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Diffstat (limited to 'stockton-render/src/draw/texture.rs')
-rw-r--r-- | stockton-render/src/draw/texture.rs | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/stockton-render/src/draw/texture.rs b/stockton-render/src/draw/texture.rs new file mode 100644 index 0000000..52d899f --- /dev/null +++ b/stockton-render/src/draw/texture.rs @@ -0,0 +1,443 @@ +// Copyright (C) 2019 Oscar Shrimpton + +// This program is free software: you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by the Free +// Software Foundation, either version 3 of the License, or (at your option) +// any later version. + +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +// more details. + +// You should have received a copy of the GNU General Public License along +// with this program. If not, see <http://www.gnu.org/licenses/>. + +//! Deals with loading textures into GPU memory + +use core::mem::{ManuallyDrop, size_of}; +use std::{ + mem::replace, + ptr::copy_nonoverlapping, + convert::TryInto, + iter::once, + ops::Deref +}; + +use hal::{ + MemoryTypeId, + buffer::Usage as BufUsage, + format::{Format, Swizzle, Aspects}, + image::{ViewKind, SubresourceRange}, + queue::Submission, + memory::{Properties as MemProperties, Dependencies as MemDependencies, Segment}, + prelude::*, +}; + +use image::RgbaImage; + +use crate::error; +use crate::types::*; +use super::buffer::create_buffer; + +/// The size of each pixel in an image +const PIXEL_SIZE: usize = size_of::<image::Rgba<u8>>(); + +/// Stores all loaded textures in GPU memory. +/// When rendering, the descriptor sets are bound to the buffer +/// The descriptor set layout should have the same count of textures as this does. +/// Note that it's possible not all descriptors are actually initialised images +pub struct TextureStore { + descriptor_pool: ManuallyDrop<DescriptorPool>, + pub descriptor_set: ManuallyDrop<DescriptorSet>, + pub descriptor_set_layout: ManuallyDrop<DescriptorSetLayout>, + loaded_images: Vec<LoadedImage>, + next_index: usize, + size: usize +} + +impl TextureStore { + pub fn new(device: &mut Device, size: usize) -> Result<TextureStore, error::CreationError> { + + // Descriptor set layout + let descriptor_set_layout = unsafe { + use hal::pso::{DescriptorSetLayoutBinding, DescriptorType, ShaderStageFlags, ImageDescriptorType}; + + device.create_descriptor_set_layout( + &[ + DescriptorSetLayoutBinding { + binding: 0, + ty: DescriptorType::Image { + ty: ImageDescriptorType::Sampled { + with_sampler: false + } + }, + count: size, + stage_flags: ShaderStageFlags::FRAGMENT, + immutable_samplers: false + }, + DescriptorSetLayoutBinding { + binding: 1, + ty: DescriptorType::Sampler, + count: size, + stage_flags: ShaderStageFlags::FRAGMENT, + immutable_samplers: false + } + ], + &[], + ) + }.map_err(|_| error::CreationError::OutOfMemoryError)?; + + let (descriptor_pool, descriptor_set) = unsafe { + use hal::pso::{DescriptorRangeDesc, DescriptorType, DescriptorPoolCreateFlags, ImageDescriptorType}; + + let mut pool = device.create_descriptor_pool( + 1, + &[ + DescriptorRangeDesc { + ty: DescriptorType::Image { + ty: ImageDescriptorType::Sampled { + with_sampler: false + } + }, + count: size + }, + DescriptorRangeDesc { + ty: DescriptorType::Sampler, + count: size + } + ], + DescriptorPoolCreateFlags::empty() + ).map_err(|_| error::CreationError::OutOfMemoryError)?; + + let set = pool.allocate_set(&descriptor_set_layout).map_err(|_| error::CreationError::OutOfMemoryError)?; + + (pool, set) + }; + + Ok(TextureStore { + descriptor_pool: ManuallyDrop::new(descriptor_pool), + descriptor_set: ManuallyDrop::new(descriptor_set), + loaded_images: Vec::with_capacity(size), + descriptor_set_layout: ManuallyDrop::new(descriptor_set_layout), + next_index: 0, + size + }) + } + + /// Add the texture to this texturestore + /// Returns the allocated index or the error. + // TODO: Better error + pub fn add_texture(&mut self, image: RgbaImage, + device: &mut Device, + adapter: &mut Adapter, + command_queue: &mut CommandQueue, + command_pool: &mut CommandPool) -> Result<usize, &'static str> { + + if self.next_index == self.size { + return Err("Texture