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authortcmal <me@aria.rip>2024-08-25 17:44:24 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:24 +0100
commit09a777d42d6301028cd3a8967ff6a82e703c8800 (patch)
tree79ac93287a15e8b0f90e1ac5d6981fa6eaeb6229 /stockton-render/src
parent6367a9ba5a549b62f01da61fb50323877b9f52ff (diff)
refactor(all): remove levels and render
Diffstat (limited to 'stockton-render/src')
-rw-r--r--stockton-render/src/data/3d.frag15
-rw-r--r--stockton-render/src/data/3d.vert23
-rw-r--r--stockton-render/src/data/ui.frag15
-rw-r--r--stockton-render/src/data/ui.vert37
-rw-r--r--stockton-render/src/level.rs554
-rw-r--r--stockton-render/src/lib.rs8
-rw-r--r--stockton-render/src/ui.rs421
-rw-r--r--stockton-render/src/window.rs278
8 files changed, 0 insertions, 1351 deletions
diff --git a/stockton-render/src/data/3d.frag b/stockton-render/src/data/3d.frag
deleted file mode 100644
index 336d9fe..0000000
--- a/stockton-render/src/data/3d.frag
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 450
-
-// DescriptorSet 0 = Textures
-layout(set = 0, binding = 0) uniform texture2D tex[8];
-layout(set = 0, binding = 1) uniform sampler samp[8];
-
-layout (location = 1) in vec2 frag_uv;
-layout (location = 2) in flat int frag_tex;
-
-layout (location = 0) out vec4 color;
-
-void main()
-{
- color = texture(sampler2D(tex[frag_tex % 8], samp[frag_tex % 8]), frag_uv);
-} \ No newline at end of file
diff --git a/stockton-render/src/data/3d.vert b/stockton-render/src/data/3d.vert
deleted file mode 100644
index aaee1a5..0000000
--- a/stockton-render/src/data/3d.vert
+++ /dev/null
@@ -1,23 +0,0 @@
-#version 450
-
-// DescriptorSet 0 = Matrices
-layout (push_constant) uniform PushConsts {
- mat4 vp;
-} push;
-
-layout (location = 0) in vec3 position;
-layout (location = 1) in int tex;
-layout (location = 2) in vec2 uv;
-
-out gl_PerVertex {
- vec4 gl_Position;
-};
-layout (location = 1) out vec2 frag_uv;
-layout (location = 2) out flat int frag_tex;
-
-void main()
-{
- gl_Position = push.vp * vec4(position, 1.0);
- frag_uv = uv;
- frag_tex = tex;
-} \ No newline at end of file
diff --git a/stockton-render/src/data/ui.frag b/stockton-render/src/data/ui.frag
deleted file mode 100644
index c30c99e..0000000
--- a/stockton-render/src/data/ui.frag
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 450
-#extension GL_ARB_separate_shader_objects : enable
-
-// DescriptorSet 0 = Textures
-layout(set = 0, binding = 0) uniform texture2D tex[8];
-layout(set = 0, binding = 1) uniform sampler samp[8];
-
-layout (location = 1) in vec2 frag_uv;
-layout (location = 2) in vec4 frag_col;
-
-layout (location = 0) out vec4 color;
-
-void main() {
- color = texture(sampler2D(tex[0], samp[0]), frag_uv) * frag_col;
-} \ No newline at end of file
diff --git a/stockton-render/src/data/ui.vert b/stockton-render/src/data/ui.vert
deleted file mode 100644
index 8912e96..0000000
--- a/stockton-render/src/data/ui.vert
+++ /dev/null
@@ -1,37 +0,0 @@
-#version 450
-
-layout (push_constant) uniform PushConsts {
- vec2 screen_size;
-} push;
-
-layout (location = 0) in vec2 pos;
-layout (location = 1) in vec2 uv;
-layout (location = 2) in vec4 col;
-
-out gl_PerVertex {
- vec4 gl_Position;
-};
-layout (location = 1) out vec2 frag_uv;
-layout (location = 2) out vec4 frag_col;
-
-vec3 linear_from_srgb(vec3 srgb) {
- bvec3 cutoff = lessThan(srgb, vec3(10.31475));
- vec3 lower = srgb / vec3(3294.6);
- vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4));
- return mix(higher, lower, cutoff);
-}
-
-vec4 linear_from_srgba(vec4 srgba) {
- return vec4(linear_from_srgb(srgba.rgb * 255.0), srgba.a);
-}
-
-void main() {
- gl_Position = vec4(
- 2.0 * pos.x / push.screen_size.x - 1.0,
- 2.0 * pos.y / push.screen_size.y - 1.0,
- 0.0,
- 1.0
- );
- frag_uv = uv;
- frag_col = linear_from_srgba(col);
-}
diff --git a/stockton-render/src/level.rs b/stockton-render/src/level.rs
deleted file mode 100644
index dd4d61a..0000000
--- a/stockton-render/src/level.rs
+++ /dev/null
@@ -1,554 +0,0 @@
-//! Minimal code for drawing any level, based on traits from stockton-levels
-
-use stockton_levels::{
- features::MinRenderFeatures,
- parts::{data::Geometry, IsFace},
-};
-use stockton_skeleton::{
- buffers::{
- draw::{DrawBuffers, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE},
- image::{BoundImageView, ImageSpec, DEPTH_RESOURCES},
- },
- builders::{
- AttachmentSpec, CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc,
- VertexBufferSpec, VertexPrimitiveAssemblerSpec,
- },
- RenderingContext,
- Session,
- DrawPass, IntoDrawPass, PassPosition,
- draw_passes::{util::TargetSpecificResources},
- error::LockPoisoned,
- mem::{DataPool, DepthBufferPool, StagingPool, TexturesPool},
