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An (old) attempt at a 3D game library in Rust
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render-quad
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Author
2024-08-25
chore: remove deadname
HEAD
master
tcmal
2024-08-25
refactor(all): remove levels and render
tcmal
2024-08-25
refactor(all): move types to -skeleton
tcmal
2024-08-25
fix(render): handle_surface_change
tcmal
2024-08-25
WIP refactor(skeleton): type state for context
tcmal
2024-08-25
refactor(all): rename some crates
tcmal
2024-08-25
refactor(all): various cleanup
tcmal
2024-08-25
refactor(all): separate rendering from framework
tcmal
2024-08-25
fix(render): get aspect ratio from renderer
tcmal
2024-08-25
chore(render-quad): add textures
tcmal
2024-08-25
feat(render): ui draw pass
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
refactor(all): remove render-quad and optimise imports
tcmal
2024-08-25
refactor(examples): improvements to render-bsp example
tcmal
2024-08-25
refactor(all): update dependencies
tcmal
2024-08-25
feat(render): handle resizing properly
tcmal
2024-08-25
refactor(render): remove old entity stuff from world type
tcmal
2024-08-25
feat(render): 3D projection
tcmal
2024-08-25
feat(render): texture store
tcmal
2024-08-25
feat(render): add size parameter during stagedbuffer creation
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal