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stockton
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An (old) attempt at a 3D game library in Rust
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2024-08-25
feat(render): WIP eGUI integration
tcmal
2024-08-25
feat(render): generic and empty texture stores
tcmal
2024-08-25
feat(render): 2D drawing on top of 3D scene
tcmal
2024-08-25
fix(draw): seperate sync objects and drawing targets
tcmal
2024-08-25
refactor(draw): take pipeline out as its own struct
tcmal
2024-08-25
fix(input): duplicate keyboardevents causing problems
tcmal
2024-08-25
fix(render): render everything when invalid camera position
tcmal
2024-08-25
feat(contrib): add mouse input to flycam controls
tcmal
2024-08-25
feat(contrib): add deltatime and flycam implementations
tcmal
2024-08-25
feat(input): add type of inputs to inputmanager trait
tcmal
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
feat(render-bsp): process into inputmanager
tcmal
2024-08-25
feat(input): virtual input mapping and codegen
tcmal
2024-08-25
feat(render): handle window resize and close events again
tcmal
2024-08-25
fix(render-bsp): dont use deprecated simplelogger
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
feat(all): start using an ECS
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(render): one last clippy lint
tcmal
2024-08-25
refactor(render): give some functions less arguments
tcmal
2024-08-25
fix(ci): dont try and run tests on stable
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
chore(ci): add github workflow
tcmal
2024-08-25
fix(render): destroy shader modules properly
tcmal
2024-08-25
fix(render-bsp): handle resizes properly
tcmal
2024-08-25
feat(render): depth buffer and refactors
tcmal
2024-08-25
feat(render): proper bsp tree walking
tcmal
2024-08-25
docs(all): update readme
tcmal
2024-08-25
refactor(render): docs/comments and error handling for missing textures
tcmal
2024-08-25
feat(render): drawing with multiple texture arrays
tcmal
2024-08-25
test(camera): test for MVP matrix generation
tcmal
2024-08-25
fix(render-bsp,textures): broken movement and textures test
tcmal
2024-08-25
refactor(all): remove render-quad and optimise imports
tcmal
2024-08-25
feat(render) WIP: textures, using a fixed size texture array
tcmal
2024-08-25
fix(draw): re-order vertex attributes to align properly
tcmal
2024-08-25
feat(levels): add get_texture method to HasTextures trait
tcmal
2024-08-25
fix(levels): fix invalid texture co-ords for vertices
tcmal
2024-08-25
refactor(draw): use macro for buffer attribute descriptions
tcmal
2024-08-25
refactor(render): remove draw_clear function
tcmal
2024-08-25
refactor(render): use push constants for vp matrix
tcmal
2024-08-25
feat(camera): camera rotation and movement relative to rotation
tcmal
2024-08-25
fix(render): fix faces being rendered wrong way round
tcmal
2024-08-25
feat(levels): coord system types and swizzling
tcmal
2024-08-25
chore(repo): update .gitignore
tcmal
2024-08-25
refactor(all): use new traits-based levels everywhere else.
tcmal
2024-08-25
refactor(all): move stockton-bsp to this repo and start using traits
tcmal
2024-08-25
refactor(examples): improvements to render-bsp example
tcmal
2024-08-25
feat(render): render bsp w/ culling stubs
tcmal
2024-08-25
feat(render): stub some culling code
tcmal
2024-08-25
refactor(types): remove old code
tcmal
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