- queue_negotiator::QueueFamilyNegotiator,
- texture::{TextureResolver, TexLoadQueue, TextureLoadConfig, TextureRepo},
- types::*,
- components::{CameraSettings, Transform},
-};
-
-use anyhow::{Context, Result};
-use hal::{
- buffer::SubRange,
- command::{ClearColor, ClearDepthStencil, ClearValue, RenderAttachmentInfo, SubpassContents},
- format::Format,
- image::{Filter, FramebufferAttachment, Layout, Usage, ViewCapabilities, WrapMode},
- pass::{Attachment, AttachmentLoadOp, AttachmentOps, AttachmentStoreOp},
- pso::{
- BlendDesc, BlendOp, BlendState, ColorBlendDesc, ColorMask, Comparison, DepthStencilDesc,
- DepthTest, Face, Factor, FrontFace, InputAssemblerDesc, LogicOp, PolygonMode, Primitive,
- Rasterizer, ShaderStageFlags, State, VertexInputRate,
- },
-};
-use legion::{Entity, IntoQuery};
-use na::{look_at_lh, perspective_lh_zo};
-use shaderc::ShaderKind;
-use std::{
- array::IntoIter,
- convert::TryInto,
- iter::{empty, once},
- marker::PhantomData,
- sync::{Arc, RwLock},
-};
-use thiserror::Error;
-
-/// The Vertexes that go to the shader
-#[derive(Debug, Clone, Copy)]
-struct UvPoint(pub Vector3, pub i32, pub Vector2);
-
-/// Draw a level
-pub struct LevelDrawPass<'a, M> {
- repo: TextureRepo<TexturesPool, StagingPool>,
- active_camera: Entity,
- draw_buffers: DrawBuffers<'a, UvPoint, DataPool, StagingPool>,
- surface_resources: SurfaceDependentResources,
- _d: PhantomData<M>,
-}
-
-impl<'a, M, P: PassPosition> DrawPass<P> for LevelDrawPass<'a, M>
-where
- M: for<'b> MinRenderFeatures<'b> + 'static,
-{
- fn queue_draw(
- &mut self,
- session: &Session,
- img_view: &ImageViewT,
- cmd_buffer: &mut CommandBufferT,
- ) -> anyhow::Result<()> {
- // We might have loaded more textures
- self.repo.process_responses();
-
- // Make sure we update the vertex buffers after they're written to, but before they're read from.
- self.draw_buffers
- .vertex_buffer
- .record_commit_cmds(cmd_buffer)?;
- self.draw_buffers
- .index_buffer
- .record_commit_cmds(cmd_buffer)?;
-
- // Get level & camera
- let mut query = <(&Transform, &CameraSettings)>::query();
- let (camera_transform, camera_settings) = query
- .get(&session.world, self.active_camera)
- .context("Couldn't find camera components")?;
-
- let camera_vp = {
- let aspect_ratio = self.surface_resources.pipeline.render_area.w as f32
- / self.surface_resources.pipeline.render_area.h as f32;
-
- // Get look direction from euler angles
- let direction = euler_to_direction(&camera_transform.rotation);
-
- // Converts world space to camera space
- let view_matrix = look_at_lh(
- &camera_transform.position,
- &(camera_transform.position + direction),
- &Vector3::new(0.0, 1.0, 0.0),
- );
-
- // Converts camera space to screen space
- let projection_matrix = {
- let mut temp = perspective_lh_zo(
- aspect_ratio,
- camera_settings.fov,
- camera_settings.near,
- camera_settings.far,
- );
-
- // Vulkan's co-ord system is different from OpenGLs
- temp[(1, 1)] *= -1.0;
-
- temp
- };
-
- // Chain them together into a single matrix
- projection_matrix * view_matrix
- };
- let map_lock: Arc<RwLock<M>> = session.resources.get::<Arc<RwLock<M>>>().unwrap().clone();
- let map = map_lock.read().map_err(|_| LockPoisoned::Map)?;
-
- // Get framebuffer and depth buffer
- let fb = self.surface_resources.framebuffers.get_next();
- let db = self.surface_resources.depth_buffers.get_next();
-
- unsafe {
- cmd_buffer.begin_render_pass(
- &self.surface_resources.pipeline.renderpass,
- fb,
- self.surface_resources.pipeline.render_area,
- vec![
- RenderAttachmentInfo {
- image_view: img_view,
- clear_value: ClearValue {
- color: ClearColor {
- float32: [0.0, 0.0, 0.0, 1.0],
- },
- },
- },
- RenderAttachmentInfo {
- image_view: &*db.img_view(),
- clear_value: ClearValue {
- depth_stencil: ClearDepthStencil {
- depth: 1.0,
- stencil: 0,
- },
- },
- },
- ]
- .into_iter(),
- SubpassContents::Inline,
- );
- cmd_buffer.bind_graphics_pipeline(&self.surface_resources.pipeline.pipeline);
-
- // VP Matrix
- let vp = &*(camera_vp.data.as_slice() as *const [f32] as *const [u32]);
-
- cmd_buffer.push_graphics_constants(
- &self.surface_resources.pipeline.pipeline_layout,
- ShaderStageFlags::VERTEX,
- 0,
- vp,
- );
-
- // Bind buffers
- cmd_buffer.bind_vertex_buffers(
- 0,
- once((
- self.draw_buffers.vertex_buffer.get_buffer(),
- SubRange {
- offset: 0,
- size: None,
- },
- )),
- );
- cmd_buffer.bind_index_buffer(
- self.draw_buffers.index_buffer.get_buffer(),
- SubRange {
- offset: 0,
- size: None,
- },
- hal::IndexType::U16,
- );
- }
-
- // Get visible faces
- let mut faces = map.get_visible(camera_transform, camera_settings);
-
- // Iterate over faces, copying them in and drawing groups that use the same texture chunk all at once.
