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-rw-r--r--stockton-render/src/draw/texture/chunk.rs10
-rw-r--r--stockton-render/src/draw/texture/image.rs75
-rw-r--r--stockton-render/src/draw/texture/loader.rs16
-rw-r--r--stockton-render/src/draw/texture/mod.rs5
-rw-r--r--stockton-render/src/draw/texture/resolver.rs1
5 files changed, 40 insertions, 67 deletions
diff --git a/stockton-render/src/draw/texture/chunk.rs b/stockton-render/src/draw/texture/chunk.rs
index b95e863..0cb6737 100644
--- a/stockton-render/src/draw/texture/chunk.rs
+++ b/stockton-render/src/draw/texture/chunk.rs
@@ -101,7 +101,15 @@ impl TextureChunk {
for tex in textures {
if let Some(img) = resolver.resolve(tex) {
store
- .put_texture(img, local_idx, device, adapter, allocator, command_queue, command_pool)
+ .put_texture(
+ img,
+ local_idx,
+ device,
+ adapter,
+ allocator,
+ command_queue,
+ command_pool,
+ )
.unwrap();
} else {
// Texture not found. For now, tear everything down.
diff --git a/stockton-render/src/draw/texture/image.rs b/stockton-render/src/draw/texture/image.rs
index bd8058b..7cf84a7 100644
--- a/stockton-render/src/draw/texture/image.rs
+++ b/stockton-render/src/draw/texture/image.rs
@@ -29,8 +29,8 @@ use hal::{
MemoryTypeId,
};
use image::RgbaImage;
-use std::{convert::TryInto, iter::once};
use rendy_memory::{Allocator, Block};
+use std::{convert::TryInto, iter::once};
use crate::draw::buffer::create_buffer;
use crate::types::*;
@@ -42,7 +42,7 @@ const PIXEL_SIZE: usize = size_of::<u8>() * 4;
pub trait LoadableImage {
fn width(&self) -> u32;
fn height(&self) -> u32;
- fn copy_row(&self, y: u32, ptr: *mut u8) -> ();
+ fn copy_row(&self, y: u32, ptr: *mut u8);
}
impl LoadableImage for RgbaImage {
@@ -54,7 +54,7 @@ impl LoadableImage for RgbaImage {
self.height()
}
- fn copy_row(&self, y: u32, ptr: *mut u8) -> () {
+ fn copy_row(&self, y: u32, ptr: *mut u8) {
let row_size_bytes = self.width() as usize * PIXEL_SIZE;
let raw: &Vec<u8> = self.as_raw();
let row = &raw[y as usize * row_size_bytes..(y as usize + 1) * row_size_bytes];
@@ -113,12 +113,9 @@ pub fn create_image_view(
let (block, _) = unsafe {
let requirements = device.get_image_requirements(&image_ref);
- allocator.alloc(
- device,
- requirements.size,
- requirements.alignment
- )
- }.map_err(|_| "Out of memory")?;
+ allocator.alloc(device, requirements.size, requirements.alignment)
+ }
+ .map_err(|_| "Out of memory")?;
unsafe {
device
@@ -140,7 +137,8 @@ impl LoadedImage {
width: usize,
height: usize,
) -> Result<LoadedImage, &'static str> {
- let (memory, image_ref) = create_image_view(device, adapter, allocator, format, usage, width, height)?;
+ let (memory, image_ref) =
+ create_image_view(device, adapter, allocator, format, usage, width, height)?;
// Create ImageView and sampler
let image_view = unsafe {
@@ -161,7 +159,6 @@ impl LoadedImage {
img: T,
device: &mut Device,
adapter: &Adapter,
- allocator: &mut DynamicAllocator,
command_queue: &mut CommandQueue,
command_pool: &mut CommandPool,
) -> Result<(), &'static str> {
@@ -186,9 +183,11 @@ impl LoadedImage {
// Copy everything into it
unsafe {
- let mapped_memory: *mut u8 = std::mem::transmute(device
- .map_memory(&staging_memory, 0..total_size)
- .map_err(|_| "Couldn't map buffer memory")?);
+ let mapped_memory: *mut u8 = std::mem::transmute(
+ device
+ .map_memory(&staging_memory, 0..total_size)
+ .map_err(|_| "Couldn't map buffer memory")?,
+ );
for y in 0..img.height() as usize {
let dest_base: isize = (y * row_size).try_into().unwrap();
@@ -303,36 +302,6 @@ impl LoadedImage {
Ok(())
}
- /// Load the given image into a new buffer
- pub fn load_into_new<T: LoadableImage>(
- img: T,
- device: &mut Device,
- adapter: &Adapter,
- allocator: &mut DynamicAllocator,
- command_queue: &mut CommandQueue,
- command_pool: &mut CommandPool,
- format: Format,
- usage: ImgUsage,
- ) -> Result<LoadedImage, &'static str> {
- let mut loaded_image = Self::new(
- device,
- adapter,
- allocator,
- format,
- usage | ImgUsage::TRANSFER_DST,
- SubresourceRange {
- aspects: Aspects::COLOR,
- levels: 0..1,
- layers: 0..1,
- },
- img.width() as usize,
- img.height() as usize,
- )?;
- loaded_image.load(img, device, adapter, allocator, command_queue, command_pool)?;
-
- Ok(loaded_image)
- }
-
/// Properly frees/destroys all the objects in this struct
/// Dropping without doing this is a bad idea
