index
:
stockton
master
An (old) attempt at a 3D game library in Rust
User &
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Collapse
)
Author
2024-08-25
Update rust.yml
tcmal
2024-08-25
refactor(render): seperate vertex buffer logic
tcmal
2024-08-25
fix(render): add vulkan context code
tcmal
2024-08-25
(wip) feat(render): seperate vertexbuffer logic
tcmal
2024-08-25
feat(render): Resize vertex buffers and rainbow triangles example
tcmal
2024-08-25
feat(render): add draw triangles function
tcmal
2024-08-25
[wip] feat(render): add draw_triangle function
tcmal
currently broken
2024-08-25
refactor(render): extracted some frame rendering functions
tcmal
2024-08-25
chore(types): move to nalgebra-glm
tcmal
2024-08-25
fix(render): clamp swapchain size to window size
tcmal
2024-08-25
feat(render): added vulkan initialisation, etc.
tcmal
2024-08-25
chore(docs): add build status badge
tcmal
2024-08-25
feat(render): add surface to renderer type
tcmal
2024-08-25
fix(render): don't use empty backend.
tcmal
2024-08-25
chore(render): add render crate & example
tcmal
2024-08-25
feat(types): allow entity mapper to fail and fix possible ent_map! panic
tcmal
2024-08-25
feat(types): add macro for generating entity mappers
tcmal
2024-08-25
test(types): add world creation test
tcmal
2024-08-25
feat(types): entity downcasting and fnmut in world creation
tcmal
2024-08-25
feat(world): world creation
tcmal
2024-08-25
chore(all): add continuous integration
tcmal
2024-08-25
Initial Commit.
tcmal