- let face = faces.next();
- if let Some(face) = face {
- let mut face = map.get_face(face).ok_or(LevelError::BadReference)?;
- let mut current_chunk = face.texture_idx(&map) as usize / 8;
- let mut chunk_start = 0;
-
- let mut curr_vert_idx: usize = 0;
- let mut curr_idx_idx: usize = 0;
- loop {
- if current_chunk != face.texture_idx(&map) as usize / 8 {
- // Last index was last of group, so draw it all if textures are loaded.
- self.draw_or_queue(
- current_chunk,
- cmd_buffer,
- chunk_start as u32,
- curr_idx_idx as u32,
- )?;
-
- // Next group of same-chunked faces starts here.
- chunk_start = curr_idx_idx;
- current_chunk = face.texture_idx(&map) as usize / 8;
- }
-
- match face.geometry(&map) {
- Geometry::Vertices(v1, v2, v3) => {
- for v in &[v1, v2, v3] {
- let uvp =
- UvPoint(v.position, face.texture_idx(&map).try_into()?, v.tex);
-
- self.draw_buffers.vertex_buffer[curr_vert_idx] = uvp;
- curr_vert_idx += 1;
- }
- self.draw_buffers.index_buffer[curr_idx_idx] = (
- curr_vert_idx as u16 - 3,
- curr_vert_idx as u16 - 2,
- curr_vert_idx as u16 - 1,
- );
- curr_idx_idx += 1;
- }
- }
-
- if curr_vert_idx >= INITIAL_VERT_SIZE.try_into()?
- || curr_idx_idx >= INITIAL_INDEX_SIZE.try_into()?
- {
- println!("out of vertex buffer space!");
- break;
- }
-
- match faces.next() {
- Some(x) => face = map.get_face(x).ok_or(LevelError::BadReference)?,
- None => break,
- };
- }
-
- // Draw the final group of chunks
- self.draw_or_queue(
- current_chunk,
- cmd_buffer,
- chunk_start as u32,
- curr_idx_idx as u32,
- )?;
- }
-
- unsafe {
- cmd_buffer.end_render_pass();
- }
-
- Ok(())
- }
-
- fn deactivate(self, context: &mut RenderingContext) -> Result<()> {
- self.draw_buffers.deactivate(context);
- self.surface_resources.deactivate(context)?;
- self.repo.deactivate(context);
-
- Ok(())
- }
-
- fn handle_surface_change(
- mut self,
- _session: &Session,
- context: &mut RenderingContext,
- ) -> Result<Self> {
- let new_resources =
- SurfaceDependentResources::new::<P>(context, &*self.repo.get_ds_layout()?)?;
- let old_resources = self.surface_resources;
- self.surface_resources = new_resources;
-
- match old_resources.deactivate(context) {
- Ok(_) => Ok(self),
- Err(e) => {
- <Self as DrawPass<P>>::deactivate(self, context)?;
- Err(e)
- }
- }
- }
-}
-
-impl<'a, M> LevelDrawPass<'a, M> {
- fn draw_or_queue(
- &mut self,
- current_chunk: usize,
- cmd_buffer: &mut CommandBufferT,
- chunk_start: u32,
- curr_idx_idx: u32,
- ) -> Result<()> {
- if let Some(ds) = self.repo.attempt_get_descriptor_set(current_chunk) {
- unsafe {
- cmd_buffer.bind_graphics_descriptor_sets(
- &*self.surface_resources.pipeline.pipeline_layout,
- 0,
- once(ds),
- empty(),
- );
- cmd_buffer.draw_indexed(chunk_start * 3..(curr_idx_idx * 3) + 1, 0, 0..1);
- }
- } else {
- self.repo.queue_load(current_chunk)?
- }
-
- Ok(())
- }
-}
-
-pub struct LevelDrawPassConfig<R> {
- pub active_camera: Entity,
- pub tex_resolver: R,
-}
-
-impl<'a, M, R, P> IntoDrawPass<LevelDrawPass<'a, M>, P> for LevelDrawPassConfig<R>
-where
- M: for<'b> MinRenderFeatures<'b> + 'static,
- R: TextureResolver + Send + Sync + 'static,
- P: PassPosition,
-{
- fn init(
- self,
- _session: &mut Session,
- context: &mut RenderingContext,
- ) -> Result<LevelDrawPass<'a, M>> {
- let repo = TextureRepo::new::<_, TexLoadQueue>(
- context,
- TextureLoadConfig {
- resolver: self.tex_resolver,
- filter: Filter::Linear,
- wrap_mode: WrapMode::Tile,
- },
- )
- .context("Error creating texture repo")?;
- let draw_buffers =
- DrawBuffers::from_context(context).context("Error creating draw buffers")?;
-
- let surface_resources =
- SurfaceDependentResources::new::<P>(context, &*repo.get_ds_layout()?)?;
-
- Ok(LevelDrawPass {
- repo,
- draw_buffers,
- active_camera: self.active_camera,
- surface_resources,
- _d: PhantomData,
- })
- }
-
- fn find_aux_queues(
- adapter: &Adapter,
- queue_negotiator: &mut QueueFamilyNegotiator,
- ) -> Result<()> {
- queue_negotiator.find(adapter, &TexLoadQueue, 1)?;
-
- Ok(())
- }
-}
-
