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stockton
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An (old) attempt at a 3D game library in Rust
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Cargo.toml
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2024-08-25
refactor(all): remove levels and render
tcmal
2024-08-25
refactor(all): move types to -skeleton
tcmal
2024-08-25
refactor(all): rename some crates
tcmal
2024-08-25
refactor(all): separate rendering from framework
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
chore(render): update hal and fix some errors
tcmal
2024-08-25
feat(contrib): add deltatime and flycam implementations
tcmal
2024-08-25
feat(input): virtual input mapping and codegen
tcmal
2024-08-25
refactor(all): remove render-quad and optimise imports
tcmal
2024-08-25
refactor(all): move stockton-bsp to this repo and start using traits
tcmal
2024-08-25
refactor(render): remove old entity stuff from world type
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal
2024-08-25
refactor(render): update gfx-hal and fix compilation
tcmal
2024-08-25
fix(render): add vulkan context code
tcmal
2024-08-25
feat(render): Resize vertex buffers and rainbow triangles example
tcmal
2024-08-25
feat(render): add draw triangles function
tcmal
2024-08-25
chore(render): add render crate & example
tcmal
2024-08-25
Initial Commit.
tcmal