diff options
Diffstat (limited to 'stockton-render/src')
-rw-r--r-- | stockton-render/src/culling.rs | 32 |
1 files changed, 26 insertions, 6 deletions
diff --git a/stockton-render/src/culling.rs b/stockton-render/src/culling.rs index 7ae9958..8240701 100644 --- a/stockton-render/src/culling.rs +++ b/stockton-render/src/culling.rs @@ -17,26 +17,46 @@ #![allow(dead_code)] use stockton_levels::prelude::*; -use stockton_levels::traits::tree::BSPNodeValue; +use stockton_levels::traits::tree::{BSPNode, BSPNodeValue}; use stockton_types::Vector3; /// Get the visible faces according to visdata and frustum culling // TODO: Write this. For now, just render all faces -pub fn get_visible_faces<X: CoordSystem, T: MinBSPFeatures<X>>(_pos: Vector3, file: &T) -> Vec<u32> { - let mut visible = Vec::with_capacity(file.faces_len() as usize); - for x in 0..file.faces_len() { - visible.push(x as u32); +pub fn get_visible_faces<X: CoordSystem, T: MinBSPFeatures<X>>(pos: Vector3, file: &T) -> Vec<u32> { + let vis_cluster = get_cluster_id(pos, file); + + if (vis_cluster & 0x80000000) != 0 { // Negative = Invalid camera position + return vec![]; } + let mut visible = Vec::with_capacity(file.faces_len() as usize); + walk_bsp_tree(file.get_bsp_root(), vis_cluster, &mut visible, file); + return visible; } +pub fn walk_bsp_tree<X: CoordSystem, T: MinBSPFeatures<X>>(node: &BSPNode, vis_cluster: u32, visible_faces: &mut Vec<u32>, file: &T) -> () { + if let BSPNodeValue::Children(front, back) = &node.value { + walk_bsp_tree(back, vis_cluster, visible_faces, file); + walk_bsp_tree(front, vis_cluster, visible_faces, file); + } else if let BSPNodeValue::Leaf(leaf) = &node.value { + if (leaf.cluster_id & 0x80000000) != 0 { // Negative means invalid leaf + return; + } else if file.cluster_visible_from(vis_cluster, leaf.cluster_id) { + for face_idx in leaf.faces_idx.iter() { + // TODO: Culling or something + visible_faces.push(*face_idx); + } + } + } +} + /// Get the viscluster pos lies in fn get_cluster_id<X: CoordSystem, T: MinBSPFeatures<X>>(pos: Vector3, file: &T) -> u32 { let mut node = file.get_bsp_root(); loop { - if let BSPNodeValue::Children(front, back) = &node.value{ + if let BSPNodeValue::Children(front, back) = &node.value { let plane = file.get_plane(node.plane_idx); let dist = plane.normal.dot(&pos) - plane.dist; |