requested but store is out of space!"); + } + + let idx = self.next_index; + self.put_texture(image, idx, device, adapter, command_queue, command_pool)?; + self.next_index += 1; + + Ok(idx) + } + + pub fn put_texture(&mut self, image: RgbaImage, + idx: usize, + device: &mut Device, + adapter: &mut Adapter, + command_queue: &mut CommandQueue, + command_pool: &mut CommandPool) -> Result<(), &'static str>{ + + if idx >= self.size || idx > self.loaded_images.len() { + return Err("Texture index out of bounds or non-continuous index!"); + } + + // Load the image + let texture = LoadedImage::load( + image, + device, + adapter, + command_queue, + command_pool, + )?; + + // Write it to the descriptor set + unsafe { + use hal::pso::{DescriptorSetWrite, Descriptor}; + use hal::image::Layout; + + device.write_descriptor_sets(vec![ + DescriptorSetWrite { + set: self.descriptor_set.deref(), + binding: 0, + array_offset: idx, + descriptors: Some(Descriptor::Image( + texture.image_view.deref(), + Layout::ShaderReadOnlyOptimal + )), + }, + DescriptorSetWrite { + set: self.descriptor_set.deref(), + binding: 1, + array_offset: idx, + descriptors: Some(Descriptor::Sampler(texture.sampler.deref())), + }, + ]); + }; + + // Store it so we can safely deactivate it when we need to + // Deactivate the old image if we need to + if idx < self.loaded_images.len() { + replace(&mut self.loaded_images[idx], texture).deactivate(device); + } else { + self.loaded_images.push(texture); + } + + Ok(()) + } + + pub fn deactivate(mut self, device: &mut Device) -> () { + unsafe { + use core::ptr::read; + + self.loaded_images.drain(..).map(|img| img.deactivate(device)).collect(); + + self.descriptor_pool.free_sets(once(ManuallyDrop::into_inner(read(&self.descriptor_set)))); + device.destroy_descriptor_pool(ManuallyDrop::into_inner(read(&self.descriptor_pool))); + device + .destroy_descriptor_set_layout(ManuallyDrop::into_inner(read(&self.descriptor_set_layout))); + } + } +} + +/// Holds an image that's loaded into GPU memory and can be sampled from +pub struct LoadedImage { + image: ManuallyDrop<Image>, + pub image_view: ManuallyDrop<ImageView>, + pub sampler: ManuallyDrop<Sampler>, + memory: ManuallyDrop<Memory> +} + +impl LoadedImage { + /// Load the given image into a new buffer + pub fn load(img: RgbaImage, device: &mut Device, adapter: &Adapter, + command_queue: &mut CommandQueue, + command_pool: &mut CommandPool) -> Result<LoadedImage, &'static str> { + // Round up the size to align properly + let initial_row_size = PIXEL_SIZE * (img.width() as usize); + let limits = adapter.physical_device.limits(); + let row_alignment_mask = limits.optimal_buffer_copy_pitch_alignment as u32 - 1; + + let row_size = ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize; + debug_assert!(row_size as usize >= initial_row_size); + + let total_size = (row_size * img.height() as usize) as u64; + + // Make a staging buffer + let (staging_buffer, staging_memory) = create_buffer(device, adapter, BufUsage::TRANSFER_SRC, MemProperties::CPU_VISIBLE, total_size) + .map_err(|_| "Couldn't create staging buffer")?; + + // Copy everything into it + unsafe { + let mapped_memory: *mut u8 = device.map_memory(&staging_memory, Segment::ALL).map_err(|_| "Couldn't map buffer memory")?; + + for y in 0..img.height() as usize { + let row = &(*img)[y * initial_row_size..(y + 1) * initial_row_size]; + let dest_base: isize = (y * row_size).try_into().unwrap(); + + copy_nonoverlapping(row.as_ptr(), mapped_memory.offset(dest_base), row.len()); + } + + device.unmap_memory(&staging_memory); + } + + // Make the image + let mut image_ref = unsafe { + use hal::image::{Kind, Tiling, Usage, ViewCapabilities}; + + device.create_image( + Kind::D2(img.width(), img.height(), 1, 1), + 1, + Format::Rgba8Srgb, + Tiling::Optimal, + Usage::TRANSFER_DST | Usage::SAMPLED, + ViewCapabilities::empty() + ) + }.map_err(|_| "Couldn't create image")?; + + // Allocate memory + let memory = unsafe { + let requirements = device.get_image_requirements(&image_ref); + + let memory_type_id = adapter.physical_device + .memory_properties().memory_types + .iter().enumerate() + .find(|&(id, memory_type)| { + requirements.type_mask & (1 << id) != 0 && memory_type.properties.contains(MemProperties::DEVICE_LOCAL) + }) + .map(|(id, _)| MemoryTypeId(id)) + .ok_or("Couldn't find a memory type for image memory")?; + + let memory = device + .allocate_memory(memory_type_id, requirements.size) + .map_err(|_| "Couldn't allocate image memory")?; + + device.bind_image_memory(&memory, 0, &mut image_ref) + .map_err(|_| "Couldn't bind memory to image")?; + + Ok(memory) + }?; + + // Copy from staging to image memory + let buf = unsafe { + use hal::command::{CommandBufferFlags, BufferImageCopy}; + use hal::pso::PipelineStage; + use hal::memory::Barrier; + use hal::image::{Access, Layout, SubresourceLayers, Offset, Extent}; + + // Get a command buffer + let mut buf = command_pool.allocate_one(hal::command::Level::Primary); + buf.begin_primary(CommandBufferFlags::ONE_TIME_SUBMIT); + + // Setup the layout of our image for copying + let image_barrier = Barrier::Image { + states: (Access::empty(), Layout::Undefined) + ..( + Access::TRANSFER_WRITE, + Layout::TransferDstOptimal, + ), + target: &image_ref, + families: None, + range: SubresourceRange { + aspects: Aspects::COLOR, + levels: 0..1, + layers: 0..1, + }, + }; + buf.pipeline_barrier( + PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER, + MemDependencies::empty(), + &[image_barrier], + ); + + // Copy from buffer to image + buf.copy_buffer_to_image(&staging_buffer, &image_ref, + Layout::TransferDstOptimal, &[ + BufferImageCopy { + buffer_offset: 0, + buffer_width: (row_size / PIXEL_SIZE) as u32, + buffer_height: img.height(), + image_layers: SubresourceLayers { + aspects: Aspects::COLOR, + level: 0, + layers: 0..1 + }, + image_offset: Offset { + x: 0, y: 0, z: 0 + }, + image_extent: Extent { + width: img.width(), + height: img.height(), + depth: 1 + } + } + ]); + + // Setup the layout of our image for shaders + let image_barrier = Barrier::Image { + states: ( + Access::TRANSFER_WRITE, + Layout::TransferDstOptimal, + )..( + Access::SHADER_READ, + Layout::ShaderReadOnlyOptimal, + ), + target: &image_ref, + families: None, + range: SubresourceRange { + aspects: Aspects::COLOR, + levels: 0..1, + layers: 0..1, + }, + }; + + buf.pipeline_barrier( + PipelineStage::TRANSFER..PipelineStage::FRAGMENT_SHADER, + MemDependencies::empty(), + &[image_barrier], + ); + + buf.finish(); + + buf + }; + + // Submit our commands and wait for them to finish + unsafe { + let setup_finished = device.create_fence(false).unwrap(); + command_queue.submit::<_, _, Semaphore, _, _>(Submission { + command_buffers: &[&buf], + wait_semaphores: std::iter::empty::<_>(), + signal_semaphores: std::iter::empty::<_>() + }, Some(&setup_finished)); + + device + .wait_for_fence(&setup_finished, core::u64::MAX).unwrap(); + device.destroy_fence(setup_finished); + }; + + // Clean up temp resources + unsafe { + command_pool.free(once(buf)); + + device.free_memory(staging_memory); + device.destroy_buffer(staging_buffer); + } + + // Create ImageView and sampler + let image_view = unsafe { device.create_image_view( + &image_ref, + ViewKind::D2, + Format::Rgba8Srgb, + Swizzle::NO, + SubresourceRange { + aspects: Aspects::COLOR, + levels: 0..1, + layers: 0..1, + }, + )}.map_err(|_| "Couldn't create the image view!")?; + + let sampler = unsafe { + use hal::image::{SamplerDesc, Filter, WrapMode}; + + device.create_sampler(&SamplerDesc::new( + Filter::Nearest, + WrapMode::Tile, + )) + }.map_err(|_| "Couldn't create the sampler!")?; + + Ok(LoadedImage { + image: ManuallyDrop::new(image_ref), + image_view: ManuallyDrop::new(image_view), + sampler: ManuallyDrop::new(sampler), + memory: ManuallyDrop::new(memory) + }) + } + + /// Properly frees/destroys all the objects in this struct + /// Dropping without doing this is a bad idea + pub fn deactivate(self, device: &Device) -> () { + unsafe { + use core::ptr::read; + + device.destroy_sampler(ManuallyDrop::into_inner(read(&self.sampler))); + device.destroy_image_view(ManuallyDrop::into_inner(read(&self.image_view))); + device.destroy_image(ManuallyDrop::into_inner(read(&self.image))); + device.free_memory(ManuallyDrop::into_inner(read(&self.memory))); + } + } +}
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