diff options
Diffstat (limited to 'stockton-render/src/draw/texture/loader.rs')
-rw-r--r-- | stockton-render/src/draw/texture/loader.rs | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/stockton-render/src/draw/texture/loader.rs b/stockton-render/src/draw/texture/loader.rs index dbd9d70..30c89dc 100644 --- a/stockton-render/src/draw/texture/loader.rs +++ b/stockton-render/src/draw/texture/loader.rs @@ -19,6 +19,7 @@ use super::chunk::TextureChunk; use crate::draw::texture::chunk::CHUNK_SIZE; +use crate::draw::texture::image::LoadableImage; use crate::draw::texture::resolver::BasicFSResolver; use core::mem::ManuallyDrop; use std::path::Path; @@ -43,6 +44,117 @@ pub struct TextureStore { } impl TextureStore { + pub fn new_empty( + device: &mut Device, + adapter: &mut Adapter, + command_queue: &mut CommandQueue, + command_pool: &mut CommandPool, + size: usize, + ) -> Result<TextureStore, error::CreationError> { + // Figure out how many textures in this file / how many chunks needed + let num_chunks = { + let mut x = size / CHUNK_SIZE; + if size % CHUNK_SIZE != 0 { + x += 1; + } + x + }; + let rounded_size = num_chunks * CHUNK_SIZE; + + // Descriptor pool, where we get our sets from + let mut descriptor_pool = unsafe { + use hal::pso::{ + DescriptorPoolCreateFlags, DescriptorRangeDesc, DescriptorType, ImageDescriptorType, + }; + + device + .create_descriptor_pool( + num_chunks, + &[ + DescriptorRangeDesc { + ty: DescriptorType::Image { + ty: ImageDescriptorType::Sampled { + with_sampler: false, + }, + }, + count: rounded_size, + }, + DescriptorRangeDesc { + ty: DescriptorType::Sampler, + count: rounded_size, + }, + ], + DescriptorPoolCreateFlags::empty(), + ) + .map_err(|e| { + println!("{:?}", e); + error::CreationError::OutOfMemoryError + })? + }; + + // Layout of our descriptor sets + let descriptor_set_layout = unsafe { + use hal::pso::{ + DescriptorSetLayoutBinding, DescriptorType, ImageDescriptorType, ShaderStageFlags, + }; + + device.create_descriptor_set_layout( + &[ + DescriptorSetLayoutBinding { + binding: 0, + ty: DescriptorType::Image { + ty: ImageDescriptorType::Sampled { + with_sampler: false, + }, + }, + count: CHUNK_SIZE, + stage_flags: ShaderStageFlags::FRAGMENT, + immutable_samplers: false, + }, + DescriptorSetLayoutBinding { + binding: 1, + ty: DescriptorType::Sampler, + count: CHUNK_SIZE, + stage_flags: ShaderStageFlags::FRAGMENT, + immutable_samplers: false, + }, + ], + &[], + ) + } + .map_err(|_| error::CreationError::OutOfMemoryError)?; + + log::debug!("texture ds layout: {:?}", descriptor_set_layout); + + // Create texture chunks + debug!("Starting to load textures..."); + let mut chunks = Vec::with_capacity(num_chunks); + for i in 0..num_chunks { + debug!("Chunk {} / {}", i + 1, num_chunks); + + let descriptor_set = unsafe { + descriptor_pool + .allocate_set(&descriptor_set_layout) + .map_err(|_| error::CreationError::OutOfMemoryError)? + }; + chunks.push(TextureChunk::new_empty( + device, + adapter, + command_queue, + command_pool, + descriptor_set, + )?); + } + + debug!("All textures loaded."); + + Ok(TextureStore { + descriptor_pool: ManuallyDrop::new(descriptor_pool), + descriptor_set_layout: ManuallyDrop::new(descriptor_set_layout), + chunks: chunks.into_boxed_slice(), + }) + } + /// Create a new texture store for the given file, loading all textures from it. pub fn new<T: HasTextures>( device: &mut Device, @@ -180,4 +292,25 @@ impl TextureStore { pub fn get_chunk_descriptor_set(&self, idx: usize) -> &DescriptorSet { &self.chunks[idx].descriptor_set } + + pub fn put_texture<T: LoadableImage>( + &mut self, + idx: usize, + img: T, + device: &mut Device, + adapter: &mut Adapter, + command_queue: &mut CommandQueue, + command_pool: &mut CommandPool, + ) -> Result<(), &'static str> { + // TODO: Resizing, etc? + let chunk = &mut self.chunks[idx / CHUNK_SIZE]; + chunk.put_texture( + img, + idx % CHUNK_SIZE, + device, + adapter, + command_queue, + command_pool, + ) + } } |