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Diffstat (limited to 'stockton-render/src/draw/texture/chunk.rs')
-rw-r--r-- | stockton-render/src/draw/texture/chunk.rs | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/stockton-render/src/draw/texture/chunk.rs b/stockton-render/src/draw/texture/chunk.rs deleted file mode 100644 index 0cb6737..0000000 --- a/stockton-render/src/draw/texture/chunk.rs +++ /dev/null @@ -1,207 +0,0 @@ -/* - * Copyright (C) Oscar Shrimpton 2020 - * - * This program is free software: you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation, either version 3 of the License, or (at your option) - * any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -//! A chunk of textures is an array of textures, the size of which is known at compile time. -//! This reduces the number of times we need to re-bind our descriptor sets - -use crate::draw::texture::image::LoadableImage; -use hal::prelude::*; -use image::{Rgba, RgbaImage}; - -use core::mem::replace; -use std::ops::Deref; - -use crate::{error, types::*}; - -use super::image::SampledImage; -use super::resolver::TextureResolver; -use log::debug; -use std::iter::Iterator; -use stockton_levels::traits::textures::Texture; - -/// The size of a chunk. Needs to match up with the fragment shader -pub const CHUNK_SIZE: usize = 8; - -/// An array of textures -pub struct TextureChunk { - pub(crate) descriptor_set: DescriptorSet, - sampled_images: Vec<SampledImage>, -} - -impl TextureChunk { - /// Create a new empty texture chunk - pub fn new_empty( - device: &mut Device, - adapter: &mut Adapter, - allocator: &mut DynamicAllocator, - command_queue: &mut CommandQueue, - command_pool: &mut CommandPool, - descriptor_set: DescriptorSet, - ) -> Result<TextureChunk, error::CreationError> { - let mut store = TextureChunk { - descriptor_set, - sampled_images: Vec::with_capacity(CHUNK_SIZE), - }; - - for i in 0..CHUNK_SIZE { - debug!("Putting a placeholder in slot {}", i); - store - .put_texture( - RgbaImage::from_pixel(1, 1, Rgba([0, 0, 0, 1])), - i, - device, - adapter, - allocator, - command_queue, - command_pool, - ) - .unwrap(); - } - - Ok(store) - } - - /// Create a new texture chunk and load in the textures specified by `range` from `file` using `resolver` - /// Can error if the descriptor pool is too small or if a texture isn't found - pub fn new<'a, I, R: TextureResolver<T>, T: LoadableImage>( - device: &mut Device, - adapter: &mut Adapter, - allocator: &mut DynamicAllocator, - command_queue: &mut CommandQueue, - command_pool: &mut CommandPool, - descriptor_set: DescriptorSet, - textures: I, - resolver: &mut R, - ) -> Result<TextureChunk, error::CreationError> - where - I: 'a + Iterator<Item = &'a Texture>, - { - let mut store = TextureChunk { - descriptor_set, - sampled_images: Vec::with_capacity(CHUNK_SIZE), - }; - - let mut local_idx = 0; - - debug!("Created descriptor set"); - for tex in textures { - if let Some(img) = resolver.resolve(tex) { - store - .put_texture( - img, - local_idx, - device, - adapter, - allocator, - command_queue, - command_pool, - ) - .unwrap(); - } else { - // Texture not found. For now, tear everything down. - store.deactivate(device, allocator); - - return Err(error::CreationError::BadDataError); - } - - local_idx += 1; - } - - // Pad out the end if needed - while local_idx < CHUNK_SIZE { - debug!("Putting a placeholder in slot {}", local_idx); - store - .put_texture( - RgbaImage::from_pixel(1, 1, Rgba([0, 0, 0, 1])), - local_idx, - device, - adapter, - allocator, - command_queue, - command_pool, - ) - .unwrap(); - - local_idx += 1; - } - - Ok(store) - } - - pub fn put_texture<T: LoadableImage>( - &mut self, - image: T, - idx: usize, - device: &mut Device, - adapter: &mut Adapter, - allocator: &mut DynamicAllocator, - command_queue: &mut CommandQueue, - command_pool: &mut CommandPool, - ) -> Result<(), &'static str> { - // Load the image - let texture = SampledImage::load_into_new( - image, - device, - adapter, - allocator, - command_queue, - command_pool, - hal::format::Format::Rgba8Srgb, // TODO - hal::image::Usage::empty(), - )?; - - // Write it to the descriptor set - unsafe { - use hal::image::Layout; - use hal::pso::{Descriptor, DescriptorSetWrite}; - - device.write_descriptor_sets(vec![ - DescriptorSetWrite { - set: &self.descriptor_set, - binding: 0, - array_offset: idx, - descriptors: Some(Descriptor::Image( - texture.image.image_view.deref(), - Layout::ShaderReadOnlyOptimal, - )), - }, - DescriptorSetWrite { - set: &self.descriptor_set, - binding: 1, - array_offset: idx, - descriptors: Some(Descriptor::Sampler(texture.sampler.deref())), - }, - ]); - }; - - // Store it so we can safely deactivate it when we need to - // Deactivate the old image if we need to - if idx < self.sampled_images.len() { - replace(&mut self.sampled_images[idx], texture).deactivate(device, allocator); - } else { - self.sampled_images.push(texture); - } - - Ok(()) - } - - pub fn deactivate(mut self, device: &mut Device, allocator: &mut DynamicAllocator) { - for img in self.sampled_images.drain(..) { - img.deactivate(device, allocator); - } - } -} |