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-rw-r--r--stockton-render/src/draw/texture.rs443
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diff --git a/stockton-render/src/draw/texture.rs b/stockton-render/src/draw/texture.rs
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+// Copyright (C) 2019 Oscar Shrimpton
+
+// This program is free software: you can redistribute it and/or modify it
+// under the terms of the GNU General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option)
+// any later version.
+
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+// more details.
+
+// You should have received a copy of the GNU General Public License along
+// with this program. If not, see <http://www.gnu.org/licenses/>.
+
+//! Deals with loading textures into GPU memory
+
+use core::mem::{ManuallyDrop, size_of};
+use std::{
+ mem::replace,
+ ptr::copy_nonoverlapping,
+ convert::TryInto,
+ iter::once,
+ ops::Deref
+};
+
+use hal::{
+ MemoryTypeId,
+ buffer::Usage as BufUsage,
+ format::{Format, Swizzle, Aspects},
+ image::{ViewKind, SubresourceRange},
+ queue::Submission,
+ memory::{Properties as MemProperties, Dependencies as MemDependencies, Segment},
+ prelude::*,
+};
+
+use image::RgbaImage;
+
+use crate::error;
+use crate::types::*;
+use super::buffer::create_buffer;
+
+/// The size of each pixel in an image
+const PIXEL_SIZE: usize = size_of::<image::Rgba<u8>>();
+
+/// Stores all loaded textures in GPU memory.
+/// When rendering, the descriptor sets are bound to the buffer
+/// The descriptor set layout should have the same count of textures as this does.
+/// Note that it's possible not all descriptors are actually initialised images
+pub struct TextureStore {
+ descriptor_pool: ManuallyDrop<DescriptorPool>,
+ pub descriptor_set: ManuallyDrop<DescriptorSet>,
+ pub descriptor_set_layout: ManuallyDrop<DescriptorSetLayout>,
+ loaded_images: Vec<LoadedImage>,
+ next_index: usize,
+ size: usize
+}
+
+impl TextureStore {
+ pub fn new(device: &mut Device, size: usize) -> Result<TextureStore, error::CreationError> {
+
+ // Descriptor set layout
+ let descriptor_set_layout = unsafe {
+ use hal::pso::{DescriptorSetLayoutBinding, DescriptorType, ShaderStageFlags, ImageDescriptorType};
+
+ device.create_descriptor_set_layout(
+ &[
+ DescriptorSetLayoutBinding {
+ binding: 0,
+ ty: DescriptorType::Image {
+ ty: ImageDescriptorType::Sampled {
+ with_sampler: false
+ }
+ },
+ count: size,
+ stage_flags: ShaderStageFlags::FRAGMENT,
+ immutable_samplers: false
+ },
+ DescriptorSetLayoutBinding {
+ binding: 1,
+ ty: DescriptorType::Sampler,
+ count: size,
+ stage_flags: ShaderStageFlags::FRAGMENT,
+ immutable_samplers: false
+ }
+ ],
+ &[],
+ )
+ }.map_err(|_| error::CreationError::OutOfMemoryError)?;
+
+ let (descriptor_pool, descriptor_set) = unsafe {
+ use hal::pso::{DescriptorRangeDesc, DescriptorType, DescriptorPoolCreateFlags, ImageDescriptorType};
+
+ let mut pool = device.create_descriptor_pool(
+ 1,
+ &[
+ DescriptorRangeDesc {
+ ty: DescriptorType::Image {
+ ty: ImageDescriptorType::Sampled {
+ with_sampler: false
+ }
+ },
+ count: size
+ },
+ DescriptorRangeDesc {
+ ty: DescriptorType::Sampler,
+ count: size
+ }
+ ],
+ DescriptorPoolCreateFlags::empty()
+ ).map_err(|_| error::CreationError::OutOfMemoryError)?;
+
+ let set = pool.allocate_set(&descriptor_set_layout).map_err(|_| error::CreationError::OutOfMemoryError)?;
+
+ (pool, set)
+ };
+
+ Ok(TextureStore {
+ descriptor_pool: ManuallyDrop::new(descriptor_pool),
+ descriptor_set: ManuallyDrop::new(descriptor_set),
+ loaded_images: Vec::with_capacity(size),
+ descriptor_set_layout: ManuallyDrop::new(descriptor_set_layout),
+ next_index: 0,
+ size
+ })
+ }
+
+ /// Add the texture to this texturestore
+ /// Returns the allocated index or the error.
