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-rw-r--r--stockton-render/src/draw/texture/loader.rs133
1 files changed, 133 insertions, 0 deletions
diff --git a/stockton-render/src/draw/texture/loader.rs b/stockton-render/src/draw/texture/loader.rs
index dbd9d70..30c89dc 100644
--- a/stockton-render/src/draw/texture/loader.rs
+++ b/stockton-render/src/draw/texture/loader.rs
@@ -19,6 +19,7 @@
use super::chunk::TextureChunk;
use crate::draw::texture::chunk::CHUNK_SIZE;
+use crate::draw::texture::image::LoadableImage;
use crate::draw::texture::resolver::BasicFSResolver;
use core::mem::ManuallyDrop;
use std::path::Path;
@@ -43,6 +44,117 @@ pub struct TextureStore {
}
impl TextureStore {
+ pub fn new_empty(
+ device: &mut Device,
+ adapter: &mut Adapter,
+ command_queue: &mut CommandQueue,
+ command_pool: &mut CommandPool,
+ size: usize,
+ ) -> Result<TextureStore, error::CreationError> {
+ // Figure out how many textures in this file / how many chunks needed
+ let num_chunks = {
+ let mut x = size / CHUNK_SIZE;
+ if size % CHUNK_SIZE != 0 {
+ x += 1;
+ }
+ x
+ };
+ let rounded_size = num_chunks * CHUNK_SIZE;
+
+ // Descriptor pool, where we get our sets from
+ let mut descriptor_pool = unsafe {
+ use hal::pso::{
+ DescriptorPoolCreateFlags, DescriptorRangeDesc, DescriptorType, ImageDescriptorType,
+ };
+
+ device
+ .create_descriptor_pool(
+ num_chunks,
+ &[
+ DescriptorRangeDesc {
+ ty: DescriptorType::Image {
+ ty: ImageDescriptorType::Sampled {
+ with_sampler: false,
+ },
+ },
+ count: rounded_size,
+ },
+ DescriptorRangeDesc {
+ ty: DescriptorType::Sampler,
+ count: rounded_size,
+ },
+ ],
+ DescriptorPoolCreateFlags::empty(),
+ )
+ .map_err(|e| {
+ println!("{:?}", e);
+ error::CreationError::OutOfMemoryError
+ })?
+ };
+
+ // Layout of our descriptor sets
+ let descriptor_set_layout = unsafe {
+ use hal::pso::{
+ DescriptorSetLayoutBinding, DescriptorType, ImageDescriptorType, ShaderStageFlags,
+ };
+
+ device.create_descriptor_set_layout(
+ &[
+ DescriptorSetLayoutBinding {
+ binding: 0,
+ ty: DescriptorType::Image {
+ ty: ImageDescriptorType::Sampled {
+ with_sampler: false,
+ },
+ },
+ count: CHUNK_SIZE,
+ stage_flags: ShaderStageFlags::FRAGMENT,
+ immutable_samplers: false,
+ },
+ DescriptorSetLayoutBinding {
+ binding: 1,
+ ty: DescriptorType::Sampler,
+ count: CHUNK_SIZE,
+ stage_flags: ShaderStageFlags::FRAGMENT,
+ immutable_samplers: false,
+ },
+ ],
+ &[],
+ )
+ }
+ .map_err(|_| error::CreationError::OutOfMemoryError)?;
+
+ log::debug!("texture ds layout: {:?}", descriptor_set_layout);
+
+ // Create texture chunks
+ debug!("Starting to load textures...");
+ let mut chunks = Vec::with_capacity(num_chunks);
+ for i in 0..num_chunks {
+ debug!("Chunk {} / {}", i + 1, num_chunks);
+
+ let descriptor_set = unsafe {
+ descriptor_pool
+ .allocate_set(&descriptor_set_layout)
+ .map_err(|_| error::CreationError::OutOfMemoryError)?
+ };
+ chunks.push(TextureChunk::new_empty(
+ device,
+ adapter,
+ command_queue,
+ command_pool,
+ descriptor_set,
+ )?);
+ }
+
+ debug!("All textures loaded.");
+
+ Ok(TextureStore {
+ descriptor_pool: ManuallyDrop::new(descriptor_pool),
+ descriptor_set_layout: ManuallyDrop::new(descriptor_set_layout),
+ chunks: chunks.into_boxed_slice(),
+ })
+ }
+
/// Create a new texture store for the given file, loading all textures from it.
pub fn new<T: HasTextures>(
device: &mut Device,
@@ -180,4 +292,25 @@ impl TextureStore {
pub fn get_chunk_descriptor_set(&self, idx: usize) -> &DescriptorSet {
&self.chunks[idx].descriptor_set
}
+
+ pub fn put_texture<T: LoadableImage>(
+ &mut self,
+ idx: usize,
+ img: T,
+ device: &mut Device,
+ adapter: &mut Adapter,
+ command_queue: &mut CommandQueue,
+ command_pool: &mut CommandPool,
+ ) -> Result<(), &'static str> {
+ // TODO: Resizing, etc?
+ let chunk = &mut self.chunks[idx / CHUNK_SIZE];
+ chunk.put_texture(
+ img,
+ idx % CHUNK_SIZE,
+ device,
+ adapter,
+ command_queue,
+ command_pool,
+ )
+ }
}