQueue>(
+ context,
TextureLoadConfig {
resolver: self.tex_resolver,
filter: Filter::Linear,
wrap_mode: WrapMode::Tile,
},
)
- .context("Error creating texture repo")?;
+ .context("Error createing texture repo")?;
- let (draw_buffers, pipeline, framebuffers, depth_buffers) = {
+ let draw_buffers =
+ DrawBuffers::from_context(context).context("Error creating draw buffers")?;
+ let (pipeline, framebuffers) = {
let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?;
- let draw_buffers = DrawBuffers::new(&mut device, context.adapter())
- .context("Error creating draw buffers")?;
let pipeline = spec
.build(
&mut device,
@@ -407,30 +417,24 @@ where
},
context.target_chain().properties().image_count as usize,
)?;
- let depth_buffers = TargetSpecificResources::new(
- || {
- DedicatedLoadedImage::new(
- &mut device,
- context.adapter(),
- context.target_chain().properties().depth_format,
- Usage::DEPTH_STENCIL_ATTACHMENT,
- SubresourceRange {
- aspects: Aspects::DEPTH,
- level_start: 0,
- level_count: Some(1),
- layer_start: 0,
- layer_count: Some(1),
- },
- context.target_chain().properties().extent.width as usize,
- context.target_chain().properties().extent.height as usize,
- )
- .context("Error creating depth buffer")
- },
- context.target_chain().properties().image_count as usize,
- )?;
- (draw_buffers, pipeline, framebuffers, depth_buffers)
+ (pipeline, framebuffers)
};
+ let db_spec = ImageSpec {
+ width: context.target_chain().properties().extent.width,
+ height: context.target_chain().properties().extent.height,
+ format: context.target_chain().properties().depth_format,
+ usage: Usage::DEPTH_STENCIL_ATTACHMENT,
+ resources: DEPTH_RESOURCES,
+ };
+ let img_count = context.target_chain().properties().image_count;
+ let depth_buffers = TargetSpecificResources::new(
+ || {
+ BoundImageView::from_context(context, &db_spec)
+ .context("Error creating depth buffer")
+ },
+ img_count as usize,
+ )?;
Ok(LevelDrawPass {
pipeline,
@@ -454,23 +458,3 @@ where
.ok_or(EnvironmentError::NoSuitableFamilies)?])
}
}
-
-fn draw_or_queue(
- current_chunk: usize,
- tex_repo: &mut TextureRepo,
- cmd_buffer: &mut CommandBufferT,
- pipeline_layout: &PipelineLayoutT,
- chunk_start: u32,
- curr_idx_idx: u32,
-) -> Result<()> {
- if let Some(ds) = tex_repo.attempt_get_descriptor_set(current_chunk) {
- unsafe {
- cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, once(ds), empty());
- cmd_buffer.draw_indexed(chunk_start * 3..(curr_idx_idx * 3) + 1, 0, 0..1);
- }
- } else {
- tex_repo.queue_load(current_chunk)?
- }
-
- Ok(())
-}
diff --git a/stockton-render/src/ui.rs b/stockton-render/src/ui.rs
index 77ff805..2c8818c 100644
--- a/stockton-render/src/ui.rs
+++ b/stockton-render/src/ui.rs
@@ -2,7 +2,7 @@
use crate::window::UiState;
use stockton_skeleton::{
- buffers::{DrawBuffers, ModifiableBuffer},
+ buffers::draw::DrawBuffers,
builders::{
CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc, VertexBufferSpec,
VertexPrimitiveAssemblerSpec,
@@ -10,6 +10,7 @@ use stockton_skeleton::{
context::RenderingContext,
draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass, PassPosition},
error::{EnvironmentError, LockPoisoned},
+ mem::{DataPool, StagingPool, TexturesPool},
queue_negotiator::QueueNegotiator,
texture::{
resolver::TextureResolver, LoadableImage, TexLoadQueue, TextureLoadConfig, TextureRepo,
@@ -47,8 +48,8 @@ pub struct UiPoint(pub Vector2, pub Vector2, pub [f32; 4]);
/// Draw a Ui object
pub struct UiDrawPass<'a> {
pipeline: CompletePipeline,
- repo: TextureRepo,
- draw_buffers: DrawBuffers<'a, UiPoint>,
+ repo: TextureRepo<TexturesPool, StagingPool>,
+ draw_buffers: DrawBuffers<'a, UiPoint, DataPool, StagingPool>,
framebuffers: TargetSpecificResources<FramebufferT>,
}
@@ -185,15 +186,16 @@ impl<'a, P: PassPosition> DrawPass<P> for UiDrawPass<'a> {
}
fn deactivate(self, context: &mut RenderingContext) -> Result<()> {
+ self.draw_buffers.deactivate(context);
+
unsafe {
let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?;
self.pipeline.deactivate(&mut device);
- self.draw_buffers.deactivate(&mut device);
for fb in self.framebuffers.dissolve() {
device.destroy_framebuffer(fb);
}
}
- self.repo.deactivate(context.device());
+ self.repo.deactivate(context);
Ok(())
}
@@ -276,19 +278,8 @@ impl<'a, P: PassPosition> IntoDrawPass<UiDrawPass<'a>, P> for () {
.context("Error building pipeline")?;
let ui: &mut UiState = &mut session.resources.get_mut::<UiState>().unwrap();
- let repo = TextureRepo::new(
- context.device().clone(),
- context
- .queue_negotiator_mut()
- .family::<TexLoadQueue>()
- .ok_or(EnvironmentError::NoSuitableFamilies)
- .context("Error finding texture queue")?,
- context
- .queue_negotiator_mut()
- .get_queue::<TexLoadQueue>()
- .ok_or(EnvironmentError::NoQueues)
- .context("Error finding texture queue")?,
- context.adapter(),
+ let repo = TextureRepo::new::<_, TexLoadQueue>(
+ context,
TextureLoadConfig {
resolver: UiTextures::new(ui.ctx().clone()),
filter: hal::image::Filter::Linear,
@@ -297,10 +288,12 @@ impl<'a, P: PassPosition> IntoDrawPass<UiDrawPass<'a>, P> for () {
)
.context("Error creating texture repo")?;
- let (draw_buffers, pipeline, framebuffers) = {
+ let draw_buffers =
+ DrawBuffers::from_context(context).context("Error creating draw buffers")?;
+
+ let (pipeline, framebuffers) = {
let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?;
- let draw_buffers = DrawBuffers::new(&mut device, context.adapter())
- .context("Error creating draw buffers")?;
+
let pipeline = spec
.build(
&mut device,
@@ -321,7 +314,7 @@ impl<'a, P: PassPosition> IntoDrawPass<UiDrawPass<'a>, P> for () {
},
context.target_chain().properties().image_count as usize,
)?;
- (draw_buffers, pipeline, framebuffers)
+ (pipeline, framebuffers)
};
Ok(UiDrawPass {