+ // TODO: Better error
+ pub fn add_texture(&mut self, image: RgbaImage,
+ device: &mut Device,
+ adapter: &mut Adapter,
+ command_queue: &mut CommandQueue,
+ command_pool: &mut CommandPool) -> Result<usize, &'static str> {
+
+ if self.next_index == self.size {
+ return Err("Texture requested but store is out of space!");
+ }
+
+ let idx = self.next_index;
+ self.put_texture(image, idx, device, adapter, command_queue, command_pool)?;
+ self.next_index += 1;
+
+ Ok(idx)
+ }
+
+ pub fn put_texture(&mut self, image: RgbaImage,
+ idx: usize,
+ device: &mut Device,
+ adapter: &mut Adapter,
+ command_queue: &mut CommandQueue,
+ command_pool: &mut CommandPool) -> Result<(), &'static str>{
+
+ if idx >= self.size || idx > self.loaded_images.len() {
+ return Err("Texture index out of bounds or non-continuous index!");
+ }
+
+ // Load the image
+ let texture = LoadedImage::load(
+ image,
+ device,
+ adapter,
+ command_queue,
+ command_pool,
+ )?;
+
+ // Write it to the descriptor set
+ unsafe {
+ use hal::pso::{DescriptorSetWrite, Descriptor};
+ use hal::image::Layout;
+
+ device.write_descriptor_sets(vec![
+ DescriptorSetWrite {
+ set: self.descriptor_set.deref(),
+ binding: 0,
+ array_offset: idx,
+ descriptors: Some(Descriptor::Image(
+ texture.image_view.deref(),
+ Layout::ShaderReadOnlyOptimal
+ )),
+ },
+ DescriptorSetWrite {
+ set: self.descriptor_set.deref(),
+ binding: 1,
+ array_offset: idx,
+ descriptors: Some(Descriptor::Sampler(texture.sampler.deref())),
+ },
+ ]);
+ };
+
+ // Store it so we can safely deactivate it when we need to
+ // Deactivate the old image if we need to
+ if idx < self.loaded_images.len() {
+ replace(&mut self.loaded_images[idx], texture).deactivate(device);
+ } else {
+ self.loaded_images.push(texture);
+ }
+
+ Ok(())
+ }
+
+ pub fn deactivate(mut self, device: &mut Device) -> () {
+ unsafe {
+ use core::ptr::read;
+
+ self.loaded_images.drain(..).map(|img| img.deactivate(device)).collect();
+
+ self.descriptor_pool.free_sets(once(ManuallyDrop::into_inner(read(&self.descriptor_set))));
+ device.destroy_descriptor_pool(ManuallyDrop::into_inner(read(&self.descriptor_pool)));
+ device
+ .destroy_descriptor_set_layout(ManuallyDrop::into_inner(read(&self.descriptor_set_layout)));
+ }
+ }
+}
+
+/// Holds an image that's loaded into GPU memory and can be sampled from
+pub struct LoadedImage {
+ image: ManuallyDrop<Image>,
+ pub image_view: ManuallyDrop<ImageView>,
+ pub sampler: ManuallyDrop<Sampler>,
+ memory: ManuallyDrop<Memory>
+}
+
+impl LoadedImage {
+ /// Load the given image into a new buffer
+ pub fn load(img: RgbaImage, device: &mut Device, adapter: &Adapter,
+ command_queue: &mut CommandQueue,
+ command_pool: &mut CommandPool) -> Result<LoadedImage, &'static str> {
+ // Round up the size to align properly
+ let initial_row_size = PIXEL_SIZE * (img.width() as usize);
+ let limits = adapter.physical_device.limits();
