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-rw-r--r--stockton-render/src/culling.rs32
1 files changed, 26 insertions, 6 deletions
diff --git a/stockton-render/src/culling.rs b/stockton-render/src/culling.rs
index 7ae9958..8240701 100644
--- a/stockton-render/src/culling.rs
+++ b/stockton-render/src/culling.rs
@@ -17,26 +17,46 @@
#![allow(dead_code)]
use stockton_levels::prelude::*;
-use stockton_levels::traits::tree::BSPNodeValue;
+use stockton_levels::traits::tree::{BSPNode, BSPNodeValue};
use stockton_types::Vector3;
/// Get the visible faces according to visdata and frustum culling
// TODO: Write this. For now, just render all faces
-pub fn get_visible_faces<X: CoordSystem, T: MinBSPFeatures<X>>(_pos: Vector3, file: &T) -> Vec<u32> {
- let mut visible = Vec::with_capacity(file.faces_len() as usize);
- for x in 0..file.faces_len() {
- visible.push(x as u32);
+pub fn get_visible_faces<X: CoordSystem, T: MinBSPFeatures<X>>(pos: Vector3, file: &T) -> Vec<u32> {
+ let vis_cluster = get_cluster_id(pos, file);
+
+ if (vis_cluster & 0x80000000) != 0 { // Negative = Invalid camera position
+ return vec![];
}
+ let mut visible = Vec::with_capacity(file.faces_len() as usize);
+ walk_bsp_tree(file.get_bsp_root(), vis_cluster, &mut visible, file);
+
return visible;
}
+pub fn walk_bsp_tree<X: CoordSystem, T: MinBSPFeatures<X>>(node: &BSPNode, vis_cluster: u32, visible_faces: &mut Vec<u32>, file: &T) -> () {
+ if let BSPNodeValue::Children(front, back) = &node.value {
+ walk_bsp_tree(back, vis_cluster, visible_faces, file);
+ walk_bsp_tree(front, vis_cluster, visible_faces, file);
+ } else if let BSPNodeValue::Leaf(leaf) = &node.value {
+ if (leaf.cluster_id & 0x80000000) != 0 { // Negative means invalid leaf
+ return;
+ } else if file.cluster_visible_from(vis_cluster, leaf.cluster_id) {
+ for face_idx in leaf.faces_idx.iter() {
+ // TODO: Culling or something
+ visible_faces.push(*face_idx);
+ }
+ }
+ }
+}
+
/// Get the viscluster pos lies in
fn get_cluster_id<X: CoordSystem, T: MinBSPFeatures<X>>(pos: Vector3, file: &T) -> u32 {
let mut node = file.get_bsp_root();
loop {
- if let BSPNodeValue::Children(front, back) = &node.value{
+ if let BSPNodeValue::Children(front, back) = &node.value {
let plane = file.get_plane(node.plane_idx);
let dist = plane.normal.dot(&pos) - plane.dist;