-/// Indicates an issue with the level object being used
-#[derive(Debug, Error)]
-pub enum LevelError {
- #[error("Referential Integrity broken")]
- BadReference,
-}
-
-/// Used to store resources which depend on the surface, for convenience in handle_surface_change
-struct SurfaceDependentResources {
- pub pipeline: CompletePipeline,
- pub framebuffers: TargetSpecificResources<FramebufferT>,
- pub depth_buffers: TargetSpecificResources<BoundImageView<DepthBufferPool>>,
-}
-
-impl SurfaceDependentResources {
- pub fn new<P: PassPosition>(
- context: &mut RenderingContext,
- ds_layout: &DescriptorSetLayoutT,
- ) -> Result<Self> {
- let db_spec = ImageSpec {
- width: context.properties().extent.width,
- height: context.properties().extent.height,
- format: context.properties().depth_format,
- usage: Usage::DEPTH_STENCIL_ATTACHMENT,
- resources: DEPTH_RESOURCES,
- };
- let img_count = context.properties().image_count;
-
- let depth_buffers = TargetSpecificResources::new(
- || {
- BoundImageView::from_context(context, &db_spec)
- .context("Error creating depth buffer")
- },
- img_count as usize,
- )?;
-
- let (pipeline, framebuffers) = {
- let pipeline_spec = PipelineSpecBuilder::default()
- .rasterizer(Rasterizer {
- polygon_mode: PolygonMode::Fill,
- cull_face: Face::BACK,
- front_face: FrontFace::CounterClockwise,
- depth_clamping: false,
- depth_bias: None,
- conservative: true,
- line_width: State::Static(1.0),
- })
- .depth_stencil(DepthStencilDesc {
- depth: Some(DepthTest {
- fun: Comparison::Less,
- write: true,
- }),
- depth_bounds: false,
- stencil: None,
- })
- .blender(BlendDesc {
- logic_op: Some(LogicOp::Copy),
- targets: vec![ColorBlendDesc {
- mask: ColorMask::ALL,
- blend: Some(BlendState {
- color: BlendOp::Add {
- src: Factor::SrcAlpha,
- dst: Factor::OneMinusSrcAlpha,
- },
- alpha: BlendOp::Add {
- src: Factor::SrcAlpha,
- dst: Factor::OneMinusSrcAlpha,
- },
- }),
- }],
- })
- .primitive_assembler(VertexPrimitiveAssemblerSpec::with_buffers(
- InputAssemblerDesc::new(Primitive::TriangleList),
- vec![VertexBufferSpec {
- attributes: vec![Format::Rgb32Sfloat, Format::R32Sint, Format::Rg32Sfloat],
- rate: VertexInputRate::Vertex,
- }],
- ))
- .shader_vertex(ShaderDesc {
- source: include_str!("./data/3d.vert").to_string(),
- entry: "main".to_string(),
- kind: ShaderKind::Vertex,
- })
- .shader_fragment(ShaderDesc {
- source: include_str!("./data/3d.frag").to_string(),
- entry: "main".to_string(),
- kind: ShaderKind::Fragment,
- })
- .push_constants(vec![(ShaderStageFlags::VERTEX, 0..64)])
- .renderpass(RenderpassSpec {
- colors: vec![AttachmentSpec {
- attachment: Attachment {
- format: Some(context.properties().color_format),
- samples: 1,
- ops: P::attachment_ops(),
- stencil_ops: P::attachment_ops(),
- layouts: P::layout_as_range(),
- },
-
- used_layout: Layout::ColorAttachmentOptimal,
- }],
- depth: Some(AttachmentSpec {
- attachment: Attachment {
- format: Some(context.properties().depth_format),
- samples: 1,
- ops: AttachmentOps::new(
- AttachmentLoadOp::Clear,
- AttachmentStoreOp::DontCare,
- ),
- stencil_ops: AttachmentOps::new(
- AttachmentLoadOp::DontCare,
- AttachmentStoreOp::DontCare,
- ),
- layouts: Layout::Undefined..Layout::DepthStencilAttachmentOptimal,
- },
- used_layout: Layout::DepthStencilAttachmentOptimal,
- }),
- inputs: vec![],
- resolves: vec![],
- preserves: vec![],
- })
- .build()
- .context("Error building pipeline")?;
- let mut device = context.lock_device()?;
-
- let pipeline = pipeline_spec
- .build(&mut device, context.properties().extent, once(ds_layout))
- .context("Error building pipeline")?;
-
- let fat = context.properties().swapchain_framebuffer_attachment();
- let dat = FramebufferAttachment {
- usage: Usage::DEPTH_STENCIL_ATTACHMENT,
- format: context.properties().depth_format,
- view_caps: ViewCapabilities::empty(),
- };
-
- let framebuffers = TargetSpecificResources::new(
- || unsafe {
- Ok(device.create_framebuffer(
- &pipeline.renderpass,
- IntoIter::new([fat.clone(), dat.clone()]),
- context.properties().extent,
- )?)