+ let row_alignment_mask = limits.optimal_buffer_copy_pitch_alignment as u32 - 1;
+
+ let row_size = ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize;
+ debug_assert!(row_size as usize >= initial_row_size);
+
+ let total_size = (row_size * img.height() as usize) as u64;
+
+ // Make a staging buffer
+ let (staging_buffer, staging_memory) = create_buffer(device, adapter, BufUsage::TRANSFER_SRC, MemProperties::CPU_VISIBLE, total_size)
+ .map_err(|_| "Couldn't create staging buffer")?;
+
+ // Copy everything into it
+ unsafe {
+ let mapped_memory: *mut u8 = device.map_memory(&staging_memory, Segment::ALL).map_err(|_| "Couldn't map buffer memory")?;
+
+ for y in 0..img.height() as usize {
+ let row = &(*img)[y * initial_row_size..(y + 1) * initial_row_size];
+ let dest_base: isize = (y * row_size).try_into().unwrap();
+
+ copy_nonoverlapping(row.as_ptr(), mapped_memory.offset(dest_base), row.len());
+ }
+
+ device.unmap_memory(&staging_memory);
+ }
+
+ // Make the image
+ let mut image_ref = unsafe {
+ use hal::image::{Kind, Tiling, Usage, ViewCapabilities};
+
+ device.create_image(
+ Kind::D2(img.width(), img.height(), 1, 1),
+ 1,
+ Format::Rgba8Srgb,
+ Tiling::Optimal,
+ Usage::TRANSFER_DST | Usage::SAMPLED,
+ ViewCapabilities::empty()
+ )
+ }.map_err(|_| "Couldn't create image")?;
+
+ // Allocate memory
+ let memory = unsafe {
+ let requirements = device.get_image_requirements(&image_ref);
+
+ let memory_type_id = adapter.physical_device
+ .memory_properties().memory_types
+ .iter().enumerate()
+ .find(|&(id, memory_type)| {
+ requirements.type_mask & (1 << id) != 0 && memory_type.properties.contains(MemProperties::DEVICE_LOCAL)
+ })
+ .map(|(id, _)| MemoryTypeId(id))
+ .ok_or("Couldn't find a memory type for image memory")?;
+
+ let memory = device
+ .allocate_memory(memory_type_id, requirements.size)
+ .map_err(|_| "Couldn't allocate image memory")?;
+
+ device.bind_image_memory(&memory, 0, &mut image_ref)
+ .map_err(|_| "Couldn't bind memory to image")?;
+
+ Ok(memory)
+ }?;
+
+ // Copy from staging to image memory
+ let buf = unsafe {
+ use hal::command::{CommandBufferFlags, BufferImageCopy};
+ use hal::pso::PipelineStage;
+ use hal::memory::Barrier;
+ use hal::image::{Access, Layout, SubresourceLayers, Offset, Extent};
+
+ // Get a command buffer
+ let mut buf = command_pool.allocate_one(hal::command::Level::Primary);
+ buf.begin_primary(CommandBufferFlags::ONE_TIME_SUBMIT);
+
+ // Setup the layout of our image for copying
+ let image_barrier = Barrier::Image {
+ states: (Access::empty(), Layout::Undefined)
+ ..(
+ Access::TRANSFER_WRITE,
+ Layout::TransferDstOptimal,
+ ),
+ target: &image_ref,
+ families: None,
+ range: SubresourceRange {
+ aspects: Aspects::COLOR,
+ levels: 0..1,
+ layers: 0..1,
+ },
+ };
+ buf.pipeline_barrier(
+ PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER,
+ MemDependencies::empty(),