pub fn deactivate(self, device: &mut Device, allocator: &mut DynamicAllocator) {
@@ -410,7 +379,7 @@ impl SampledImage {
)?;
sampled_image
.image
- .load(img, device, adapter, allocator, command_queue, command_pool)?;
+ .load(img, device, adapter, command_queue, command_pool)?;
Ok(sampled_image)
}
@@ -438,7 +407,6 @@ pub struct DedicatedLoadedImage {
memory: ManuallyDrop<Memory>,
}
-
impl DedicatedLoadedImage {
pub fn new(
device: &mut Device,
@@ -455,7 +423,8 @@ impl DedicatedLoadedImage {
let limits = adapter.physical_device.limits();
let row_alignment_mask = limits.optimal_buffer_copy_pitch_alignment as u32 - 1;
- let row_size = ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize;
+ let row_size =
+ ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize;
debug_assert!(row_size as usize >= initial_row_size);
// Make the image
@@ -474,7 +443,7 @@ impl DedicatedLoadedImage {
.map_err(|_| "Couldn't create image")?;
// Allocate memory
-
+
// Allocate memory
let memory = unsafe {
let requirements = device.get_image_requirements(&image_ref);
@@ -549,9 +518,11 @@ impl DedicatedLoadedImage {
// Copy everything into it
unsafe {
- let mapped_memory: *mut u8 = std::mem::transmute(device
- .map_memory(&staging_memory, 0..total_size)
- .map_err(|_| "Couldn't map buffer memory")?);
+ let mapped_memory: *mut u8 = std::mem::transmute(
+ device
+ .map_memory(&staging_memory, 0..total_size)
+ .map_err(|_| "Couldn't map buffer memory")?,
+ );
for y in 0..img.height() as usize {
let dest_base: isize = (y * row_size).try_into().unwrap();
@@ -705,4 +676,4 @@ impl DedicatedLoadedImage {
device.free_memory(ManuallyDrop::into_inner(read(&self.memory)));
}
}
-} \ No newline at end of file
+}
diff --git a/stockton-render/src/draw/texture/loader.rs b/stockton-render/src/draw/texture/loader.rs
index 9385d96..0cfe0c3 100644
--- a/stockton-render/src/draw/texture/loader.rs
+++ b/stockton-render/src/draw/texture/loader.rs
@@ -64,9 +64,7 @@ impl TextureStore {
// Descriptor pool, where we get our sets from
let mut descriptor_pool = unsafe {
- use hal::pso::{
- DescriptorPoolCreateFlags, DescriptorRangeDesc, DescriptorType,
- };
+ use hal::pso::{DescriptorPoolCreateFlags, DescriptorRangeDesc, DescriptorType};
device
.create_descriptor_pool(
@@ -91,9 +89,7 @@ impl TextureStore {
// Layout of our descriptor sets
let descriptor_set_layout = unsafe {
- use hal::pso::{
- DescriptorSetLayoutBinding, DescriptorType, ShaderStageFlags,
- };
+ use hal::pso::{DescriptorSetLayoutBinding, DescriptorType, ShaderStageFlags};
device.create_descriptor_set_layout(
&[
@@ -171,9 +167,7 @@ impl TextureStore {
// Descriptor pool, where we get our sets from
let mut descriptor_pool = unsafe {
- use hal::pso::{
- DescriptorPoolCreateFlags, DescriptorRangeDesc, DescriptorType,
- };
+ use hal::pso::{DescriptorPoolCreateFlags, DescriptorRangeDesc, DescriptorType};
device
.create_descriptor_pool(
@@ -198,9 +192,7 @@ impl TextureStore {
// Layout of our descriptor sets
let descriptor_set_layout = unsafe {
- use hal::pso::{
- DescriptorSetLayoutBinding, DescriptorType, ShaderStageFlags,
- };
+ use hal::pso::{DescriptorSetLayoutBinding, DescriptorType, ShaderStageFlags};
device.create_descriptor_set_layout(
&[
diff --git a/stockton-render/src/draw/texture/mod.rs b/stockton-render/src/draw/texture/mod.rs
index ec36502..3878472 100644
--- a/stockton-render/src/draw/texture/mod.rs
+++ b/stockton-render/src/draw/texture/mod.rs
@@ -17,11 +17,14 @@
//! Everything related to loading textures into GPU memory
+// Since this is in the process of being rewritten, we ignore this for now
+#![allow(clippy::too_many_arguments)]
+
mod chunk;
pub mod image;
pub mod loader;
mod resolver;
+pub use self::image::LoadableImage;
pub use self::image::{LoadedImage, SampledImage};
pub use self::loader::TextureStore;
-pub use self::image::LoadableImage; \ No newline at end of file
diff --git a/stockton-render/src/draw/texture/resolver.rs b/stockton-render/src/draw/texture/resolver.rs
index 610d43a..668ea32 100644
--- a/stockton-render/src/draw/texture/resolver.rs
+++ b/stockton-render/src/draw/texture/resolver.rs
@@ -26,7 +26,6 @@ use std::path::Path;
/// An object that can be used to resolve a texture from a BSP File
pub trait TextureResolver<T: LoadableImage> {
-
/// Get the given texture, or None if it's corrupt/not there.
fn resolve(&mut self, texture: &Texture) -> Option<T>;
}