- },
- context.properties().image_count as usize,
- )?;
-
- (pipeline, framebuffers)
- };
-
- Ok(Self {
- pipeline,
- framebuffers,
- depth_buffers,
- })
- }
-
- pub fn deactivate(self, context: &mut RenderingContext) -> Result<()> {
- for db in self.depth_buffers.dissolve() {
- db.deactivate_with_context(context);
- }
- unsafe {
- let mut device = context.lock_device()?;
- for fb in self.framebuffers.dissolve() {
- device.destroy_framebuffer(fb);
- }
-
- self.pipeline.deactivate(&mut device);
- }
-
- Ok(())
- }
-}
-
-fn euler_to_direction(euler: &Vector3) -> Vector3 {
- let pitch = euler.x;
- let yaw = euler.y;
- let _roll = euler.z; // TODO: Support camera roll
-
- Vector3::new(
- yaw.sin() * pitch.cos(),
- pitch.sin(),
- yaw.cos() * pitch.cos(),
- )
-}
diff --git a/stockton-render/src/lib.rs b/stockton-render/src/lib.rs
deleted file mode 100644
index 34f5117..0000000
--- a/stockton-render/src/lib.rs
+++ /dev/null
@@ -1,8 +0,0 @@
-#[macro_use]
-extern crate legion;
-extern crate gfx_hal as hal;
-extern crate nalgebra_glm as na;
-
-pub mod level;
-pub mod ui;
-pub mod window;
diff --git a/stockton-render/src/ui.rs b/stockton-render/src/ui.rs
deleted file mode 100644
index 981be02..0000000
--- a/stockton-render/src/ui.rs
+++ /dev/null
@@ -1,421 +0,0 @@
-//! Minimal code for drawing any level, based on traits from stockton-levels
-use crate::window::UiState;
-
-use stockton_skeleton::{
- buffers::draw::DrawBuffers,
- builders::{
- AttachmentSpec, CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc,
- VertexBufferSpec, VertexPrimitiveAssemblerSpec,
- },
- RenderingContext,
- Session,
- draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass, PassPosition},
- mem::{DataPool, StagingPool, TexturesPool},
- queue_negotiator::QueueFamilyNegotiator,
- texture::{
- TextureResolver, LoadableImage, TexLoadQueue, TextureLoadConfig, TextureRepo,
- },
- types::*,
-};
-
-use std::{
- array::IntoIter,
- convert::TryInto,
- iter::{empty, once},
- sync::Arc,
-};
-
-use anyhow::{anyhow, Context, Result};
-use egui::{ClippedMesh, TextureId};
-use egui::{CtxRef, Texture};
-use hal::{
- buffer::SubRange,
- command::{ClearColor, ClearValue, RenderAttachmentInfo, SubpassContents},
- format::Format,
- image::Layout,
- pass::Attachment,
- pso::{
- BlendDesc, BlendOp, BlendState, ColorBlendDesc, ColorMask, DepthStencilDesc, Face, Factor,
- FrontFace, InputAssemblerDesc, LogicOp, PolygonMode, Primitive, Rasterizer, Rect,
- ShaderStageFlags, State, VertexInputRate,
- },
-};
-use shaderc::ShaderKind;
-
-#[derive(Debug)]
-pub struct UiPoint(pub Vector2, pub Vector2, pub [f32; 4]);
-
-/// Draw a Ui object
-pub struct UiDrawPass<'a> {
- repo: TextureRepo<TexturesPool, StagingPool>,
- draw_buffers: DrawBuffers<'a, UiPoint, DataPool, StagingPool>,
-
- surface_resources: SurfaceDependentResources,
-}
-
-impl<'a, P: PassPosition> DrawPass<P> for UiDrawPass<'a> {
- fn queue_draw(
- &mut self,
- session: &Session,
- img_view: &ImageViewT,
- cmd_buffer: &mut CommandBufferT,
- ) -> anyhow::Result<()> {
- // We might have loaded more textures
- self.repo.process_responses();
-
- // Make sure we update the vertex buffers after they're written to, but before they're read from.
- self.draw_buffers
- .vertex_buffer
- .record_commit_cmds(cmd_buffer)?;
- self.draw_buffers
- .index_buffer
- .record_commit_cmds(cmd_buffer)?;
-
- // Get level & camera
- let ui: &mut UiState = &mut session.resources.get_mut::<UiState>().unwrap();
-
- // Get framebuffer and depth buffer
- let fb = self.surface_resources.framebuffers.get_next();
- unsafe {
- cmd_buffer.begin_render_pass(
- &self.surface_resources.pipeline.renderpass,
- fb,
- self.surface_resources.pipeline.render_area,
- vec![RenderAttachmentInfo {
- image_view: img_view,
- clear_value: ClearValue {
- color: ClearColor {
- float32: [0.0, 0.0, 0.0, 1.0],
- },
- },
- }]
- .into_iter(),
- SubpassContents::Inline,
- );
- cmd_buffer.bind_graphics_pipeline(&self.surface_resources.pipeline.pipeline);
-
- // Bind buffers
- cmd_buffer.bind_vertex_buffers(
- 0,
- once((
- self.draw_buffers.vertex_buffer.get_buffer(),
- SubRange {
- offset: 0,
- size: None,
- },
- )),
- );
- cmd_buffer.bind_index_buffer(
- self.draw_buffers.index_buffer.get_buffer(),
- SubRange {
- offset: 0,
- size: None,
- },
- hal::IndexType::U16,
- );
- }
-
- let (_out, shapes) = ui.end_frame();
- let screen = ui
- .dimensions()
- .ok_or_else(|| anyhow!("UI not set up properly."))?;
- let shapes = ui.ctx().tessellate(shapes);
-
- let mut next_idx_idx = 0;
- let mut next_vert_idx = 0;
- for ClippedMesh(rect, tris) in shapes.iter() {
- assert!(tris.texture_id == TextureId::Egui);
-
- // Copy triangles/indicies
- for i in (0..tris.indices.len()).step_by(3) {
- self.draw_buffers.index_buffer[next_idx_idx + (i / 3)] = (
- tris.indices[i].try_into()?,
- tris.indices[i + 1].try_into()?,
- tris.indices[i + 2].try_into()?,
- );
- }
-
- for (i, vertex) in tris.vertices.iter().enumerate() {
- self.draw_buffers.vertex_buffer[next_vert_idx + i] = UiPoint(
- Vector2::new(vertex.pos.x, vertex.pos.y),
- Vector2::new(vertex.uv.x, vertex.uv.y),
- [
- vertex.color.r() as f32 / 255.0,
- vertex.color.g() as f32 / 255.0,
- vertex.color.b() as f32 / 255.0,
- vertex.color.a() as f32 / 255.0,
- ],
- );
- }
-
- // TODO: *Properly* deal with textures
- if let Some(ds) = self.repo.attempt_get_descriptor_set(0) {
- unsafe {
- cmd_buffer.push_graphics_constants(
- &self.surface_resources.pipeline.pipeline_layout,
- ShaderStageFlags::VERTEX,
- 0,
- &[screen.x.to_bits(), screen.y.to_bits()],
- );
-
- cmd_buffer.set_scissors(
- 0,
- IntoIter::new([Rect {
- x: rect.min.x as i16,
- y: rect.min.y as i16,
- w: rect.width() as i16,