+ &[image_barrier],
+ );
+
+ // Copy from buffer to image
+ buf.copy_buffer_to_image(&staging_buffer, &image_ref,
+ Layout::TransferDstOptimal, &[
+ BufferImageCopy {
+ buffer_offset: 0,
+ buffer_width: (row_size / PIXEL_SIZE) as u32,
+ buffer_height: img.height(),
+ image_layers: SubresourceLayers {
+ aspects: Aspects::COLOR,
+ level: 0,
+ layers: 0..1
+ },
+ image_offset: Offset {
+ x: 0, y: 0, z: 0
+ },
+ image_extent: Extent {
+ width: img.width(),
+ height: img.height(),
+ depth: 1
+ }
+ }
+ ]);
+
+ // Setup the layout of our image for shaders
+ let image_barrier = Barrier::Image {
+ states: (
+ Access::TRANSFER_WRITE,
+ Layout::TransferDstOptimal,
+ )..(
+ Access::SHADER_READ,
+ Layout::ShaderReadOnlyOptimal,
+ ),
+ target: &image_ref,
+ families: None,
+ range: SubresourceRange {
+ aspects: Aspects::COLOR,
+ levels: 0..1,
+ layers: 0..1,
+ },
+ };
+
+ buf.pipeline_barrier(
+ PipelineStage::TRANSFER..PipelineStage::FRAGMENT_SHADER,
+ MemDependencies::empty(),
+ &[image_barrier],
+ );
+
+ buf.finish();
+
+ buf
+ };
+
+ // Submit our commands and wait for them to finish
+ unsafe {
+ let setup_finished = device.create_fence(false).unwrap();
+ command_queue.submit::<_, _, Semaphore, _, _>(Submission {
+ command_buffers: &[&buf],
+ wait_semaphores: std::iter::empty::<_>(),
+ signal_semaphores: std::iter::empty::<_>()
+ }, Some(&setup_finished));
+
+ device
+ .wait_for_fence(&setup_finished, core::u64::MAX).unwrap();
+ device.destroy_fence(setup_finished);
+ };
+
+ // Clean up temp resources
+ unsafe {
+ command_pool.free(once(buf));
+
+ device.free_memory(staging_memory);
+ device.destroy_buffer(staging_buffer);
+ }
+
+ // Create ImageView and sampler
+ let image_view = unsafe { device.create_image_view(
+ &image_ref,
+ ViewKind::D2,
+ Format::Rgba8Srgb,
+ Swizzle::NO,
+ SubresourceRange {
+ aspects: Aspects::COLOR,
+ levels: 0..1,
+ layers: 0..1,
+ },
+ )}.map_err(|_| "Couldn't create the image view!")?;
+
+ let sampler = unsafe {
+ use hal::image::{SamplerDesc, Filter, WrapMode};
+
+ device.create_sampler(&SamplerDesc::new(
+ Filter::Nearest,
+ WrapMode::Tile,
+ ))
+ }.map_err(|_| "Couldn't create the sampler!")?;
+
+ Ok(LoadedImage {
+ image: ManuallyDrop::new(image_ref),
+ image_view: ManuallyDrop::new(image_view),
+ sampler: ManuallyDrop::new(sampler),
+ memory: ManuallyDrop::new(memory)
+ })
+ }
+
+ /// Properly frees/destroys all the objects in this struct
+ /// Dropping without doing this is a bad idea
+ pub fn deactivate(self, device: &Device) -> () {
+ unsafe {
+ use core::ptr::read;
+
+ device.destroy_sampler(ManuallyDrop::into_inner(read(&self.sampler)));
+ device.destroy_image_view(ManuallyDrop::into_inner(read(&self.image_view)));
+ device.destroy_image(ManuallyDrop::into_inner(read(&self.image)));
+ device.free_memory(ManuallyDrop::into_inner(read(&self.memory)));
+ }
+ }
+} \ No newline at end of file