index
:
stockton
master
An (old) attempt at a 3D game library in Rust
User &
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
stockton-levels
/
src
Age
Commit message (
Collapse
)
Author
2024-08-25
refactor(all): remove levels and render
tcmal
2024-08-25
refactor(all): move types to -skeleton
tcmal
2024-08-25
refactor(all): various cleanup
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
refactor(levels): no longer q3 specific
tcmal
2024-08-25
feat(render): proper error handling
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
also a bunch of supporting changes
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
feat(all): start using an ECS
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
fix(render-bsp,textures): broken movement and textures test
tcmal
2024-08-25
feat(levels): add get_texture method to HasTextures trait
tcmal
2024-08-25
fix(levels): fix invalid texture co-ords for vertices
tcmal
2024-08-25
feat(levels): coord system types and swizzling
tcmal
the room is now the right way up! yay!
2024-08-25
refactor(all): use new traits-based levels everywhere else.
tcmal
unfortunately this also starts using an unstable feature - generic_associated_types see rust-lang/rust#44265
2024-08-25
refactor(all): move stockton-bsp to this repo and start using traits
tcmal