- h: rect.height() as i16,
- }]),
- );
- cmd_buffer.bind_graphics_descriptor_sets(
- &self.surface_resources.pipeline.pipeline_layout,
- 0,
- IntoIter::new([ds]),
- empty(),
- );
- // Call draw
- cmd_buffer.draw_indexed(
- (next_idx_idx as u32 * 3)..((next_idx_idx * 3) + tris.indices.len()) as u32,
- next_vert_idx as i32,
- 0..1,
- );
- }
- } else {
- self.repo.queue_load(0)?;
- }
-
- next_idx_idx += tris.indices.len() / 3;
- next_vert_idx += tris.vertices.len();
- }
-
- unsafe {
- cmd_buffer.end_render_pass();
- }
-
- Ok(())
- }
-
- fn deactivate(self, context: &mut RenderingContext) -> Result<()> {
- self.draw_buffers.deactivate(context);
- self.surface_resources.deactivate(context)?;
- self.repo.deactivate(context);
-
- Ok(())
- }
-
- fn handle_surface_change(
- mut self,
- _session: &Session,
- context: &mut RenderingContext,
- ) -> Result<Self> {
- let new_surface_resources =
- SurfaceDependentResources::new::<P>(context, &*self.repo.get_ds_layout()?)?;
- let old_surface_resources = self.surface_resources;
- self.surface_resources = new_surface_resources;
-
- match old_surface_resources.deactivate(context) {
- Ok(_) => Ok(self),
- Err(e) => {
- <Self as DrawPass<P>>::deactivate(self, context)?;
- Err(e)
- }
- }
- }
-}
-
-impl<'a, P: PassPosition> IntoDrawPass<UiDrawPass<'a>, P> for () {
- fn init(self, session: &mut Session, context: &mut RenderingContext) -> Result<UiDrawPass<'a>> {
- let ui: &mut UiState = &mut session.resources.get_mut::<UiState>().unwrap();
- let repo = TextureRepo::new::<_, TexLoadQueue>(
- context,
- TextureLoadConfig {
- resolver: UiTextures::new(ui.ctx().clone()),
- filter: hal::image::Filter::Linear,
- wrap_mode: hal::image::WrapMode::Clamp,
- },
- )
- .context("Error creating texture repo")?;
-
- let draw_buffers =
- DrawBuffers::from_context(context).context("Error creating draw buffers")?;
-
- let surface_resources =
- SurfaceDependentResources::new::<P>(context, &*repo.get_ds_layout()?)?;
-
- Ok(UiDrawPass {
- repo,
- draw_buffers,
- surface_resources,
- })
- }
-
- fn find_aux_queues(
- adapter: &Adapter,
- queue_negotiator: &mut QueueFamilyNegotiator,
- ) -> Result<()> {
- queue_negotiator.find(adapter, &TexLoadQueue, 1)?;
-
- Ok(())
- }
-}
-
-pub struct UiTexture(Arc<Texture>);
-
-pub struct UiTextures {
- ctx: CtxRef,
-}
-
-impl TextureResolver for UiTextures {
- type Image = UiTexture;
- fn resolve(&mut self, tex: u32) -> Option<Self::Image> {
- if tex == 0 {
- Some(UiTexture(self.ctx.texture()))
- } else {
- None
- }
- }
-}
-
-impl UiTextures {
- pub fn new(ctx: CtxRef) -> Self {
- UiTextures { ctx }
- }
-}
-
-impl LoadableImage for UiTexture {
- fn width(&self) -> u32 {
- self.0.width as u32
- }
- fn height(&self) -> u32 {
- self.0.height as u32
- }
- unsafe fn copy_row(&self, y: u32, ptr: *mut u8) {
- let row_size = self.0.width as u32;
- let pixels = &self.0.pixels[(y * row_size) as usize..((y + 1) * row_size) as usize];
-
- for (i, x) in pixels.iter().enumerate() {
- *ptr.offset(i as isize * 4) = 255;
- *ptr.offset((i as isize * 4) + 1) = 255;
- *ptr.offset((i as isize * 4) + 2) = 255;
- *ptr.offset((i as isize * 4) + 3) = *x;
- }
- }
-}
-
-struct SurfaceDependentResources {
- pipeline: CompletePipeline,
- framebuffers: TargetSpecificResources<FramebufferT>,
-}
-
-impl SurfaceDependentResources {
- fn new<P: PassPosition>(
- context: &mut RenderingContext,
- ds_layout: &DescriptorSetLayoutT,
- ) -> Result<Self> {
- let mut device = context.lock_device()?;
-
- let spec = PipelineSpecBuilder::default()
- .rasterizer(Rasterizer {
- polygon_mode: PolygonMode::Fill,
- cull_face: Face::NONE,
- front_face: FrontFace::CounterClockwise,
- depth_clamping: false,
- depth_bias: None,
- conservative: true,
- line_width: State::Static(1.0),
- })
- .depth_stencil(DepthStencilDesc {
- depth: None,
- depth_bounds: false,
- stencil: None,
- })
- .blender(BlendDesc {
- logic_op: Some(LogicOp::Copy),
- targets: vec![ColorBlendDesc {
- mask: ColorMask::ALL,
- blend: Some(BlendState {
- color: BlendOp::Add {
- src: Factor::SrcAlpha,
- dst: Factor::OneMinusSrcAlpha,
- },
- alpha: BlendOp::Add {
- src: Factor::SrcAlpha,
- dst: Factor::OneMinusSrcAlpha,
- },
- }),
- }],
- })
- .primitive_assembler(VertexPrimitiveAssemblerSpec::with_buffers(
- InputAssemblerDesc::new(Primitive::TriangleList),
- vec![VertexBufferSpec {
- attributes: vec![Format::Rg32Sfloat, Format::Rg32Sfloat, Format::Rgba32Sfloat],
- rate: VertexInputRate::Vertex,
- }],
- ))
- .shader_vertex(ShaderDesc {
- source: include_str!("./data/ui.vert").to_string(),
- entry: "main".to_string(),
- kind: ShaderKind::Vertex,
- })
- .shader_fragment(ShaderDesc {
- source: include_str!("./data/ui.frag").to_string(),
- entry: "main".to_string(),
- kind: ShaderKind::Fragment,
- })
- .push_constants(vec![(ShaderStageFlags::VERTEX, 0..8)])
- .renderpass(RenderpassSpec {
- colors: vec![AttachmentSpec {
- attachment: Attachment {
- format: Some(context.properties().color_format),
- samples: 1,
- ops: P::attachment_ops(),
- stencil_ops: P::attachment_ops(),
- layouts: P::layout_as_range(),
- },
- used_layout: Layout::ColorAttachmentOptimal,
- }],
- depth: None,
- inputs: vec![],
- resolves: vec![],
- preserves: vec![],
- })
- .dynamic_scissor(true)
- .build()
- .context("Error building pipeline")?;
-
- let pipeline = spec
- .build(&mut device, context.properties().extent, once(ds_layout))
- .context("Error building pipeline")?;
-
- let fat = context.properties().swapchain_framebuffer_attachment();
-
- let framebuffers = TargetSpecificResources::new(
- || unsafe {
- Ok(device.create_framebuffer(
- &pipeline.renderpass,
- IntoIter::new([fat.clone()]),
- context.properties().extent,
- )?)
