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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-render
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src
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draw
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mod.rs
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2024-08-25
feat(render): multithreaded texture loading
tcmal
2024-08-25
feat(render): rendy-memory for textures
tcmal
2024-08-25
feat(render): 2D drawing on top of 3D scene
tcmal
2024-08-25
refactor(draw): take pipeline out as its own struct
tcmal
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
refactor(render): give some functions less arguments
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
feat(render): depth buffer and refactors
tcmal
2024-08-25
refactor(draw): use macro for buffer attribute descriptions
tcmal
2024-08-25
feat(render): 3D projection
tcmal
2024-08-25
feat(render): texture store
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal
2024-08-25
WIP: update gfx-hal
tcmal
2024-08-25
refactor(render): update gfx-hal and fix compilation
tcmal
2024-08-25
refactor(render): seperate vertex buffer logic
tcmal
2024-08-25
(wip) feat(render): seperate vertexbuffer logic
tcmal
2024-08-25
feat(render): add draw triangles function
tcmal
2024-08-25
[wip] feat(render): add draw_triangle function
tcmal
2024-08-25
feat(render): added vulkan initialisation, etc.
tcmal