- },
- context.properties().image_count as usize,
- )?;
-
- Ok(Self {
- framebuffers,
- pipeline,
- })
- }
-
- fn deactivate(self, context: &mut RenderingContext) -> Result<()> {
- unsafe {
- let mut device = context.lock_device()?;
- self.pipeline.deactivate(&mut device);
-
- for fb in self.framebuffers.dissolve() {
- device.destroy_framebuffer(fb);
- }
- }
-
- Ok(())
- }
-}
diff --git a/stockton-render/src/window.rs b/stockton-render/src/window.rs
deleted file mode 100644
index 429a3c2..0000000
--- a/stockton-render/src/window.rs
+++ /dev/null
@@ -1,278 +0,0 @@
-use stockton_input::{Action as KBAction, InputManager, Mouse};
-use stockton_skeleton::{
- draw_passes::{DrawPass, Singular},
- Renderer,
-};
-
-use std::sync::{
- mpsc::{channel, Receiver, Sender},
- Arc, RwLock,
-};
-
-use egui::{CtxRef, Event, Modifiers, Output, Pos2, RawInput, Rect, Vec2};
-use epaint::ClippedShape;
-use legion::systems::Runnable;
-use log::debug;
-use winit::{
- event::{ElementState, Event as WinitEvent, MouseButton, WindowEvent as WinitWindowEvent},
- event_loop::ControlFlow,
-};
-
-#[derive(Debug, Clone, Copy)]
-pub enum WindowEvent {
- SizeChanged(u32, u32),
- CloseRequested,
- KeyboardAction(KBAction),
- MouseAction(KBAction),
- MouseMoved(f32, f32),
- MouseLeft,
-}
-
-impl WindowEvent {
- pub fn from(winit_event: &WinitEvent<()>) -> Option<WindowEvent> {
- // TODO
- match winit_event {
- WinitEvent::WindowEvent { event, .. } => match event {
- WinitWindowEvent::CloseRequested => Some(WindowEvent::CloseRequested),
- WinitWindowEvent::Resized(size) => {
- Some(WindowEvent::SizeChanged(size.width, size.height))
- }
- WinitWindowEvent::KeyboardInput { input, .. } => match input.state {
- ElementState::Pressed => Some(WindowEvent::KeyboardAction(KBAction::KeyPress(
- input.scancode,
- ))),
- ElementState::Released => Some(WindowEvent::KeyboardAction(
- KBAction::KeyRelease(input.scancode),
- )),
- },
- WinitWindowEvent::CursorMoved { position, .. } => Some(WindowEvent::MouseMoved(
- position.x as f32,
- position.y as f32,
- )),
- WinitWindowEvent::CursorLeft { .. } => Some(WindowEvent::MouseLeft),
- WinitWindowEvent::MouseInput { button, state, .. } => {
- let mb: stockton_input::MouseButton = match button {
- MouseButton::Left => stockton_input::MouseButton::Left,
- MouseButton::Right => stockton_input::MouseButton::Right,
- MouseButton::Middle => stockton_input::MouseButton::Middle,
- MouseButton::Other(x) => stockton_input::MouseButton::Other(*x),
- };
-
- match state {
- ElementState::Pressed => {
- Some(WindowEvent::MouseAction(KBAction::MousePress(mb)))
- }
- ElementState::Released => {
- Some(WindowEvent::MouseAction(KBAction::MouseRelease(mb)))
- }
- }
- }
- _ => None,
- },
- _ => None,
- }
- }
-}
-
-pub struct UiState {
- ctx: CtxRef,
- raw_input: RawInput,
- frame_active: bool,
-
- modifiers: Modifiers,
- pointer_pos: Pos2,
-}
-
-impl UiState {
- pub fn populate_initial_state<T: DrawPass<Singular>>(&mut self, renderer: &Renderer<T>) {
- let props = renderer.context().properties();
- self.set_dimensions(props.extent.width, props.extent.height);
- self.set_pixels_per_point(Some(renderer.context().pixels_per_point()));
- debug!("{:?}", self.raw_input);
- }
-
- #[inline]
- pub fn ctx(&mut self) -> &CtxRef {
- if !self.frame_active {
- self.begin_frame()
- }
- &self.ctx
- }
-
- #[inline]
- fn begin_frame(&mut self) {
- #[allow(deprecated)]
- let new_raw_input = RawInput {
- scroll_delta: Vec2::new(0.0, 0.0),
- zoom_delta: 0.0,
- screen_size: self.raw_input.screen_size,
- screen_rect: self.raw_input.screen_rect,
- pixels_per_point: self.raw_input.pixels_per_point,
- time: self.raw_input.time,
- predicted_dt: self.raw_input.predicted_dt,
- modifiers: self.modifiers,
- events: Vec::new(),
- };
- self.ctx.begin_frame(self.raw_input.take());
- self.raw_input = new_raw_input;
- self.frame_active = true;
- }
-
- #[inline]
- pub(crate) fn end_frame(&mut self) -> (Output, Vec<ClippedShape>) {
- self.frame_active = false;
- self.ctx.end_frame()
- }
-
- #[inline]
- pub fn dimensions(&self) -> Option<egui::math::Vec2> {
- Some(self.raw_input.screen_rect?.size())
- }
-
- fn set_mouse_pos(&mut self, x: f32, y: f32) {
- self.raw_input
- .events
- .push(Event::PointerMoved(Pos2::new(x, y)));
-
- self.pointer_pos = Pos2::new(x, y);
- }
-
- fn set_mouse_left(&mut self) {
- self.raw_input.events.push(Event::PointerGone);
- }
-
- fn set_dimensions(&mut self, w: u32, h: u32) {
- self.raw_input.screen_rect =
- Some(Rect::from_x_y_ranges(0.0..=(w as f32), 0.0..=(h as f32)));
- }
- fn set_pixels_per_point(&mut self, ppp: Option<f32>) {
- debug!("Using {:?} pixels per point", ppp);
- self.raw_input.pixels_per_point = ppp;
- }
-
- fn handle_action(&mut self, action: KBAction) {
- // TODO
- match action {
- KBAction::MousePress(btn) => {
- self.raw_input.events.push(Event::PointerButton {
- pos: self.pointer_pos,
- button: match btn {
- stockton_input::MouseButton::Left => egui::PointerButton::Primary,
- stockton_input::MouseButton::Right => egui::PointerButton::Secondary,
- stockton_input::MouseButton::Middle => egui::PointerButton::Middle,
- stockton_input::MouseButton::Other(_) => todo!(),
- },
- pressed: true,
- modifiers: self.modifiers,
- });
- }
- KBAction::MouseRelease(btn) => {
- self.raw_input.events.push(Event::PointerButton {
- pos: self.pointer_pos,
- button: match btn {
- stockton_input::MouseButton::Left => egui::PointerButton::Primary,
- stockton_input::MouseButton::Right => egui::PointerButton::Secondary,
- stockton_input::MouseButton::Middle => egui::PointerButton::Middle,
- stockton_input::MouseButton::Other(_) => todo!(),
- },
- pressed: false,
- modifiers: self.modifiers,
- });
- }
- _ => (),
- }
- }
-}
-
-impl Default for UiState {
- fn default() -> Self {
- UiState {
- ctx: CtxRef::default(),
- raw_input: RawInput::default(),
- frame_active: false,
- modifiers: Default::default(),
- pointer_pos: Pos2::new(0.0, 0.0),
- }
- }
-}
-
-pub struct WindowFlow {
- window_events: Receiver<WindowEvent>,
- update_control_flow: Arc<RwLock<ControlFlow>>,
-}
-
-impl WindowFlow {
- pub fn new(update_control_flow: Arc<RwLock<ControlFlow>>) -> (Self, Sender<WindowEvent>) {
- let (tx, rx) = channel();
- (
- Self {
- window_events: rx,
- update_control_flow,
- },
- tx,
- )
- }
-}
-
-#[system]
-/// A system to process the window events sent to renderer by the winit event loop.
-pub fn _process_window_events<T: 'static + InputManager>(
- #[resource] window_channel: &mut WindowFlow,
- #[resource] manager: &mut T,
- #[resource] mouse: &mut Mouse,
- #[resource] ui_state: &mut UiState,
- #[state] actions_buf: &mut Vec<KBAction>,
-) {
- let mut actions_buf_cursor = 0;
- let mut mouse_delta = mouse.abs;
-
- while let Ok(event) = window_channel.window_events.try_recv() {
- match event {
- WindowEvent::SizeChanged(w, h) => {
- ui_state.set_dimensions(w, h);
- }
- WindowEvent::CloseRequested => {
- let mut flow = window_channel.update_control_flow.write().unwrap();
- // TODO: Let everything know this is our last frame
- *flow = ControlFlow::Exit;
- }
- WindowEvent::KeyboardAction(action) => {
- if actions_buf_cursor >= actions_buf.len() {
- actions_buf.push(action);
- } else {
- actions_buf[actions_buf_cursor] = action;
- }
- actions_buf_cursor += 1;
-
- ui_state.handle_action(action);
- }
- WindowEvent::MouseMoved(x, y) => {
- mouse_delta.x = x;
- mouse_delta.y = y;
-
- ui_state.set_mouse_pos(x, y);
- }
- WindowEvent::MouseLeft => {
- ui_state.set_mouse_left();
- }
- WindowEvent::MouseAction(action) => {
- if actions_buf_cursor >= actions_buf.len() {
- actions_buf.push(action);
- } else {
- actions_buf[actions_buf_cursor] = action;
- }
- actions_buf_cursor += 1;
-
- ui_state.handle_action(action);
- }
- };
- }
-
- mouse.handle_frame(mouse_delta);
-
- manager.handle_frame(&actions_buf[0..actions_buf_cursor]);
-}
-
-pub fn process_window_events_system<T: 'static + InputManager>() -> impl Runnable {
- _process_window_events_system::<T>(Vec::with_capacity(4))
-}